mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-22 23:29:48 +01:00
Merge pull request #14 from vaxerski/custom-renderer-wlr
Added a custom wlr renderer
This commit is contained in:
commit
2313de589e
18 changed files with 466 additions and 34 deletions
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@ -30,10 +30,11 @@ Nevertheless, REPORT any you find! Make an issue!
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- Moving/resizing windows
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# Major to-dos
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- Switch to fully custom OpenGL rendering
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- Damage tracking
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- Animations (better)
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- Rounded corners
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- Fix XWayland focus
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- Fix GDK popups on multimon
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- Blur
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- Fadein/out
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- Fix electron rendering issues
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@ -17,14 +17,14 @@ CCompositor::CCompositor() {
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return;
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}
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const auto DRMFD = wlr_backend_get_drm_fd(m_sWLRBackend);
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if (DRMFD < 0) {
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m_iDRMFD = wlr_backend_get_drm_fd(m_sWLRBackend);
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if (m_iDRMFD < 0) {
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Debug::log(CRIT, "Couldn't query the DRM FD!");
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RIP("DRMFD NULL!");
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return;
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}
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m_sWLRRenderer = wlr_gles2_renderer_create_with_drm_fd(DRMFD);
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m_sWLRRenderer = wlr_gles2_renderer_create_with_drm_fd(m_iDRMFD);
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if (!m_sWLRRenderer) {
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Debug::log(CRIT, "m_sWLRRenderer was NULL!");
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@ -133,6 +133,9 @@ void CCompositor::startCompositor() {
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Debug::log(LOG, "Creating the InputManager!");
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g_pInputManager = std::make_unique<CInputManager>();
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Debug::log(LOG, "Creating the CHyprOpenGLImpl!");
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g_pHyprOpenGL = std::make_unique<CHyprOpenGLImpl>();
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Debug::log(LOG, "Creating the HyprRenderer!");
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g_pHyprRenderer = std::make_unique<CHyprRenderer>();
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@ -18,6 +18,7 @@
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#include "helpers/Workspace.hpp"
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#include "Window.hpp"
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#include "render/Renderer.hpp"
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#include "render/OpenGL.hpp"
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class CCompositor {
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public:
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@ -46,6 +47,7 @@ public:
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wlr_input_inhibit_manager* m_sWLRInhibitMgr;
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wlr_keyboard_shortcuts_inhibit_manager_v1* m_sWLRKbShInhibitMgr;
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wlr_egl* m_sWLREGL;
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int m_iDRMFD;
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// ------------------------------------------------- //
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@ -12,19 +12,6 @@
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#include <string>
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std::string getFormat(const char* fmt, ...) {
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char buf[2048] = "";
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va_list args;
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va_start(args, fmt);
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vsprintf(buf, fmt , args);
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va_end(args);
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return std::string(buf);
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}
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std::string monitorsRequest() {
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std::string result = "";
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for (auto& m : g_pCompositor->m_lMonitors) {
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@ -2,6 +2,7 @@
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#include "../Compositor.hpp"
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#include <fstream>
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#include "../helpers/MiscFunctions.hpp"
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namespace HyprCtl {
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void startHyprCtlSocket();
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@ -31,13 +31,13 @@
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#define HYPRATOM(name) {name, 0}
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#ifndef __INTELLISENSE__
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#define RASSERT(expr, reason) \
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#define RASSERT(expr, reason, ...) \
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if (!expr) { \
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Debug::log(CRIT, "\n==========================================================================================\nASSERTION FAILED! \n\n%s\n\nat: line %d in %s", std::string(reason).c_str(), __LINE__, ([]() constexpr->std::string { return std::string(__FILE__).substr(std::string(__FILE__).find_last_of('/') + 1); })().c_str()); \
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Debug::log(CRIT, "\n==========================================================================================\nASSERTION FAILED! \n\n%s\n\nat: line %d in %s", getFormat(reason, ##__VA_ARGS__).c_str(), __LINE__, ([]() constexpr->std::string { return std::string(__FILE__).substr(std::string(__FILE__).find_last_of('/') + 1); })().c_str()); \
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RIP("Assertion failed! See the log in /tmp/hypr/hyprland.log for more info."); \
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}
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#else
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#define RASSERT(expr, reason)
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#define RASSERT(expr, reason, ...)
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#endif
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#define ASSERT(expr) RASSERT(expr, "?")
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@ -108,20 +108,23 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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const float bgcol[4] = {0.1f, 0.1f, 0.1f, 1.f};
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if (!wlr_output_attach_render(PMONITOR->output, nullptr))
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return;
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wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
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wlr_renderer_clear(g_pCompositor->m_sWLRRenderer, bgcol);
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g_pHyprOpenGL->begin(PMONITOR);
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g_pHyprOpenGL->clear(CColor(11, 11, 11, 255));
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g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now);
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wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
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wlr_output_render_software_cursors(PMONITOR->output, NULL);
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wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
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g_pHyprOpenGL->end();
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wlr_output_commit(PMONITOR->output);
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}
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@ -42,3 +42,16 @@ void wlr_signal_emit_safe(struct wl_signal *signal, void *data) {
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wl_list_remove(&cursor.link);
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wl_list_remove(&end.link);
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}
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std::string getFormat(const char *fmt, ...) {
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char buf[2048] = "";
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va_list args;
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va_start(args, fmt);
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vsprintf(buf, fmt, args);
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va_end(args);
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return std::string(buf);
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}
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@ -3,4 +3,5 @@
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#include "../includes.hpp"
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void addWLSignal(wl_signal*, wl_listener*, void* pOwner, std::string ownerString);
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void wlr_signal_emit_safe(struct wl_signal *signal, void *data);
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void wlr_signal_emit_safe(struct wl_signal *signal, void *data);
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std::string getFormat(const char *fmt, ...); // Basically Debug::log to a string
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@ -84,5 +84,6 @@ extern "C" {
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#endif
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#include <GLES3/gl32.h>
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#include <GLES2/gl2ext.h>
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#include "helpers/Vector2D.hpp"
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225
src/render/OpenGL.cpp
Normal file
225
src/render/OpenGL.cpp
Normal file
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@ -0,0 +1,225 @@
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#include "OpenGL.hpp"
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#include "../Compositor.hpp"
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CHyprOpenGLImpl::CHyprOpenGLImpl() {
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RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, g_pCompositor->m_sWLREGL->context), "Couldn't make the EGL current!");
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auto *const EXTENSIONS = (const char*)glGetString(GL_EXTENSIONS);
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RASSERT(EXTENSIONS, "Couldn't retrieve openGL extensions!");
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m_iDRMFD = g_pCompositor->m_iDRMFD;
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m_szExtensions = EXTENSIONS;
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Debug::log(LOG, "Creating the Hypr OpenGL Renderer!");
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Debug::log(LOG, "Using: %s", glGetString(GL_VERSION));
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Debug::log(LOG, "Vendor: %s", glGetString(GL_VENDOR));
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Debug::log(LOG, "Renderer: %s", glGetString(GL_RENDERER));
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Debug::log(LOG, "Supported extensions size: %d", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
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// Init shaders
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GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
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m_shQUAD.program = prog;
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m_shQUAD.proj = glGetUniformLocation(prog, "proj");
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m_shQUAD.color = glGetUniformLocation(prog, "color");
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m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos");
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prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA);
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m_shRGBA.program = prog;
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m_shRGBA.proj = glGetUniformLocation(prog, "proj");
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m_shRGBA.tex = glGetUniformLocation(prog, "tex");
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m_shRGBA.alpha = glGetUniformLocation(prog, "alpha");
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m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
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m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos");
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prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX);
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m_shRGBX.program = prog;
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m_shRGBX.tex = glGetUniformLocation(prog, "tex");
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m_shRGBX.proj = glGetUniformLocation(prog, "proj");
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m_shRGBX.alpha = glGetUniformLocation(prog, "alpha");
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m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord");
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m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos");
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prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT);
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m_shEXT.program = prog;
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m_shEXT.tex = glGetUniformLocation(prog, "tex");
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m_shEXT.proj = glGetUniformLocation(prog, "proj");
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m_shEXT.alpha = glGetUniformLocation(prog, "alpha");
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m_shEXT.posAttrib = glGetAttribLocation(prog, "pos");
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m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord");
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Debug::log(LOG, "Shaders initialized successfully.");
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// End shaders
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RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), "Couldn't unset current EGL!");
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// Done!
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}
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GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string& frag) {
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auto vertCompiled = compileShader(GL_VERTEX_SHADER, vert);
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RASSERT(vertCompiled, "Compiling shader failed. VERTEX NULL! Shader source:\n\n%s", vert.c_str());
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auto fragCompiled = compileShader(GL_FRAGMENT_SHADER, frag);
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RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT NULL! Shader source:\n\n%s", frag.c_str());
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auto prog = glCreateProgram();
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glAttachShader(prog, vertCompiled);
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glAttachShader(prog, fragCompiled);
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glLinkProgram(prog);
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glDetachShader(prog, vertCompiled);
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glDetachShader(prog, fragCompiled);
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glDeleteShader(vertCompiled);
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glDeleteShader(fragCompiled);
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GLint ok;
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glGetProgramiv(prog, GL_LINK_STATUS, &ok);
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RASSERT(ok != GL_FALSE, "createProgram() failed! GL_LINK_STATUS not OK!");
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return prog;
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}
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GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
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auto shader = glCreateShader(type);
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auto shaderSource = src.c_str();
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glShaderSource(shader, 1, (const GLchar**)&shaderSource, nullptr);
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glCompileShader(shader);
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GLint ok;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
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RASSERT(ok != GL_FALSE, "compileShader() failed! GL_COMPILE_STATUS not OK!");
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return shader;
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}
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void CHyprOpenGLImpl::begin(SMonitor* pMonitor) {
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m_RenderData.pMonitor = pMonitor;
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glViewport(0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y);
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wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL); // TODO: this is deprecated
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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void CHyprOpenGLImpl::end() {
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m_RenderData.pMonitor = nullptr;
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}
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void CHyprOpenGLImpl::clear(const CColor& color) {
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RASSERT(m_RenderData.pMonitor, "Tried to render without begin()!");
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glClearColor(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
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RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
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if (!pBox) {
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glDisable(GL_SCISSOR_TEST);
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return;
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}
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glScissor(pBox->x, pBox->y, pBox->width, pBox->height);
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glEnable(GL_SCISSOR_TEST);
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}
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void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
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RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
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RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
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float matrix[9];
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wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
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wlr_matrix_transpose(glMatrix, glMatrix);
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if (col.a == 255.f)
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glDisable(GL_BLEND);
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else
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glEnable(GL_BLEND);
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glUseProgram(m_shQUAD.program);
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glUniformMatrix3fv(m_shQUAD.proj, 1, GL_FALSE, glMatrix);
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glUniform4f(m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
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glVertexAttribPointer(m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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glEnableVertexAttribArray(m_shQUAD.posAttrib);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDisableVertexAttribArray(m_shQUAD.posAttrib);
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}
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void CHyprOpenGLImpl::renderTexture(wlr_texture* tex,float matrix[9], float alpha) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
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renderTexture(CTexture(tex), matrix, alpha);
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}
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void CHyprOpenGLImpl::renderTexture(const CTexture& tex, float matrix[9], float alpha) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
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RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
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wlr_matrix_transpose(glMatrix, glMatrix);
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CShader* shader = nullptr;
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switch (tex.m_iType) {
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case TEXTURE_RGBA:
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shader = &m_shRGBA;
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glEnable(GL_BLEND);
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break;
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case TEXTURE_RGBX:
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shader = &m_shRGBX;
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if (alpha == 255.f)
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glDisable(GL_BLEND);
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break;
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case TEXTURE_EXTERNAL:
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shader = &m_shEXT;
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glEnable(GL_BLEND);
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break;
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default:
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RASSERT(false, "tex.m_iTarget unsupported!");
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}
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(tex.m_iTarget, tex.m_iTexID);
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glTexParameteri(tex.m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glUseProgram(shader->program);
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glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->alpha, alpha / 255.f);
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glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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glEnableVertexAttribArray(shader->posAttrib);
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glEnableVertexAttribArray(shader->texAttrib);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDisableVertexAttribArray(shader->posAttrib);
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glDisableVertexAttribArray(shader->texAttrib);
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glBindTexture(tex.m_iTarget, 0);
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}
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65
src/render/OpenGL.hpp
Normal file
65
src/render/OpenGL.hpp
Normal file
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@ -0,0 +1,65 @@
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#pragma once
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#include "../defines.hpp"
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#include "../helpers/Monitor.hpp"
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#include "../helpers/Color.hpp"
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#include <wlr/render/egl.h>
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#include <list>
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#include "Shaders.hpp"
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#include "Shader.hpp"
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#include "Texture.hpp"
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inline const float matrixFlip180[] = {
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1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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};
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inline const float fullVerts[] = {
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1, 0, // top right
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0, 0, // top left
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1, 1, // bottom right
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0, 1, // bottom left
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};
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struct SCurrentRenderData {
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SMonitor* pMonitor = nullptr;
|
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float projection[9];
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};
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|
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class CHyprOpenGLImpl {
|
||||
public:
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||||
|
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CHyprOpenGLImpl();
|
||||
|
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void begin(SMonitor*);
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void end();
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|
||||
void renderRect(wlr_box*, const CColor&);
|
||||
void renderTexture(wlr_texture*, float matrix[9], float a);
|
||||
void renderTexture(const CTexture&, float matrix[9], float a);
|
||||
|
||||
void clear(const CColor&);
|
||||
void scissor(const wlr_box*);
|
||||
|
||||
SCurrentRenderData m_RenderData;
|
||||
|
||||
private:
|
||||
std::list<GLuint> m_lBuffers;
|
||||
std::list<GLuint> m_lTextures;
|
||||
|
||||
int m_iDRMFD;
|
||||
std::string m_szExtensions;
|
||||
|
||||
// Shaders
|
||||
SQuad m_shQUAD;
|
||||
CShader m_shRGBA;
|
||||
CShader m_shRGBX;
|
||||
CShader m_shEXT;
|
||||
//
|
||||
|
||||
GLuint createProgram(const std::string&, const std::string&);
|
||||
GLuint compileShader(const GLuint&, std::string);
|
||||
};
|
||||
|
||||
inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;
|
|
@ -21,7 +21,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
|
|||
wlr_box windowBox;
|
||||
if (RDATA->surface && surface == RDATA->surface) {
|
||||
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
|
||||
wlr_renderer_scissor(g_pCompositor->m_sWLRRenderer, &windowBox);
|
||||
g_pHyprOpenGL->scissor(&windowBox);
|
||||
} else {
|
||||
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, surface->current.width, surface->current.height};
|
||||
}
|
||||
|
@ -31,13 +31,13 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
|
|||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, RDATA->output->transform_matrix);
|
||||
|
||||
wlr_render_texture_with_matrix(g_pCompositor->m_sWLRRenderer, TEXTURE, matrix, 1); // TODO: fadein/out
|
||||
g_pHyprOpenGL->renderTexture(TEXTURE, matrix, 255.f); // TODO: fadeinout
|
||||
|
||||
wlr_surface_send_frame_done(surface, RDATA->when);
|
||||
|
||||
wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
|
||||
|
||||
wlr_renderer_scissor(g_pCompositor->m_sWLRRenderer, nullptr);
|
||||
g_pHyprOpenGL->scissor(nullptr);
|
||||
}
|
||||
|
||||
bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
|
||||
|
@ -395,29 +395,27 @@ void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) {
|
|||
|
||||
void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor) {
|
||||
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
|
||||
const auto BORDERCOL = pWindow->m_cRealBorderColor.getAsHex();
|
||||
|
||||
const float BORDERWLRCOL[4] = {RED(BORDERCOL), GREEN(BORDERCOL), BLUE(BORDERCOL), ALPHA(BORDERCOL)};
|
||||
const auto BORDERCOL = pWindow->m_cRealBorderColor;
|
||||
|
||||
Vector2D correctPos = pWindow->m_vRealPosition - pMonitor->vecPosition;
|
||||
|
||||
// top
|
||||
wlr_box border = {correctPos.x - BORDERSIZE, correctPos.y - BORDERSIZE, pWindow->m_vRealSize.x + 2 * BORDERSIZE, BORDERSIZE};
|
||||
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
|
||||
g_pHyprOpenGL->renderRect(&border, BORDERCOL);
|
||||
|
||||
// bottom
|
||||
border.y = correctPos.y + pWindow->m_vRealSize.y;
|
||||
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
|
||||
g_pHyprOpenGL->renderRect(&border, BORDERCOL);
|
||||
|
||||
// left
|
||||
border.y = correctPos.y;
|
||||
border.width = BORDERSIZE;
|
||||
border.height = pWindow->m_vRealSize.y;
|
||||
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
|
||||
g_pHyprOpenGL->renderRect(&border, BORDERCOL);
|
||||
|
||||
// right
|
||||
border.x = correctPos.x + pWindow->m_vRealSize.x;
|
||||
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
|
||||
g_pHyprOpenGL->renderRect(&border, BORDERCOL);
|
||||
}
|
||||
|
||||
void damageSurfaceIter(struct wlr_surface* surface, int x, int y, void* data) {
|
||||
|
|
0
src/render/Shader.cpp
Normal file
0
src/render/Shader.cpp
Normal file
20
src/render/Shader.hpp
Normal file
20
src/render/Shader.hpp
Normal file
|
@ -0,0 +1,20 @@
|
|||
#pragma once
|
||||
|
||||
#include "../defines.hpp"
|
||||
|
||||
struct SQuad {
|
||||
GLuint program;
|
||||
GLint proj;
|
||||
GLint color;
|
||||
GLint posAttrib;
|
||||
};
|
||||
|
||||
class CShader {
|
||||
public:
|
||||
GLuint program;
|
||||
GLint proj;
|
||||
GLint tex;
|
||||
GLint alpha;
|
||||
GLint posAttrib;
|
||||
GLint texAttrib;
|
||||
};
|
69
src/render/Shaders.hpp
Normal file
69
src/render/Shaders.hpp
Normal file
|
@ -0,0 +1,69 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
inline const std::string QUADVERTSRC = R"#(
|
||||
uniform mat3 proj;
|
||||
uniform vec4 color;
|
||||
attribute vec2 pos;
|
||||
attribute vec2 texcoord;
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texcoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
|
||||
v_color = color;
|
||||
v_texcoord = texcoord;
|
||||
})#";
|
||||
|
||||
inline const std::string QUADFRAGSRC = R"#(
|
||||
precision mediump float;
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texcoord;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = v_color;
|
||||
})#";
|
||||
|
||||
inline const std::string TEXVERTSRC = R"#(
|
||||
uniform mat3 proj;
|
||||
attribute vec2 pos;
|
||||
attribute vec2 texcoord;
|
||||
varying vec2 v_texcoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
|
||||
v_texcoord = texcoord;
|
||||
})#";
|
||||
|
||||
inline const std::string TEXFRAGSRCRGBA = R"#(
|
||||
precision mediump float;
|
||||
varying vec2 v_texcoord;
|
||||
uniform sampler2D tex;
|
||||
uniform float alpha;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = texture2D(tex, v_texcoord) * alpha;
|
||||
})#";
|
||||
|
||||
inline const std::string TEXFRAGSRCRGBX = R"#(
|
||||
precision mediump float;
|
||||
varying vec2 v_texcoord;
|
||||
uniform sampler2D tex;
|
||||
uniform float alpha;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
|
||||
})#";
|
||||
|
||||
inline const std::string TEXFRAGSRCEXT = R"#(
|
||||
#extension GL_OES_EGL_image_external : require
|
||||
|
||||
precision mediump float;
|
||||
varying vec2 v_texcoord;
|
||||
uniform samplerExternalOES texture0;
|
||||
uniform float alpha;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
|
||||
})#";
|
22
src/render/Texture.cpp
Normal file
22
src/render/Texture.cpp
Normal file
|
@ -0,0 +1,22 @@
|
|||
#include "Texture.hpp"
|
||||
|
||||
CTexture::CTexture() {
|
||||
// naffin'
|
||||
}
|
||||
|
||||
CTexture::CTexture(wlr_texture* tex) {
|
||||
RASSERT(wlr_texture_is_gles2(tex), "wlr_texture provided to CTexture that isn't GLES2!");
|
||||
wlr_gles2_texture_attribs attrs;
|
||||
wlr_gles2_texture_get_attribs(tex, &attrs);
|
||||
|
||||
m_iTarget = attrs.target;
|
||||
m_iTexID = attrs.tex;
|
||||
|
||||
if (m_iTarget == GL_TEXTURE_2D) {
|
||||
m_iType = attrs.has_alpha ? TEXTURE_RGBA : TEXTURE_RGBX;
|
||||
} else {
|
||||
m_iType = TEXTURE_EXTERNAL;
|
||||
}
|
||||
|
||||
m_vSize = Vector2D(tex->width, tex->height);
|
||||
}
|
21
src/render/Texture.hpp
Normal file
21
src/render/Texture.hpp
Normal file
|
@ -0,0 +1,21 @@
|
|||
#pragma once
|
||||
|
||||
#include "../defines.hpp"
|
||||
|
||||
enum TEXTURETYPE {
|
||||
TEXTURE_INVALID, // Invalid
|
||||
TEXTURE_RGBA, // 4 channels
|
||||
TEXTURE_RGBX, // discard A
|
||||
TEXTURE_EXTERNAL, // EGLImage
|
||||
};
|
||||
|
||||
class CTexture {
|
||||
public:
|
||||
CTexture();
|
||||
CTexture(wlr_texture*);
|
||||
|
||||
TEXTURETYPE m_iType = TEXTURE_RGBA;
|
||||
GLenum m_iTarget = GL_TEXTURE_2D;
|
||||
GLuint m_iTexID = 0;
|
||||
Vector2D m_vSize;
|
||||
};
|
Loading…
Reference in a new issue