mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-27 18:09:50 +01:00
Passes all constraint tests!
So a summary of what's been done in this fork/PR. Instead of moving the cursor, we're warp_closest ing. warp_absolute didn't work, so warp closest has kindof an auto constrain feature so it works beautifully. I'm also contraining to the right side of the window - 1, because the cursors are treating that pixel as the next pixel over, so it was actually thinking it was on the next monitor (assuming fullscreen) when the cursor got to the right or bottom of the window. TL;DR rounding issue. This fix didn't work when you had a fullscreen video playing on a monitor beside, so I also fixed that by ignoring all focus changes or whatever when a constraint actually occured, we obviously just don't want to focus another monitor when constrained, so why not just *disable it when a constraint happened* The PR is now ready, I love Hyprland, and I can't wait to contribute more :)
This commit is contained in:
parent
3dc2277fd0
commit
20ad9d3e7d
1 changed files with 88 additions and 82 deletions
|
@ -35,6 +35,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
|
|||
Vector2D mouseCoords = getMouseCoordsInternal();
|
||||
const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
|
||||
|
||||
bool didConstraintOnCursor = false;
|
||||
|
||||
// constraints
|
||||
// All constraints TODO: multiple mice?
|
||||
if (g_pCompositor->m_sSeat.mouse->currentConstraint) {
|
||||
|
@ -67,6 +69,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
|
|||
wlr_cursor_warp_closest(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, newConstrainedCoords.x, newConstrainedCoords.y);
|
||||
|
||||
mouseCoords = newConstrainedCoords;
|
||||
|
||||
didConstraintOnCursor = true;
|
||||
}
|
||||
} else {
|
||||
if ((!CONSTRAINTWINDOW->m_bIsX11 && PMONITOR && CONSTRAINTWINDOW->m_iWorkspaceID == PMONITOR->activeWorkspace) || (CONSTRAINTWINDOW->m_bIsX11)) {
|
||||
|
@ -84,110 +88,112 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
|
|||
// focus
|
||||
wlr_surface* foundSurface = nullptr;
|
||||
|
||||
if (PMONITOR && PMONITOR != g_pCompositor->m_pLastMonitor) {
|
||||
g_pCompositor->m_pLastMonitor = PMONITOR;
|
||||
if (!didConstraintOnCursor) {
|
||||
if (PMONITOR && PMONITOR != g_pCompositor->m_pLastMonitor) {
|
||||
g_pCompositor->m_pLastMonitor = PMONITOR;
|
||||
|
||||
// set active workspace and deactivate all other in wlr
|
||||
const auto ACTIVEWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
|
||||
g_pCompositor->deactivateAllWLRWorkspaces(ACTIVEWORKSPACE->m_pWlrHandle);
|
||||
ACTIVEWORKSPACE->setActive(true);
|
||||
// set active workspace and deactivate all other in wlr
|
||||
const auto ACTIVEWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
|
||||
g_pCompositor->deactivateAllWLRWorkspaces(ACTIVEWORKSPACE->m_pWlrHandle);
|
||||
ACTIVEWORKSPACE->setActive(true);
|
||||
|
||||
// event
|
||||
g_pEventManager->postEvent(SHyprIPCEvent("activemon", PMONITOR->szName + "," + ACTIVEWORKSPACE->m_szName));
|
||||
}
|
||||
// event
|
||||
g_pEventManager->postEvent(SHyprIPCEvent("activemon", PMONITOR->szName + "," + ACTIVEWORKSPACE->m_szName));
|
||||
}
|
||||
|
||||
Vector2D surfaceCoords;
|
||||
Vector2D surfacePos = Vector2D(-1337, -1337);
|
||||
CWindow* pFoundWindow = nullptr;
|
||||
Vector2D surfaceCoords;
|
||||
Vector2D surfacePos = Vector2D(-1337, -1337);
|
||||
CWindow* pFoundWindow = nullptr;
|
||||
|
||||
// overlay is above fullscreen
|
||||
if (!foundSurface)
|
||||
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords);
|
||||
// overlay is above fullscreen
|
||||
if (!foundSurface)
|
||||
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords);
|
||||
|
||||
// then, we check if the workspace doesnt have a fullscreen window
|
||||
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
|
||||
if (PWORKSPACE->m_bHasFullscreenWindow && !foundSurface && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) {
|
||||
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
|
||||
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
|
||||
surfacePos = pFoundWindow->m_vRealPosition.vec();
|
||||
// then, we check if the workspace doesnt have a fullscreen window
|
||||
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
|
||||
if (PWORKSPACE->m_bHasFullscreenWindow && !foundSurface && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) {
|
||||
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
|
||||
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
|
||||
surfacePos = pFoundWindow->m_vRealPosition.vec();
|
||||
|
||||
// only check floating because tiled cant be over fullscreen
|
||||
for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); w++) {
|
||||
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
|
||||
if (((w->m_bIsFloating && w->m_bIsMapped && w->m_bCreatedOverFullscreen) || (w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && PMONITOR->specialWorkspaceOpen)) && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) && g_pCompositor->isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden) {
|
||||
pFoundWindow = &(*w);
|
||||
|
||||
// only check floating because tiled cant be over fullscreen
|
||||
for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); w++) {
|
||||
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
|
||||
if (((w->m_bIsFloating && w->m_bIsMapped && w->m_bCreatedOverFullscreen) || (w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && PMONITOR->specialWorkspaceOpen)) && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) && g_pCompositor->isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden) {
|
||||
pFoundWindow = &(*w);
|
||||
|
||||
if (!pFoundWindow->m_bIsX11) {
|
||||
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
|
||||
} else {
|
||||
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
|
||||
surfacePos = pFoundWindow->m_vRealPosition.vec();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundSurface)
|
||||
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords);
|
||||
|
||||
// then windows
|
||||
if (!foundSurface) {
|
||||
pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
|
||||
if (pFoundWindow) {
|
||||
if (!pFoundWindow->m_bIsX11) {
|
||||
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
|
||||
} else {
|
||||
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
|
||||
surfacePos = pFoundWindow->m_vRealPosition.vec();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundSurface)
|
||||
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords);
|
||||
// then surfaces below
|
||||
if (!foundSurface)
|
||||
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &surfaceCoords);
|
||||
|
||||
if (!foundSurface)
|
||||
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &surfaceCoords);
|
||||
|
||||
|
||||
if (!foundSurface) {
|
||||
wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor);
|
||||
|
||||
wlr_seat_pointer_clear_focus(g_pCompositor->m_sSeat.seat);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (time)
|
||||
wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat);
|
||||
|
||||
Vector2D surfaceLocal = surfacePos == Vector2D(-1337, -1337) ? surfaceCoords : mouseCoords - surfacePos;
|
||||
|
||||
// then windows
|
||||
if (!foundSurface) {
|
||||
pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
|
||||
if (pFoundWindow) {
|
||||
if (!pFoundWindow->m_bIsX11) {
|
||||
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
|
||||
static auto *const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
|
||||
if (*PFOLLOWMOUSE != 1 && !refocus) {
|
||||
if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) && (g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating)) {
|
||||
// enter if change floating style
|
||||
g_pCompositor->focusWindow(pFoundWindow, foundSurface);
|
||||
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
|
||||
}
|
||||
else if (*PFOLLOWMOUSE == 2) {
|
||||
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
|
||||
}
|
||||
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
|
||||
return; // don't enter any new surfaces
|
||||
} else {
|
||||
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
|
||||
surfacePos = pFoundWindow->m_vRealPosition.vec();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// then surfaces below
|
||||
if (!foundSurface)
|
||||
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &surfaceCoords);
|
||||
|
||||
if (!foundSurface)
|
||||
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &surfaceCoords);
|
||||
|
||||
|
||||
if (!foundSurface) {
|
||||
wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor);
|
||||
|
||||
wlr_seat_pointer_clear_focus(g_pCompositor->m_sSeat.seat);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (time)
|
||||
wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat);
|
||||
|
||||
Vector2D surfaceLocal = surfacePos == Vector2D(-1337, -1337) ? surfaceCoords : mouseCoords - surfacePos;
|
||||
|
||||
if (pFoundWindow) {
|
||||
static auto *const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
|
||||
if (*PFOLLOWMOUSE != 1 && !refocus) {
|
||||
if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) && (g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating)) {
|
||||
// enter if change floating style
|
||||
g_pCompositor->focusWindow(pFoundWindow, foundSurface);
|
||||
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
|
||||
}
|
||||
else if (*PFOLLOWMOUSE == 2) {
|
||||
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
|
||||
}
|
||||
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
|
||||
return; // don't enter any new surfaces
|
||||
} else {
|
||||
g_pCompositor->focusWindow(pFoundWindow, foundSurface);
|
||||
}
|
||||
}
|
||||
else
|
||||
g_pCompositor->focusSurface(foundSurface);
|
||||
else
|
||||
g_pCompositor->focusSurface(foundSurface);
|
||||
|
||||
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
|
||||
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
|
||||
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
|
||||
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
|
||||
}
|
||||
}
|
||||
|
||||
void CInputManager::onMouseButton(wlr_pointer_button_event* e) {
|
||||
|
|
Loading…
Reference in a new issue