Merge pull request #14 from vaxerski/custom-renderer-wlr

Added a custom wlr renderer
This commit is contained in:
vaxerski 2022-04-05 14:42:57 +02:00 committed by GitHub
commit 2313de589e
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GPG key ID: 4AEE18F83AFDEB23
18 changed files with 466 additions and 34 deletions

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@ -30,10 +30,11 @@ Nevertheless, REPORT any you find! Make an issue!
- Moving/resizing windows
# Major to-dos
- Switch to fully custom OpenGL rendering
- Damage tracking
- Animations (better)
- Rounded corners
- Fix XWayland focus
- Fix GDK popups on multimon
- Blur
- Fadein/out
- Fix electron rendering issues

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@ -17,14 +17,14 @@ CCompositor::CCompositor() {
return;
}
const auto DRMFD = wlr_backend_get_drm_fd(m_sWLRBackend);
if (DRMFD < 0) {
m_iDRMFD = wlr_backend_get_drm_fd(m_sWLRBackend);
if (m_iDRMFD < 0) {
Debug::log(CRIT, "Couldn't query the DRM FD!");
RIP("DRMFD NULL!");
return;
}
m_sWLRRenderer = wlr_gles2_renderer_create_with_drm_fd(DRMFD);
m_sWLRRenderer = wlr_gles2_renderer_create_with_drm_fd(m_iDRMFD);
if (!m_sWLRRenderer) {
Debug::log(CRIT, "m_sWLRRenderer was NULL!");
@ -133,6 +133,9 @@ void CCompositor::startCompositor() {
Debug::log(LOG, "Creating the InputManager!");
g_pInputManager = std::make_unique<CInputManager>();
Debug::log(LOG, "Creating the CHyprOpenGLImpl!");
g_pHyprOpenGL = std::make_unique<CHyprOpenGLImpl>();
Debug::log(LOG, "Creating the HyprRenderer!");
g_pHyprRenderer = std::make_unique<CHyprRenderer>();

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@ -18,6 +18,7 @@
#include "helpers/Workspace.hpp"
#include "Window.hpp"
#include "render/Renderer.hpp"
#include "render/OpenGL.hpp"
class CCompositor {
public:
@ -46,6 +47,7 @@ public:
wlr_input_inhibit_manager* m_sWLRInhibitMgr;
wlr_keyboard_shortcuts_inhibit_manager_v1* m_sWLRKbShInhibitMgr;
wlr_egl* m_sWLREGL;
int m_iDRMFD;
// ------------------------------------------------- //

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@ -12,19 +12,6 @@
#include <string>
std::string getFormat(const char* fmt, ...) {
char buf[2048] = "";
va_list args;
va_start(args, fmt);
vsprintf(buf, fmt , args);
va_end(args);
return std::string(buf);
}
std::string monitorsRequest() {
std::string result = "";
for (auto& m : g_pCompositor->m_lMonitors) {

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@ -2,6 +2,7 @@
#include "../Compositor.hpp"
#include <fstream>
#include "../helpers/MiscFunctions.hpp"
namespace HyprCtl {
void startHyprCtlSocket();

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@ -31,13 +31,13 @@
#define HYPRATOM(name) {name, 0}
#ifndef __INTELLISENSE__
#define RASSERT(expr, reason) \
#define RASSERT(expr, reason, ...) \
if (!expr) { \
Debug::log(CRIT, "\n==========================================================================================\nASSERTION FAILED! \n\n%s\n\nat: line %d in %s", std::string(reason).c_str(), __LINE__, ([]() constexpr->std::string { return std::string(__FILE__).substr(std::string(__FILE__).find_last_of('/') + 1); })().c_str()); \
Debug::log(CRIT, "\n==========================================================================================\nASSERTION FAILED! \n\n%s\n\nat: line %d in %s", getFormat(reason, ##__VA_ARGS__).c_str(), __LINE__, ([]() constexpr->std::string { return std::string(__FILE__).substr(std::string(__FILE__).find_last_of('/') + 1); })().c_str()); \
RIP("Assertion failed! See the log in /tmp/hypr/hyprland.log for more info."); \
}
#else
#define RASSERT(expr, reason)
#define RASSERT(expr, reason, ...)
#endif
#define ASSERT(expr) RASSERT(expr, "?")

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@ -108,20 +108,23 @@ void Events::listener_monitorFrame(void* owner, void* data) {
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
const float bgcol[4] = {0.1f, 0.1f, 0.1f, 1.f};
if (!wlr_output_attach_render(PMONITOR->output, nullptr))
return;
wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
wlr_renderer_clear(g_pCompositor->m_sWLRRenderer, bgcol);
g_pHyprOpenGL->begin(PMONITOR);
g_pHyprOpenGL->clear(CColor(11, 11, 11, 255));
g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now);
wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
wlr_output_render_software_cursors(PMONITOR->output, NULL);
wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
g_pHyprOpenGL->end();
wlr_output_commit(PMONITOR->output);
}

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@ -42,3 +42,16 @@ void wlr_signal_emit_safe(struct wl_signal *signal, void *data) {
wl_list_remove(&cursor.link);
wl_list_remove(&end.link);
}
std::string getFormat(const char *fmt, ...) {
char buf[2048] = "";
va_list args;
va_start(args, fmt);
vsprintf(buf, fmt, args);
va_end(args);
return std::string(buf);
}

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@ -3,4 +3,5 @@
#include "../includes.hpp"
void addWLSignal(wl_signal*, wl_listener*, void* pOwner, std::string ownerString);
void wlr_signal_emit_safe(struct wl_signal *signal, void *data);
void wlr_signal_emit_safe(struct wl_signal *signal, void *data);
std::string getFormat(const char *fmt, ...); // Basically Debug::log to a string

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@ -84,5 +84,6 @@ extern "C" {
#endif
#include <GLES3/gl32.h>
#include <GLES2/gl2ext.h>
#include "helpers/Vector2D.hpp"

225
src/render/OpenGL.cpp Normal file
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@ -0,0 +1,225 @@
#include "OpenGL.hpp"
#include "../Compositor.hpp"
CHyprOpenGLImpl::CHyprOpenGLImpl() {
RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, g_pCompositor->m_sWLREGL->context), "Couldn't make the EGL current!");
auto *const EXTENSIONS = (const char*)glGetString(GL_EXTENSIONS);
RASSERT(EXTENSIONS, "Couldn't retrieve openGL extensions!");
m_iDRMFD = g_pCompositor->m_iDRMFD;
m_szExtensions = EXTENSIONS;
Debug::log(LOG, "Creating the Hypr OpenGL Renderer!");
Debug::log(LOG, "Using: %s", glGetString(GL_VERSION));
Debug::log(LOG, "Vendor: %s", glGetString(GL_VENDOR));
Debug::log(LOG, "Renderer: %s", glGetString(GL_RENDERER));
Debug::log(LOG, "Supported extensions size: %d", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
// Init shaders
GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
m_shQUAD.program = prog;
m_shQUAD.proj = glGetUniformLocation(prog, "proj");
m_shQUAD.color = glGetUniformLocation(prog, "color");
m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA);
m_shRGBA.program = prog;
m_shRGBA.proj = glGetUniformLocation(prog, "proj");
m_shRGBA.tex = glGetUniformLocation(prog, "tex");
m_shRGBA.alpha = glGetUniformLocation(prog, "alpha");
m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX);
m_shRGBX.program = prog;
m_shRGBX.tex = glGetUniformLocation(prog, "tex");
m_shRGBX.proj = glGetUniformLocation(prog, "proj");
m_shRGBX.alpha = glGetUniformLocation(prog, "alpha");
m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord");
m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT);
m_shEXT.program = prog;
m_shEXT.tex = glGetUniformLocation(prog, "tex");
m_shEXT.proj = glGetUniformLocation(prog, "proj");
m_shEXT.alpha = glGetUniformLocation(prog, "alpha");
m_shEXT.posAttrib = glGetAttribLocation(prog, "pos");
m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord");
Debug::log(LOG, "Shaders initialized successfully.");
// End shaders
RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), "Couldn't unset current EGL!");
// Done!
}
GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string& frag) {
auto vertCompiled = compileShader(GL_VERTEX_SHADER, vert);
RASSERT(vertCompiled, "Compiling shader failed. VERTEX NULL! Shader source:\n\n%s", vert.c_str());
auto fragCompiled = compileShader(GL_FRAGMENT_SHADER, frag);
RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT NULL! Shader source:\n\n%s", frag.c_str());
auto prog = glCreateProgram();
glAttachShader(prog, vertCompiled);
glAttachShader(prog, fragCompiled);
glLinkProgram(prog);
glDetachShader(prog, vertCompiled);
glDetachShader(prog, fragCompiled);
glDeleteShader(vertCompiled);
glDeleteShader(fragCompiled);
GLint ok;
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
RASSERT(ok != GL_FALSE, "createProgram() failed! GL_LINK_STATUS not OK!");
return prog;
}
GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
auto shader = glCreateShader(type);
auto shaderSource = src.c_str();
glShaderSource(shader, 1, (const GLchar**)&shaderSource, nullptr);
glCompileShader(shader);
GLint ok;
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
RASSERT(ok != GL_FALSE, "compileShader() failed! GL_COMPILE_STATUS not OK!");
return shader;
}
void CHyprOpenGLImpl::begin(SMonitor* pMonitor) {
m_RenderData.pMonitor = pMonitor;
glViewport(0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y);
wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL); // TODO: this is deprecated
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
void CHyprOpenGLImpl::end() {
m_RenderData.pMonitor = nullptr;
}
void CHyprOpenGLImpl::clear(const CColor& color) {
RASSERT(m_RenderData.pMonitor, "Tried to render without begin()!");
glClearColor(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f);
glClear(GL_COLOR_BUFFER_BIT);
}
void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
if (!pBox) {
glDisable(GL_SCISSOR_TEST);
return;
}
glScissor(pBox->x, pBox->y, pBox->width, pBox->height);
glEnable(GL_SCISSOR_TEST);
}
void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
float matrix[9];
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
wlr_matrix_transpose(glMatrix, glMatrix);
if (col.a == 255.f)
glDisable(GL_BLEND);
else
glEnable(GL_BLEND);
glUseProgram(m_shQUAD.program);
glUniformMatrix3fv(m_shQUAD.proj, 1, GL_FALSE, glMatrix);
glUniform4f(m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
glVertexAttribPointer(m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
glEnableVertexAttribArray(m_shQUAD.posAttrib);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(m_shQUAD.posAttrib);
}
void CHyprOpenGLImpl::renderTexture(wlr_texture* tex,float matrix[9], float alpha) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
renderTexture(CTexture(tex), matrix, alpha);
}
void CHyprOpenGLImpl::renderTexture(const CTexture& tex, float matrix[9], float alpha) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
wlr_matrix_transpose(glMatrix, glMatrix);
CShader* shader = nullptr;
switch (tex.m_iType) {
case TEXTURE_RGBA:
shader = &m_shRGBA;
glEnable(GL_BLEND);
break;
case TEXTURE_RGBX:
shader = &m_shRGBX;
if (alpha == 255.f)
glDisable(GL_BLEND);
break;
case TEXTURE_EXTERNAL:
shader = &m_shEXT;
glEnable(GL_BLEND);
break;
default:
RASSERT(false, "tex.m_iTarget unsupported!");
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(tex.m_iTarget, tex.m_iTexID);
glTexParameteri(tex.m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glUseProgram(shader->program);
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha / 255.f);
glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
glEnableVertexAttribArray(shader->posAttrib);
glEnableVertexAttribArray(shader->texAttrib);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(shader->posAttrib);
glDisableVertexAttribArray(shader->texAttrib);
glBindTexture(tex.m_iTarget, 0);
}

65
src/render/OpenGL.hpp Normal file
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@ -0,0 +1,65 @@
#pragma once
#include "../defines.hpp"
#include "../helpers/Monitor.hpp"
#include "../helpers/Color.hpp"
#include <wlr/render/egl.h>
#include <list>
#include "Shaders.hpp"
#include "Shader.hpp"
#include "Texture.hpp"
inline const float matrixFlip180[] = {
1.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
};
inline const float fullVerts[] = {
1, 0, // top right
0, 0, // top left
1, 1, // bottom right
0, 1, // bottom left
};
struct SCurrentRenderData {
SMonitor* pMonitor = nullptr;
float projection[9];
};
class CHyprOpenGLImpl {
public:
CHyprOpenGLImpl();
void begin(SMonitor*);
void end();
void renderRect(wlr_box*, const CColor&);
void renderTexture(wlr_texture*, float matrix[9], float a);
void renderTexture(const CTexture&, float matrix[9], float a);
void clear(const CColor&);
void scissor(const wlr_box*);
SCurrentRenderData m_RenderData;
private:
std::list<GLuint> m_lBuffers;
std::list<GLuint> m_lTextures;
int m_iDRMFD;
std::string m_szExtensions;
// Shaders
SQuad m_shQUAD;
CShader m_shRGBA;
CShader m_shRGBX;
CShader m_shEXT;
//
GLuint createProgram(const std::string&, const std::string&);
GLuint compileShader(const GLuint&, std::string);
};
inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;

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@ -21,7 +21,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
wlr_box windowBox;
if (RDATA->surface && surface == RDATA->surface) {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
wlr_renderer_scissor(g_pCompositor->m_sWLRRenderer, &windowBox);
g_pHyprOpenGL->scissor(&windowBox);
} else {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, surface->current.width, surface->current.height};
}
@ -31,13 +31,13 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
float matrix[9];
wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, RDATA->output->transform_matrix);
wlr_render_texture_with_matrix(g_pCompositor->m_sWLRRenderer, TEXTURE, matrix, 1); // TODO: fadein/out
g_pHyprOpenGL->renderTexture(TEXTURE, matrix, 255.f); // TODO: fadeinout
wlr_surface_send_frame_done(surface, RDATA->when);
wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
wlr_renderer_scissor(g_pCompositor->m_sWLRRenderer, nullptr);
g_pHyprOpenGL->scissor(nullptr);
}
bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
@ -395,29 +395,27 @@ void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) {
void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor) {
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
const auto BORDERCOL = pWindow->m_cRealBorderColor.getAsHex();
const float BORDERWLRCOL[4] = {RED(BORDERCOL), GREEN(BORDERCOL), BLUE(BORDERCOL), ALPHA(BORDERCOL)};
const auto BORDERCOL = pWindow->m_cRealBorderColor;
Vector2D correctPos = pWindow->m_vRealPosition - pMonitor->vecPosition;
// top
wlr_box border = {correctPos.x - BORDERSIZE, correctPos.y - BORDERSIZE, pWindow->m_vRealSize.x + 2 * BORDERSIZE, BORDERSIZE};
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
g_pHyprOpenGL->renderRect(&border, BORDERCOL);
// bottom
border.y = correctPos.y + pWindow->m_vRealSize.y;
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
g_pHyprOpenGL->renderRect(&border, BORDERCOL);
// left
border.y = correctPos.y;
border.width = BORDERSIZE;
border.height = pWindow->m_vRealSize.y;
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
g_pHyprOpenGL->renderRect(&border, BORDERCOL);
// right
border.x = correctPos.x + pWindow->m_vRealSize.x;
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
g_pHyprOpenGL->renderRect(&border, BORDERCOL);
}
void damageSurfaceIter(struct wlr_surface* surface, int x, int y, void* data) {

0
src/render/Shader.cpp Normal file
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20
src/render/Shader.hpp Normal file
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@ -0,0 +1,20 @@
#pragma once
#include "../defines.hpp"
struct SQuad {
GLuint program;
GLint proj;
GLint color;
GLint posAttrib;
};
class CShader {
public:
GLuint program;
GLint proj;
GLint tex;
GLint alpha;
GLint posAttrib;
GLint texAttrib;
};

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src/render/Shaders.hpp Normal file
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@ -0,0 +1,69 @@
#pragma once
#include <string>
inline const std::string QUADVERTSRC = R"#(
uniform mat3 proj;
uniform vec4 color;
attribute vec2 pos;
attribute vec2 texcoord;
varying vec4 v_color;
varying vec2 v_texcoord;
void main() {
gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
v_color = color;
v_texcoord = texcoord;
})#";
inline const std::string QUADFRAGSRC = R"#(
precision mediump float;
varying vec4 v_color;
varying vec2 v_texcoord;
void main() {
gl_FragColor = v_color;
})#";
inline const std::string TEXVERTSRC = R"#(
uniform mat3 proj;
attribute vec2 pos;
attribute vec2 texcoord;
varying vec2 v_texcoord;
void main() {
gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
v_texcoord = texcoord;
})#";
inline const std::string TEXFRAGSRCRGBA = R"#(
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
uniform float alpha;
void main() {
gl_FragColor = texture2D(tex, v_texcoord) * alpha;
})#";
inline const std::string TEXFRAGSRCRGBX = R"#(
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
uniform float alpha;
void main() {
gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
})#";
inline const std::string TEXFRAGSRCEXT = R"#(
#extension GL_OES_EGL_image_external : require
precision mediump float;
varying vec2 v_texcoord;
uniform samplerExternalOES texture0;
uniform float alpha;
void main() {
gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
})#";

22
src/render/Texture.cpp Normal file
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@ -0,0 +1,22 @@
#include "Texture.hpp"
CTexture::CTexture() {
// naffin'
}
CTexture::CTexture(wlr_texture* tex) {
RASSERT(wlr_texture_is_gles2(tex), "wlr_texture provided to CTexture that isn't GLES2!");
wlr_gles2_texture_attribs attrs;
wlr_gles2_texture_get_attribs(tex, &attrs);
m_iTarget = attrs.target;
m_iTexID = attrs.tex;
if (m_iTarget == GL_TEXTURE_2D) {
m_iType = attrs.has_alpha ? TEXTURE_RGBA : TEXTURE_RGBX;
} else {
m_iType = TEXTURE_EXTERNAL;
}
m_vSize = Vector2D(tex->width, tex->height);
}

21
src/render/Texture.hpp Normal file
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@ -0,0 +1,21 @@
#pragma once
#include "../defines.hpp"
enum TEXTURETYPE {
TEXTURE_INVALID, // Invalid
TEXTURE_RGBA, // 4 channels
TEXTURE_RGBX, // discard A
TEXTURE_EXTERNAL, // EGLImage
};
class CTexture {
public:
CTexture();
CTexture(wlr_texture*);
TEXTURETYPE m_iType = TEXTURE_RGBA;
GLenum m_iTarget = GL_TEXTURE_2D;
GLuint m_iTexID = 0;
Vector2D m_vSize;
};