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input: don't overset resize icons on drag
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parent
55d585ce17
commit
23001f6144
1 changed files with 12 additions and 7 deletions
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@ -1462,14 +1462,19 @@ void CInputManager::setCursorIconOnBorder(CWindow* w) {
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return;
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}
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static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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static const auto* PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
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static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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static const auto* PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
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static const auto* PEXTENDBORDERGRAB = &g_pConfigManager->getConfigValuePtr("general:extend_border_grab_area")->intValue;
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// give a small leeway (10 px) for corner icon
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const auto CORNER = *PROUNDING + *PBORDERSIZE + 10;
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const auto mouseCoords = getMouseCoordsInternal();
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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eBorderIconDirection direction = BORDERICON_NONE;
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if (wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y)) {
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const auto CORNER = *PROUNDING + *PBORDERSIZE + 10;
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const auto mouseCoords = getMouseCoordsInternal();
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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eBorderIconDirection direction = BORDERICON_NONE;
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wlr_box boxFullGrabInput = {box.x - *PEXTENDBORDERGRAB, box.y - *PEXTENDBORDERGRAB, box.width + 2 * *PEXTENDBORDERGRAB, box.height + 2 * *PEXTENDBORDERGRAB};
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if (!wlr_box_contains_point(&boxFullGrabInput, mouseCoords.x, mouseCoords.y)) {
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direction = BORDERICON_NONE;
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} else if (wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y)) {
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if (!w->isInCurvedCorner(mouseCoords.x, mouseCoords.y)) {
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direction = BORDERICON_NONE;
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} else {
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