Merge pull request #197 from spectreseven1138/main

Add loose follow_mouse option
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vaxerski 2022-06-12 14:31:07 +02:00 committed by GitHub
commit 2208be5175
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@ -167,12 +167,16 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
Vector2D surfaceLocal = surfacePos == Vector2D(-1337, -1337) ? surfaceCoords : mouseCoords - surfacePos;
if (pFoundWindow) {
if (g_pConfigManager->getInt("input:follow_mouse") == 0 && !refocus) {
static auto *const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
if (*PFOLLOWMOUSE != 1 && !refocus) {
if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) && (g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating)) {
// enter if change floating style
g_pCompositor->focusWindow(pFoundWindow, foundSurface);
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
}
else if (*PFOLLOWMOUSE == 2) {
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
}
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
return; // don't enter any new surfaces
} else {