mirror of
https://github.com/hyprwm/Hyprland
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Internal: move to Mat3x3 from hyprutils (#7902)
* Meson: require hyprutils >= 0.2.3 * flake.lock: update hyprutils --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
This commit is contained in:
parent
8f5188269b
commit
2320b2241c
11 changed files with 93 additions and 268 deletions
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@ -114,7 +114,7 @@ pkg_check_modules(
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gio-2.0
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hyprlang>=0.3.2
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hyprcursor>=0.1.7
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hyprutils>=0.2.2)
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hyprutils>=0.2.3)
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find_package(hyprwayland-scanner 0.3.10 REQUIRED)
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@ -116,11 +116,11 @@
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]
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},
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"locked": {
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"lastModified": 1726874949,
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"narHash": "sha256-PNnIpwGqpTvMU3N2r0wMQwK1E+t4Bb5fbJwblQvr+80=",
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"lastModified": 1727219120,
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"narHash": "sha256-wmT+JpnDk6EjgASU2VGfS0nnu6oKA4Cw25o5fzpDD/Q=",
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"owner": "hyprwm",
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"repo": "hyprutils",
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"rev": "d97af4f6bd068c03a518b597675e598f57ea2291",
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"rev": "db956287d3aa194dda91d05c8eb286de2a569edf",
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"type": "github"
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},
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"original": {
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@ -628,27 +628,6 @@ void logSystemInfo() {
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Debug::log(NONE, "{}", execAndGet("cat /etc/os-release"));
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}
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void matrixProjection(float mat[9], int w, int h, wl_output_transform tr) {
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memset(mat, 0, sizeof(*mat) * 9);
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const float* t = transforms[tr];
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float x = 2.0f / w;
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float y = 2.0f / h;
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// Rotation + reflection
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mat[0] = x * t[0];
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mat[1] = x * t[1];
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mat[3] = y * t[3];
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mat[4] = y * t[4];
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// Translation
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mat[2] = -copysign(1.0f, mat[0] + mat[1]);
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mat[5] = -copysign(1.0f, mat[3] + mat[4]);
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// Identity
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mat[8] = 1.0f;
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}
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int64_t getPPIDof(int64_t pid) {
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#if defined(KERN_PROC_PID)
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int mib[] = {
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@ -34,7 +34,6 @@ int64_t getPPIDof(int64_t pid);
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int64_t configStringToInt(const std::string&);
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Vector2D configStringToVector2D(const std::string&);
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std::optional<float> getPlusMinusKeywordResult(std::string in, float relative);
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void matrixProjection(float mat[9], int w, int h, wl_output_transform tr);
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double normalizeAngleRad(double ang);
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std::vector<SCallstackFrameInfo> getBacktrace();
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void throwError(const std::string& err);
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@ -772,12 +772,9 @@ Vector2D CMonitor::middle() {
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}
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void CMonitor::updateMatrix() {
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matrixIdentity(projMatrix.data());
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if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
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matrixTranslate(projMatrix.data(), vecPixelSize.x / 2.0, vecPixelSize.y / 2.0);
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matrixTransform(projMatrix.data(), wlTransformToHyprutils(transform));
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matrixTranslate(projMatrix.data(), -vecTransformedSize.x / 2.0, -vecTransformedSize.y / 2.0);
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}
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projMatrix = Mat3x3::identity();
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if (transform != WL_OUTPUT_TRANSFORM_NORMAL)
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projMatrix.translate(vecPixelSize / 2.0).transform(wlTransformToHyprutils(transform)).translate(-vecTransformedSize / 2.0);
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}
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WORKSPACEID CMonitor::activeWorkspaceID() {
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@ -96,7 +96,7 @@ class CMonitor {
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bool scheduledRecalc = false;
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wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
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float xwaylandScale = 1.f;
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std::array<float, 9> projMatrix = {0};
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Mat3x3 projMatrix;
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std::optional<Vector2D> forceSize;
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SP<Aquamarine::SOutputMode> currentMode;
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SP<Aquamarine::CSwapchain> cursorSwapchain;
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@ -1,6 +1,4 @@
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#include "Math.hpp"
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#include <unordered_map>
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#include <cstring>
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Hyprutils::Math::eTransform wlTransformToHyprutils(wl_output_transform t) {
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switch (t) {
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@ -17,124 +15,6 @@ Hyprutils::Math::eTransform wlTransformToHyprutils(wl_output_transform t) {
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return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_NORMAL;
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}
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void matrixIdentity(float mat[9]) {
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static const float identity[9] = {
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1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
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};
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memcpy(mat, identity, sizeof(identity));
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}
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void matrixMultiply(float mat[9], const float a[9], const float b[9]) {
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float product[9];
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product[0] = a[0] * b[0] + a[1] * b[3] + a[2] * b[6];
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product[1] = a[0] * b[1] + a[1] * b[4] + a[2] * b[7];
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product[2] = a[0] * b[2] + a[1] * b[5] + a[2] * b[8];
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product[3] = a[3] * b[0] + a[4] * b[3] + a[5] * b[6];
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product[4] = a[3] * b[1] + a[4] * b[4] + a[5] * b[7];
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product[5] = a[3] * b[2] + a[4] * b[5] + a[5] * b[8];
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product[6] = a[6] * b[0] + a[7] * b[3] + a[8] * b[6];
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product[7] = a[6] * b[1] + a[7] * b[4] + a[8] * b[7];
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product[8] = a[6] * b[2] + a[7] * b[5] + a[8] * b[8];
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memcpy(mat, product, sizeof(product));
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}
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void matrixTranspose(float mat[9], const float a[9]) {
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float transposition[9] = {
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a[0], a[3], a[6], a[1], a[4], a[7], a[2], a[5], a[8],
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};
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memcpy(mat, transposition, sizeof(transposition));
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}
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void matrixTranslate(float mat[9], float x, float y) {
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float translate[9] = {
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1.0f, 0.0f, x, 0.0f, 1.0f, y, 0.0f, 0.0f, 1.0f,
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};
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matrixMultiply(mat, mat, translate);
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}
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void matrixScale(float mat[9], float x, float y) {
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float scale[9] = {
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x, 0.0f, 0.0f, 0.0f, y, 0.0f, 0.0f, 0.0f, 1.0f,
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};
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matrixMultiply(mat, mat, scale);
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}
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void matrixRotate(float mat[9], float rad) {
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float rotate[9] = {
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cos(rad), -sin(rad), 0.0f, sin(rad), cos(rad), 0.0f, 0.0f, 0.0f, 1.0f,
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};
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matrixMultiply(mat, mat, rotate);
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}
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const std::unordered_map<eTransform, std::array<float, 9>>& getTransforms() {
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static std::unordered_map<eTransform, std::array<float, 9>> transforms = {
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{HYPRUTILS_TRANSFORM_NORMAL, {1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_90, {0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_180, {-1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_270, {0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_FLIPPED, {-1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_FLIPPED_90, {0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_FLIPPED_180, {1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_FLIPPED_270, {0.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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};
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return transforms;
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}
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void matrixTransform(float mat[9], eTransform transform) {
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matrixMultiply(mat, mat, getTransforms().at(transform).data());
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}
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void matrixProjection(float mat[9], int width, int height, eTransform transform) {
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memset(mat, 0, sizeof(*mat) * 9);
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const float* t = getTransforms().at(transform).data();
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float x = 2.0f / width;
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float y = 2.0f / height;
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// Rotation + reflection
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mat[0] = x * t[0];
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mat[1] = x * t[1];
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mat[3] = y * -t[3];
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mat[4] = y * -t[4];
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// Translation
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mat[2] = -copysign(1.0f, mat[0] + mat[1]);
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mat[5] = -copysign(1.0f, mat[3] + mat[4]);
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// Identity
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mat[8] = 1.0f;
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}
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void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]) {
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double x = box.x;
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double y = box.y;
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double width = box.width;
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double height = box.height;
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matrixIdentity(mat);
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matrixTranslate(mat, x, y);
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if (rotation != 0) {
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matrixTranslate(mat, width / 2, height / 2);
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matrixRotate(mat, rotation);
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matrixTranslate(mat, -width / 2, -height / 2);
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}
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matrixScale(mat, width, height);
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if (transform != HYPRUTILS_TRANSFORM_NORMAL) {
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matrixTranslate(mat, 0.5, 0.5);
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matrixTransform(mat, transform);
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matrixTranslate(mat, -0.5, -0.5);
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}
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matrixMultiply(mat, projection, mat);
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}
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wl_output_transform invertTransform(wl_output_transform tr) {
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if ((tr & WL_OUTPUT_TRANSFORM_90) && !(tr & WL_OUTPUT_TRANSFORM_FLIPPED))
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tr = (wl_output_transform)(tr ^ (int)WL_OUTPUT_TRANSFORM_180);
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@ -4,17 +4,9 @@
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// includes box and vector as well
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#include <hyprutils/math/Region.hpp>
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#include <hyprutils/math/Mat3x3.hpp>
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using namespace Hyprutils::Math;
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eTransform wlTransformToHyprutils(wl_output_transform t);
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void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]);
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void matrixProjection(float mat[9], int width, int height, eTransform transform);
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void matrixTransform(float mat[9], eTransform transform);
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void matrixRotate(float mat[9], float rad);
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void matrixScale(float mat[9], float x, float y);
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void matrixTranslate(float mat[9], float x, float y);
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void matrixTranspose(float mat[9], const float a[9]);
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void matrixMultiply(float mat[9], const float a[9], const float b[9]);
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void matrixIdentity(float mat[9]);
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wl_output_transform invertTransform(wl_output_transform tr);
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@ -16,7 +16,7 @@ executable(
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dependency('cairo'),
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dependency('hyprcursor', version: '>=0.1.7'),
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dependency('hyprlang', version: '>= 0.3.2'),
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dependency('hyprutils', version: '>= 0.2.1'),
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dependency('hyprutils', version: '>= 0.2.3'),
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dependency('libdrm'),
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dependency('egl'),
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dependency('xkbcommon'),
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@ -755,14 +755,12 @@ void CHyprOpenGLImpl::beginSimple(CMonitor* pMonitor, const CRegion& damage, SP<
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glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
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m_RenderData.projection = Mat3x3::outputProjection(pMonitor->vecPixelSize, HYPRUTILS_TRANSFORM_NORMAL);
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matrixIdentity(m_RenderData.monitorProjection.data());
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m_RenderData.monitorProjection = Mat3x3::identity();
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if (pMonitor->transform != WL_OUTPUT_TRANSFORM_NORMAL) {
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const Vector2D tfmd = pMonitor->transform % 2 == 1 ? Vector2D{FBO->m_vSize.y, FBO->m_vSize.x} : FBO->m_vSize;
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matrixTranslate(m_RenderData.monitorProjection.data(), FBO->m_vSize.x / 2.0, FBO->m_vSize.y / 2.0);
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matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(pMonitor->transform));
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matrixTranslate(m_RenderData.monitorProjection.data(), -tfmd.x / 2.0, -tfmd.y / 2.0);
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m_RenderData.monitorProjection.translate(FBO->m_vSize / 2.0).transform(wlTransformToHyprutils(pMonitor->transform)).translate(-tfmd / 2.0);
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}
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m_RenderData.pCurrentMonData = &m_mMonitorRenderResources[pMonitor];
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@ -809,7 +807,7 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, const CRegion& damage_, CFramebu
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glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
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m_RenderData.projection = Mat3x3::outputProjection(pMonitor->vecPixelSize, HYPRUTILS_TRANSFORM_NORMAL);
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m_RenderData.monitorProjection = pMonitor->projMatrix;
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@ -1289,20 +1287,17 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CColor& col, CRegion
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box = &newBox;
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float matrix[9];
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projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
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m_RenderData.monitorProjection.data());
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float glMatrix[9];
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matrixMultiply(glMatrix, m_RenderData.projection, matrix);
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Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(
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newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
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Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
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glUseProgram(m_RenderData.pCurrentMonData->m_shQUAD.program);
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#ifndef GLES2
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glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_TRUE, glMatrix);
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glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
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#else
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matrixTranspose(glMatrix, glMatrix);
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glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix);
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glMatrix.transpose();
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glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
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#endif
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// premultiply the color as well as we don't work with straight alpha
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@ -1386,11 +1381,10 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
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if (m_bEndFrame || TRANSFORMS_MATCH)
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TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
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float matrix[9];
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projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
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Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
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Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
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float glMatrix[9];
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matrixMultiply(glMatrix, m_RenderData.projection, matrix);
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Debug::log(LOG, "internal:\nmat: {},\nglmat: {}", matrix.toString(), glMatrix.toString());
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if (waitTimeline != nullptr) {
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if (!waitForTimelinePoint(waitTimeline, waitPoint)) {
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@ -1442,10 +1436,10 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
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glUseProgram(shader->program);
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#ifndef GLES2
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glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
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glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
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#else
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matrixTranspose(glMatrix, glMatrix);
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glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
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glMatrix.transpose();
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glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
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#endif
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glUniform1i(shader->tex, 0);
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@ -1556,13 +1550,10 @@ void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) {
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// get transform
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const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform));
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float matrix[9];
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projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
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Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
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Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
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float glMatrix[9];
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matrixMultiply(glMatrix, m_RenderData.projection, matrix);
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CShader* shader = &m_RenderData.pCurrentMonData->m_shPASSTHRURGBA;
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CShader* shader = &m_RenderData.pCurrentMonData->m_shPASSTHRURGBA;
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(tex->m_iTarget, tex->m_iTexID);
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@ -1570,10 +1561,10 @@ void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) {
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glUseProgram(shader->program);
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#ifndef GLES2
|
||||
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
|
||||
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
||||
#else
|
||||
matrixTranspose(glMatrix, glMatrix);
|
||||
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
|
||||
glMatrix.transpose();
|
||||
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
||||
#endif
|
||||
glUniform1i(shader->tex, 0);
|
||||
|
||||
|
@ -1610,21 +1601,18 @@ void CHyprOpenGLImpl::renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuf
|
|||
|
||||
// get transform
|
||||
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform));
|
||||
float matrix[9];
|
||||
projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
|
||||
Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
|
||||
Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
|
||||
|
||||
float glMatrix[9];
|
||||
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
|
||||
|
||||
CShader* shader = &m_RenderData.pCurrentMonData->m_shMATTE;
|
||||
CShader* shader = &m_RenderData.pCurrentMonData->m_shMATTE;
|
||||
|
||||
glUseProgram(shader->program);
|
||||
|
||||
#ifndef GLES2
|
||||
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
|
||||
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
||||
#else
|
||||
matrixTranspose(glMatrix, glMatrix);
|
||||
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
|
||||
glMatrix.transpose();
|
||||
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
||||
#endif
|
||||
glUniform1i(shader->tex, 0);
|
||||
glUniform1i(shader->alphaMatte, 1);
|
||||
|
@ -1667,13 +1655,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
|
|||
glDisable(GL_STENCIL_TEST);
|
||||
|
||||
// get transforms for the full monitor
|
||||
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
|
||||
float matrix[9];
|
||||
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
|
||||
CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
||||
projectBox(matrix, MONITORBOX, TRANSFORM, 0, m_RenderData.monitorProjection.data());
|
||||
|
||||
float glMatrix[9];
|
||||
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
|
||||
Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(MONITORBOX, TRANSFORM);
|
||||
Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
|
||||
|
||||
// get the config settings
|
||||
static auto PBLURSIZE = CConfigValue<Hyprlang::INT>("decoration:blur:size");
|
||||
|
@ -1710,10 +1695,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
|
|||
glUseProgram(m_RenderData.pCurrentMonData->m_shBLURPREPARE.program);
|
||||
|
||||
#ifndef GLES2
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_TRUE, glMatrix);
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
||||
#else
|
||||
matrixTranspose(glMatrix, glMatrix);
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_FALSE, glMatrix);
|
||||
glMatrix.transpose();
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
||||
#endif
|
||||
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURPREPARE.contrast, *PBLURCONTRAST);
|
||||
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURPREPARE.brightness, *PBLURBRIGHTNESS);
|
||||
|
@ -1755,10 +1740,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
|
|||
|
||||
// prep two shaders
|
||||
#ifndef GLES2
|
||||
glUniformMatrix3fv(pShader->proj, 1, GL_TRUE, glMatrix);
|
||||
glUniformMatrix3fv(pShader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
||||
#else
|
||||
matrixTranspose(glMatrix, glMatrix);
|
||||
glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
|
||||
glMatrix.transpose();
|
||||
glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
||||
#endif
|
||||
glUniform1f(pShader->radius, *PBLURSIZE * a); // this makes the blursize change with a
|
||||
if (pShader == &m_RenderData.pCurrentMonData->m_shBLUR1) {
|
||||
|
@ -1832,10 +1817,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
|
|||
glUseProgram(m_RenderData.pCurrentMonData->m_shBLURFINISH.program);
|
||||
|
||||
#ifndef GLES2
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_TRUE, glMatrix);
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
||||
#else
|
||||
matrixTranspose(glMatrix, glMatrix);
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_FALSE, glMatrix);
|
||||
glMatrix.transpose();
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
||||
#endif
|
||||
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURFINISH.noise, *PBLURNOISE);
|
||||
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURFINISH.brightness, *PBLURBRIGHTNESS);
|
||||
|
@ -2165,12 +2150,9 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
|
|||
|
||||
round += round == 0 ? 0 : scaledBorderSize;
|
||||
|
||||
float matrix[9];
|
||||
projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
|
||||
m_RenderData.monitorProjection.data());
|
||||
|
||||
float glMatrix[9];
|
||||
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
|
||||
Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(
|
||||
newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
|
||||
Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
|
||||
|
||||
const auto BLEND = m_bBlend;
|
||||
blend(true);
|
||||
|
@ -2178,10 +2160,10 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
|
|||
glUseProgram(m_RenderData.pCurrentMonData->m_shBORDER1.program);
|
||||
|
||||
#ifndef GLES2
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_TRUE, glMatrix);
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
||||
#else
|
||||
matrixTranspose(glMatrix, glMatrix);
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix);
|
||||
glMatrix.transpose();
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(CColor) == 4 * sizeof(float)); // otherwise the line below this will fail
|
||||
|
@ -2471,22 +2453,19 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
|
|||
|
||||
const auto col = color;
|
||||
|
||||
float matrix[9];
|
||||
projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
|
||||
m_RenderData.monitorProjection.data());
|
||||
|
||||
float glMatrix[9];
|
||||
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
|
||||
Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(
|
||||
newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
|
||||
Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
glUseProgram(m_RenderData.pCurrentMonData->m_shSHADOW.program);
|
||||
|
||||
#ifndef GLES2
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_TRUE, glMatrix);
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
||||
#else
|
||||
matrixTranspose(glMatrix, glMatrix);
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix);
|
||||
glMatrix.transpose();
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
||||
#endif
|
||||
glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r, col.g, col.b, col.a * a);
|
||||
|
||||
|
@ -2565,11 +2544,11 @@ void CHyprOpenGLImpl::renderMirrored() {
|
|||
return;
|
||||
|
||||
// replace monitor projection to undo the mirrored monitor's projection
|
||||
matrixIdentity(m_RenderData.monitorProjection.data());
|
||||
matrixTranslate(m_RenderData.monitorProjection.data(), monitor->vecPixelSize.x / 2.0, monitor->vecPixelSize.y / 2.0);
|
||||
matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(monitor->transform));
|
||||
matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(invertTransform(mirrored->transform)));
|
||||
matrixTranslate(m_RenderData.monitorProjection.data(), -monitor->vecTransformedSize.x / 2.0, -monitor->vecTransformedSize.y / 2.0);
|
||||
m_RenderData.monitorProjection = Mat3x3::identity()
|
||||
.translate(monitor->vecPixelSize / 2.0)
|
||||
.transform(wlTransformToHyprutils(monitor->transform))
|
||||
.transform(wlTransformToHyprutils(invertTransform(mirrored->transform)))
|
||||
.translate(-monitor->vecTransformedSize / 2.0);
|
||||
|
||||
// clear stuff outside of mirrored area (e.g. when changing to mirrored)
|
||||
clear(CColor(0, 0, 0, 0));
|
||||
|
@ -2920,16 +2899,15 @@ void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) {
|
|||
}
|
||||
|
||||
void CHyprOpenGLImpl::saveMatrix() {
|
||||
memcpy(m_RenderData.savedProjection, m_RenderData.projection, 9 * sizeof(float));
|
||||
m_RenderData.savedProjection = m_RenderData.projection;
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::setMatrixScaleTranslate(const Vector2D& translate, const float& scale) {
|
||||
matrixScale(m_RenderData.projection, scale, scale);
|
||||
matrixTranslate(m_RenderData.projection, translate.x, translate.y);
|
||||
m_RenderData.projection.scale(scale).translate(translate);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::restoreMatrix() {
|
||||
memcpy(m_RenderData.projection, m_RenderData.savedProjection, 9 * sizeof(float));
|
||||
m_RenderData.projection = m_RenderData.savedProjection;
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::bindOffMain() {
|
||||
|
|
|
@ -94,35 +94,35 @@ struct SMonitorRenderData {
|
|||
};
|
||||
|
||||
struct SCurrentRenderData {
|
||||
CMonitor* pMonitor = nullptr;
|
||||
PHLWORKSPACE pWorkspace = nullptr;
|
||||
float projection[9];
|
||||
float savedProjection[9];
|
||||
std::array<float, 9> monitorProjection;
|
||||
CMonitor* pMonitor = nullptr;
|
||||
PHLWORKSPACE pWorkspace = nullptr;
|
||||
Mat3x3 projection;
|
||||
Mat3x3 savedProjection;
|
||||
Mat3x3 monitorProjection;
|
||||
|
||||
SMonitorRenderData* pCurrentMonData = nullptr;
|
||||
CFramebuffer* currentFB = nullptr; // current rendering to
|
||||
CFramebuffer* mainFB = nullptr; // main to render to
|
||||
CFramebuffer* outFB = nullptr; // out to render to (if offloaded, etc)
|
||||
SMonitorRenderData* pCurrentMonData = nullptr;
|
||||
CFramebuffer* currentFB = nullptr; // current rendering to
|
||||
CFramebuffer* mainFB = nullptr; // main to render to
|
||||
CFramebuffer* outFB = nullptr; // out to render to (if offloaded, etc)
|
||||
|
||||
CRegion damage;
|
||||
CRegion finalDamage; // damage used for funal off -> main
|
||||
CRegion damage;
|
||||
CRegion finalDamage; // damage used for funal off -> main
|
||||
|
||||
SRenderModifData renderModif;
|
||||
float mouseZoomFactor = 1.f;
|
||||
bool mouseZoomUseMouse = true; // true by default
|
||||
bool useNearestNeighbor = false;
|
||||
bool forceIntrospection = false; // cleaned in ::end()
|
||||
bool blockScreenShader = false;
|
||||
bool simplePass = false;
|
||||
SRenderModifData renderModif;
|
||||
float mouseZoomFactor = 1.f;
|
||||
bool mouseZoomUseMouse = true; // true by default
|
||||
bool useNearestNeighbor = false;
|
||||
bool forceIntrospection = false; // cleaned in ::end()
|
||||
bool blockScreenShader = false;
|
||||
bool simplePass = false;
|
||||
|
||||
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
|
||||
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
|
||||
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
|
||||
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
|
||||
|
||||
CBox clipBox = {}; // scaled coordinates
|
||||
CBox clipBox = {}; // scaled coordinates
|
||||
|
||||
uint32_t discardMode = DISCARD_OPAQUE;
|
||||
float discardOpacity = 0.f;
|
||||
uint32_t discardMode = DISCARD_OPAQUE;
|
||||
float discardOpacity = 0.f;
|
||||
};
|
||||
|
||||
class CEGLSync {
|
||||
|
|
Loading…
Reference in a new issue