mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-22 19:09:48 +01:00
dwindle fixes
This commit is contained in:
parent
06114e728d
commit
1f639f2aba
3 changed files with 15 additions and 15 deletions
|
@ -216,6 +216,17 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
CWindow* CCompositor::vectorToWindowTiled(const Vector2D& pos) {
|
||||
const auto PMONITOR = getMonitorFromVector(pos);
|
||||
for (auto& w : m_lWindows) {
|
||||
wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y};
|
||||
if (wlr_box_contains_point(&box, pos.x, pos.y) && w.m_iWorkspaceID == PMONITOR->activeWorkspace && !w.m_bIsFloating)
|
||||
return &w;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
|
||||
const auto PMONITOR = getMonitorFromVector(pos);
|
||||
// first loop over floating cuz they're above
|
||||
|
|
|
@ -71,6 +71,7 @@ public:
|
|||
bool windowValidMapped(CWindow*);
|
||||
CWindow* vectorToWindow(const Vector2D&);
|
||||
CWindow* vectorToWindowIdeal(const Vector2D&);
|
||||
CWindow* vectorToWindowTiled(const Vector2D&);
|
||||
wlr_surface* vectorToLayerSurface(const Vector2D&, std::list<SLayerSurface*>*, Vector2D*);
|
||||
CWindow* windowFromCursor();
|
||||
CWindow* windowFloatingFromCursor();
|
||||
|
|
|
@ -137,23 +137,11 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
|
|||
return;
|
||||
}
|
||||
|
||||
// If it's not, get the last node.
|
||||
const auto PLASTFOCUS = getNodeFromWindow(g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus));
|
||||
SDwindleNodeData* OPENINGON = PLASTFOCUS;
|
||||
if (PLASTFOCUS) {
|
||||
if (PLASTFOCUS->workspaceID != PNODE->workspaceID) {
|
||||
OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindow(g_pInputManager->getMouseCoordsInternal()));
|
||||
}
|
||||
} else {
|
||||
OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindow(g_pInputManager->getMouseCoordsInternal()));
|
||||
}
|
||||
// If it's not, get the node under our cursor
|
||||
SDwindleNodeData* OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowTiled(g_pInputManager->getMouseCoordsInternal()));
|
||||
|
||||
if (!OPENINGON) {
|
||||
OPENINGON = getFirstNodeOnWorkspace(PNODE->workspaceID);
|
||||
}
|
||||
|
||||
if (!OPENINGON) {
|
||||
Debug::log(ERR, "OPENINGON still null?????");
|
||||
Debug::log(ERR, "OPENINGON null?????");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue