mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-22 07:29:48 +01:00
remember size and pos on fullscreen 1
This commit is contained in:
parent
deb8d3d82e
commit
2076905d6e
2 changed files with 9 additions and 6 deletions
|
@ -101,6 +101,7 @@ class CWindow {
|
|||
|
||||
// for restoring floating statuses
|
||||
Vector2D m_vLastFloatingSize;
|
||||
Vector2D m_vLastFloatingPosition;
|
||||
|
||||
// this is used for pseudotiling
|
||||
bool m_bIsPseudotiled = false;
|
||||
|
|
|
@ -655,7 +655,7 @@ void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow*
|
|||
const bool DISPLAYBOTTOM = STICKS(PWINDOW->m_vPosition.y + PWINDOW->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
|
||||
|
||||
// construct allowed movement
|
||||
Vector2D allowedMovement = pixResize;
|
||||
Vector2D allowedMovement = pixResize;
|
||||
if (DISPLAYLEFT && DISPLAYRIGHT)
|
||||
allowedMovement.x = 0;
|
||||
|
||||
|
@ -671,7 +671,7 @@ void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow*
|
|||
const bool PARENTSIDEBYSIDE = !PPARENT->splitTop;
|
||||
|
||||
// Get the parent's parent
|
||||
auto PPARENT2 = PPARENT->pParent;
|
||||
auto PPARENT2 = PPARENT->pParent;
|
||||
|
||||
// No parent means we have only 2 windows, and thus one axis of freedom
|
||||
if (!PPARENT2) {
|
||||
|
@ -749,8 +749,8 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscree
|
|||
applyNodeDataToWindow(PNODE);
|
||||
else {
|
||||
// get back its' dimensions from position and size
|
||||
pWindow->m_vRealPosition = pWindow->m_vPosition;
|
||||
pWindow->m_vRealSize = pWindow->m_vSize;
|
||||
pWindow->m_vRealPosition = pWindow->m_vLastFloatingPosition;
|
||||
pWindow->m_vRealSize = pWindow->m_vLastFloatingSize;
|
||||
}
|
||||
} else {
|
||||
// if it now got fullscreen, make it fullscreen
|
||||
|
@ -759,8 +759,10 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscree
|
|||
|
||||
// save position and size if floating
|
||||
if (pWindow->m_bIsFloating) {
|
||||
pWindow->m_vPosition = pWindow->m_vRealPosition.vec();
|
||||
pWindow->m_vSize = pWindow->m_vRealSize.vec();
|
||||
pWindow->m_vLastFloatingSize = pWindow->m_vRealSize.goalv();
|
||||
pWindow->m_vLastFloatingPosition = pWindow->m_vRealPosition.goalv();
|
||||
pWindow->m_vPosition = pWindow->m_vRealPosition.goalv();
|
||||
pWindow->m_vSize = pWindow->m_vRealSize.goalv();
|
||||
}
|
||||
|
||||
// apply new pos and size being monitors' box
|
||||
|
|
Loading…
Reference in a new issue