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seat: fix double scrolling in some applications (#8583)
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2687788236
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1fb720b62a
3 changed files with 9 additions and 2 deletions
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@ -332,8 +332,10 @@ void CSeatManager::sendPointerAxis(uint32_t timeMs, wl_pointer_axis axis, double
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p->sendAxisRelativeDirection(axis, relative);
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p->sendAxisRelativeDirection(axis, relative);
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if (source == 0) {
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if (source == 0) {
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p->sendAxisValue120(axis, value120);
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if (p->version() >= 8)
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p->sendAxisDiscrete(axis, discrete);
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p->sendAxisValue120(axis, value120);
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else
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p->sendAxisDiscrete(axis, discrete);
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} else if (value == 0)
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} else if (value == 0)
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p->sendAxisStop(timeMs, axis);
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p->sendAxisStop(timeMs, axis);
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}
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}
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@ -136,6 +136,10 @@ CWLPointerResource::CWLPointerResource(SP<CWlPointer> resource_, SP<CWLSeatResou
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sendEnter(g_pSeatManager->state.pointerFocus.lock(), {-1, -1} /* Coords don't really matter that much, they will be updated next move */);
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sendEnter(g_pSeatManager->state.pointerFocus.lock(), {-1, -1} /* Coords don't really matter that much, they will be updated next move */);
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}
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}
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int CWLPointerResource::version() {
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return resource->version();
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}
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bool CWLPointerResource::good() {
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bool CWLPointerResource::good() {
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return resource->resource();
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return resource->resource();
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}
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}
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@ -73,6 +73,7 @@ class CWLPointerResource {
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CWLPointerResource(SP<CWlPointer> resource_, SP<CWLSeatResource> owner_);
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CWLPointerResource(SP<CWlPointer> resource_, SP<CWLSeatResource> owner_);
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bool good();
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bool good();
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int version();
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void sendEnter(SP<CWLSurfaceResource> surface, const Vector2D& local);
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void sendEnter(SP<CWLSurfaceResource> surface, const Vector2D& local);
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void sendLeave();
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void sendLeave();
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void sendMotion(uint32_t timeMs, const Vector2D& local);
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void sendMotion(uint32_t timeMs, const Vector2D& local);
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