remember size and pos on fullscreen 1

This commit is contained in:
vaxerski 2022-12-17 12:14:43 +00:00
parent deb8d3d82e
commit 2076905d6e
2 changed files with 9 additions and 6 deletions

View file

@ -101,6 +101,7 @@ class CWindow {
// for restoring floating statuses
Vector2D m_vLastFloatingSize;
Vector2D m_vLastFloatingPosition;
// this is used for pseudotiling
bool m_bIsPseudotiled = false;

View file

@ -749,8 +749,8 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscree
applyNodeDataToWindow(PNODE);
else {
// get back its' dimensions from position and size
pWindow->m_vRealPosition = pWindow->m_vPosition;
pWindow->m_vRealSize = pWindow->m_vSize;
pWindow->m_vRealPosition = pWindow->m_vLastFloatingPosition;
pWindow->m_vRealSize = pWindow->m_vLastFloatingSize;
}
} else {
// if it now got fullscreen, make it fullscreen
@ -759,8 +759,10 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscree
// save position and size if floating
if (pWindow->m_bIsFloating) {
pWindow->m_vPosition = pWindow->m_vRealPosition.vec();
pWindow->m_vSize = pWindow->m_vRealSize.vec();
pWindow->m_vLastFloatingSize = pWindow->m_vRealSize.goalv();
pWindow->m_vLastFloatingPosition = pWindow->m_vRealPosition.goalv();
pWindow->m_vPosition = pWindow->m_vRealPosition.goalv();
pWindow->m_vSize = pWindow->m_vRealSize.goalv();
}
// apply new pos and size being monitors' box