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Merge pull request #197 from spectreseven1138/main
Add loose follow_mouse option
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commit
2208be5175
1 changed files with 5 additions and 1 deletions
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@ -167,12 +167,16 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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Vector2D surfaceLocal = surfacePos == Vector2D(-1337, -1337) ? surfaceCoords : mouseCoords - surfacePos;
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if (pFoundWindow) {
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if (g_pConfigManager->getInt("input:follow_mouse") == 0 && !refocus) {
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static auto *const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
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if (*PFOLLOWMOUSE != 1 && !refocus) {
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if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) && (g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating)) {
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// enter if change floating style
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g_pCompositor->focusWindow(pFoundWindow, foundSurface);
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wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
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}
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else if (*PFOLLOWMOUSE == 2) {
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wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
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}
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wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
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return; // don't enter any new surfaces
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} else {
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