Internal: move to Mat3x3 from hyprutils (#7902)

* Meson: require hyprutils >= 0.2.3

* flake.lock: update hyprutils

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
This commit is contained in:
Vaxry 2024-09-25 10:01:13 +01:00 committed by GitHub
parent 8f5188269b
commit 2320b2241c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
11 changed files with 93 additions and 268 deletions

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@ -114,7 +114,7 @@ pkg_check_modules(
gio-2.0
hyprlang>=0.3.2
hyprcursor>=0.1.7
hyprutils>=0.2.2)
hyprutils>=0.2.3)
find_package(hyprwayland-scanner 0.3.10 REQUIRED)

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@ -116,11 +116,11 @@
]
},
"locked": {
"lastModified": 1726874949,
"narHash": "sha256-PNnIpwGqpTvMU3N2r0wMQwK1E+t4Bb5fbJwblQvr+80=",
"lastModified": 1727219120,
"narHash": "sha256-wmT+JpnDk6EjgASU2VGfS0nnu6oKA4Cw25o5fzpDD/Q=",
"owner": "hyprwm",
"repo": "hyprutils",
"rev": "d97af4f6bd068c03a518b597675e598f57ea2291",
"rev": "db956287d3aa194dda91d05c8eb286de2a569edf",
"type": "github"
},
"original": {

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@ -628,27 +628,6 @@ void logSystemInfo() {
Debug::log(NONE, "{}", execAndGet("cat /etc/os-release"));
}
void matrixProjection(float mat[9], int w, int h, wl_output_transform tr) {
memset(mat, 0, sizeof(*mat) * 9);
const float* t = transforms[tr];
float x = 2.0f / w;
float y = 2.0f / h;
// Rotation + reflection
mat[0] = x * t[0];
mat[1] = x * t[1];
mat[3] = y * t[3];
mat[4] = y * t[4];
// Translation
mat[2] = -copysign(1.0f, mat[0] + mat[1]);
mat[5] = -copysign(1.0f, mat[3] + mat[4]);
// Identity
mat[8] = 1.0f;
}
int64_t getPPIDof(int64_t pid) {
#if defined(KERN_PROC_PID)
int mib[] = {

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@ -34,7 +34,6 @@ int64_t getPPIDof(int64_t pid);
int64_t configStringToInt(const std::string&);
Vector2D configStringToVector2D(const std::string&);
std::optional<float> getPlusMinusKeywordResult(std::string in, float relative);
void matrixProjection(float mat[9], int w, int h, wl_output_transform tr);
double normalizeAngleRad(double ang);
std::vector<SCallstackFrameInfo> getBacktrace();
void throwError(const std::string& err);

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@ -772,12 +772,9 @@ Vector2D CMonitor::middle() {
}
void CMonitor::updateMatrix() {
matrixIdentity(projMatrix.data());
if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
matrixTranslate(projMatrix.data(), vecPixelSize.x / 2.0, vecPixelSize.y / 2.0);
matrixTransform(projMatrix.data(), wlTransformToHyprutils(transform));
matrixTranslate(projMatrix.data(), -vecTransformedSize.x / 2.0, -vecTransformedSize.y / 2.0);
}
projMatrix = Mat3x3::identity();
if (transform != WL_OUTPUT_TRANSFORM_NORMAL)
projMatrix.translate(vecPixelSize / 2.0).transform(wlTransformToHyprutils(transform)).translate(-vecTransformedSize / 2.0);
}
WORKSPACEID CMonitor::activeWorkspaceID() {

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@ -96,7 +96,7 @@ class CMonitor {
bool scheduledRecalc = false;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
float xwaylandScale = 1.f;
std::array<float, 9> projMatrix = {0};
Mat3x3 projMatrix;
std::optional<Vector2D> forceSize;
SP<Aquamarine::SOutputMode> currentMode;
SP<Aquamarine::CSwapchain> cursorSwapchain;

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@ -1,6 +1,4 @@
#include "Math.hpp"
#include <unordered_map>
#include <cstring>
Hyprutils::Math::eTransform wlTransformToHyprutils(wl_output_transform t) {
switch (t) {
@ -17,124 +15,6 @@ Hyprutils::Math::eTransform wlTransformToHyprutils(wl_output_transform t) {
return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_NORMAL;
}
void matrixIdentity(float mat[9]) {
static const float identity[9] = {
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
};
memcpy(mat, identity, sizeof(identity));
}
void matrixMultiply(float mat[9], const float a[9], const float b[9]) {
float product[9];
product[0] = a[0] * b[0] + a[1] * b[3] + a[2] * b[6];
product[1] = a[0] * b[1] + a[1] * b[4] + a[2] * b[7];
product[2] = a[0] * b[2] + a[1] * b[5] + a[2] * b[8];
product[3] = a[3] * b[0] + a[4] * b[3] + a[5] * b[6];
product[4] = a[3] * b[1] + a[4] * b[4] + a[5] * b[7];
product[5] = a[3] * b[2] + a[4] * b[5] + a[5] * b[8];
product[6] = a[6] * b[0] + a[7] * b[3] + a[8] * b[6];
product[7] = a[6] * b[1] + a[7] * b[4] + a[8] * b[7];
product[8] = a[6] * b[2] + a[7] * b[5] + a[8] * b[8];
memcpy(mat, product, sizeof(product));
}
void matrixTranspose(float mat[9], const float a[9]) {
float transposition[9] = {
a[0], a[3], a[6], a[1], a[4], a[7], a[2], a[5], a[8],
};
memcpy(mat, transposition, sizeof(transposition));
}
void matrixTranslate(float mat[9], float x, float y) {
float translate[9] = {
1.0f, 0.0f, x, 0.0f, 1.0f, y, 0.0f, 0.0f, 1.0f,
};
matrixMultiply(mat, mat, translate);
}
void matrixScale(float mat[9], float x, float y) {
float scale[9] = {
x, 0.0f, 0.0f, 0.0f, y, 0.0f, 0.0f, 0.0f, 1.0f,
};
matrixMultiply(mat, mat, scale);
}
void matrixRotate(float mat[9], float rad) {
float rotate[9] = {
cos(rad), -sin(rad), 0.0f, sin(rad), cos(rad), 0.0f, 0.0f, 0.0f, 1.0f,
};
matrixMultiply(mat, mat, rotate);
}
const std::unordered_map<eTransform, std::array<float, 9>>& getTransforms() {
static std::unordered_map<eTransform, std::array<float, 9>> transforms = {
{HYPRUTILS_TRANSFORM_NORMAL, {1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_90, {0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_180, {-1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_270, {0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_FLIPPED, {-1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_FLIPPED_90, {0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_FLIPPED_180, {1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_FLIPPED_270, {0.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
};
return transforms;
}
void matrixTransform(float mat[9], eTransform transform) {
matrixMultiply(mat, mat, getTransforms().at(transform).data());
}
void matrixProjection(float mat[9], int width, int height, eTransform transform) {
memset(mat, 0, sizeof(*mat) * 9);
const float* t = getTransforms().at(transform).data();
float x = 2.0f / width;
float y = 2.0f / height;
// Rotation + reflection
mat[0] = x * t[0];
mat[1] = x * t[1];
mat[3] = y * -t[3];
mat[4] = y * -t[4];
// Translation
mat[2] = -copysign(1.0f, mat[0] + mat[1]);
mat[5] = -copysign(1.0f, mat[3] + mat[4]);
// Identity
mat[8] = 1.0f;
}
void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]) {
double x = box.x;
double y = box.y;
double width = box.width;
double height = box.height;
matrixIdentity(mat);
matrixTranslate(mat, x, y);
if (rotation != 0) {
matrixTranslate(mat, width / 2, height / 2);
matrixRotate(mat, rotation);
matrixTranslate(mat, -width / 2, -height / 2);
}
matrixScale(mat, width, height);
if (transform != HYPRUTILS_TRANSFORM_NORMAL) {
matrixTranslate(mat, 0.5, 0.5);
matrixTransform(mat, transform);
matrixTranslate(mat, -0.5, -0.5);
}
matrixMultiply(mat, projection, mat);
}
wl_output_transform invertTransform(wl_output_transform tr) {
if ((tr & WL_OUTPUT_TRANSFORM_90) && !(tr & WL_OUTPUT_TRANSFORM_FLIPPED))
tr = (wl_output_transform)(tr ^ (int)WL_OUTPUT_TRANSFORM_180);

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@ -4,17 +4,9 @@
// includes box and vector as well
#include <hyprutils/math/Region.hpp>
#include <hyprutils/math/Mat3x3.hpp>
using namespace Hyprutils::Math;
eTransform wlTransformToHyprutils(wl_output_transform t);
void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]);
void matrixProjection(float mat[9], int width, int height, eTransform transform);
void matrixTransform(float mat[9], eTransform transform);
void matrixRotate(float mat[9], float rad);
void matrixScale(float mat[9], float x, float y);
void matrixTranslate(float mat[9], float x, float y);
void matrixTranspose(float mat[9], const float a[9]);
void matrixMultiply(float mat[9], const float a[9], const float b[9]);
void matrixIdentity(float mat[9]);
wl_output_transform invertTransform(wl_output_transform tr);

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@ -16,7 +16,7 @@ executable(
dependency('cairo'),
dependency('hyprcursor', version: '>=0.1.7'),
dependency('hyprlang', version: '>= 0.3.2'),
dependency('hyprutils', version: '>= 0.2.1'),
dependency('hyprutils', version: '>= 0.2.3'),
dependency('libdrm'),
dependency('egl'),
dependency('xkbcommon'),

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@ -755,14 +755,12 @@ void CHyprOpenGLImpl::beginSimple(CMonitor* pMonitor, const CRegion& damage, SP<
glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
m_RenderData.projection = Mat3x3::outputProjection(pMonitor->vecPixelSize, HYPRUTILS_TRANSFORM_NORMAL);
matrixIdentity(m_RenderData.monitorProjection.data());
m_RenderData.monitorProjection = Mat3x3::identity();
if (pMonitor->transform != WL_OUTPUT_TRANSFORM_NORMAL) {
const Vector2D tfmd = pMonitor->transform % 2 == 1 ? Vector2D{FBO->m_vSize.y, FBO->m_vSize.x} : FBO->m_vSize;
matrixTranslate(m_RenderData.monitorProjection.data(), FBO->m_vSize.x / 2.0, FBO->m_vSize.y / 2.0);
matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(pMonitor->transform));
matrixTranslate(m_RenderData.monitorProjection.data(), -tfmd.x / 2.0, -tfmd.y / 2.0);
m_RenderData.monitorProjection.translate(FBO->m_vSize / 2.0).transform(wlTransformToHyprutils(pMonitor->transform)).translate(-tfmd / 2.0);
}
m_RenderData.pCurrentMonData = &m_mMonitorRenderResources[pMonitor];
@ -809,7 +807,7 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, const CRegion& damage_, CFramebu
glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
m_RenderData.projection = Mat3x3::outputProjection(pMonitor->vecPixelSize, HYPRUTILS_TRANSFORM_NORMAL);
m_RenderData.monitorProjection = pMonitor->projMatrix;
@ -1289,20 +1287,17 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CColor& col, CRegion
box = &newBox;
float matrix[9];
projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
m_RenderData.monitorProjection.data());
float glMatrix[9];
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(
newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
glUseProgram(m_RenderData.pCurrentMonData->m_shQUAD.program);
#ifndef GLES2
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_TRUE, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix);
glMatrix.transpose();
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
// premultiply the color as well as we don't work with straight alpha
@ -1386,11 +1381,10 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
if (m_bEndFrame || TRANSFORMS_MATCH)
TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
float matrix[9];
projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
float glMatrix[9];
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
Debug::log(LOG, "internal:\nmat: {},\nglmat: {}", matrix.toString(), glMatrix.toString());
if (waitTimeline != nullptr) {
if (!waitForTimelinePoint(waitTimeline, waitPoint)) {
@ -1442,10 +1436,10 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
glUseProgram(shader->program);
#ifndef GLES2
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
glMatrix.transpose();
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1i(shader->tex, 0);
@ -1556,13 +1550,10 @@ void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) {
// get transform
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform));
float matrix[9];
projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
float glMatrix[9];
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
CShader* shader = &m_RenderData.pCurrentMonData->m_shPASSTHRURGBA;
CShader* shader = &m_RenderData.pCurrentMonData->m_shPASSTHRURGBA;
glActiveTexture(GL_TEXTURE0);
glBindTexture(tex->m_iTarget, tex->m_iTexID);
@ -1570,10 +1561,10 @@ void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) {
glUseProgram(shader->program);
#ifndef GLES2
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
glMatrix.transpose();
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1i(shader->tex, 0);
@ -1610,21 +1601,18 @@ void CHyprOpenGLImpl::renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuf
// get transform
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform));
float matrix[9];
projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
float glMatrix[9];
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
CShader* shader = &m_RenderData.pCurrentMonData->m_shMATTE;
CShader* shader = &m_RenderData.pCurrentMonData->m_shMATTE;
glUseProgram(shader->program);
#ifndef GLES2
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
glMatrix.transpose();
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1i(shader->tex, 0);
glUniform1i(shader->alphaMatte, 1);
@ -1667,13 +1655,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
glDisable(GL_STENCIL_TEST);
// get transforms for the full monitor
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
float matrix[9];
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
projectBox(matrix, MONITORBOX, TRANSFORM, 0, m_RenderData.monitorProjection.data());
float glMatrix[9];
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(MONITORBOX, TRANSFORM);
Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
// get the config settings
static auto PBLURSIZE = CConfigValue<Hyprlang::INT>("decoration:blur:size");
@ -1710,10 +1695,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
glUseProgram(m_RenderData.pCurrentMonData->m_shBLURPREPARE.program);
#ifndef GLES2
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_TRUE, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_FALSE, glMatrix);
glMatrix.transpose();
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURPREPARE.contrast, *PBLURCONTRAST);
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURPREPARE.brightness, *PBLURBRIGHTNESS);
@ -1755,10 +1740,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
// prep two shaders
#ifndef GLES2
glUniformMatrix3fv(pShader->proj, 1, GL_TRUE, glMatrix);
glUniformMatrix3fv(pShader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
glMatrix.transpose();
glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1f(pShader->radius, *PBLURSIZE * a); // this makes the blursize change with a
if (pShader == &m_RenderData.pCurrentMonData->m_shBLUR1) {
@ -1832,10 +1817,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
glUseProgram(m_RenderData.pCurrentMonData->m_shBLURFINISH.program);
#ifndef GLES2
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_TRUE, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_FALSE, glMatrix);
glMatrix.transpose();
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURFINISH.noise, *PBLURNOISE);
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURFINISH.brightness, *PBLURBRIGHTNESS);
@ -2165,12 +2150,9 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
round += round == 0 ? 0 : scaledBorderSize;
float matrix[9];
projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
m_RenderData.monitorProjection.data());
float glMatrix[9];
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(
newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
const auto BLEND = m_bBlend;
blend(true);
@ -2178,10 +2160,10 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
glUseProgram(m_RenderData.pCurrentMonData->m_shBORDER1.program);
#ifndef GLES2
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_TRUE, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix);
glMatrix.transpose();
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
static_assert(sizeof(CColor) == 4 * sizeof(float)); // otherwise the line below this will fail
@ -2471,22 +2453,19 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
const auto col = color;
float matrix[9];
projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
m_RenderData.monitorProjection.data());
float glMatrix[9];
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(
newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
glEnable(GL_BLEND);
glUseProgram(m_RenderData.pCurrentMonData->m_shSHADOW.program);
#ifndef GLES2
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_TRUE, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix);
glMatrix.transpose();
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r, col.g, col.b, col.a * a);
@ -2565,11 +2544,11 @@ void CHyprOpenGLImpl::renderMirrored() {
return;
// replace monitor projection to undo the mirrored monitor's projection
matrixIdentity(m_RenderData.monitorProjection.data());
matrixTranslate(m_RenderData.monitorProjection.data(), monitor->vecPixelSize.x / 2.0, monitor->vecPixelSize.y / 2.0);
matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(monitor->transform));
matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(invertTransform(mirrored->transform)));
matrixTranslate(m_RenderData.monitorProjection.data(), -monitor->vecTransformedSize.x / 2.0, -monitor->vecTransformedSize.y / 2.0);
m_RenderData.monitorProjection = Mat3x3::identity()
.translate(monitor->vecPixelSize / 2.0)
.transform(wlTransformToHyprutils(monitor->transform))
.transform(wlTransformToHyprutils(invertTransform(mirrored->transform)))
.translate(-monitor->vecTransformedSize / 2.0);
// clear stuff outside of mirrored area (e.g. when changing to mirrored)
clear(CColor(0, 0, 0, 0));
@ -2920,16 +2899,15 @@ void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) {
}
void CHyprOpenGLImpl::saveMatrix() {
memcpy(m_RenderData.savedProjection, m_RenderData.projection, 9 * sizeof(float));
m_RenderData.savedProjection = m_RenderData.projection;
}
void CHyprOpenGLImpl::setMatrixScaleTranslate(const Vector2D& translate, const float& scale) {
matrixScale(m_RenderData.projection, scale, scale);
matrixTranslate(m_RenderData.projection, translate.x, translate.y);
m_RenderData.projection.scale(scale).translate(translate);
}
void CHyprOpenGLImpl::restoreMatrix() {
memcpy(m_RenderData.projection, m_RenderData.savedProjection, 9 * sizeof(float));
m_RenderData.projection = m_RenderData.savedProjection;
}
void CHyprOpenGLImpl::bindOffMain() {

View file

@ -94,35 +94,35 @@ struct SMonitorRenderData {
};
struct SCurrentRenderData {
CMonitor* pMonitor = nullptr;
PHLWORKSPACE pWorkspace = nullptr;
float projection[9];
float savedProjection[9];
std::array<float, 9> monitorProjection;
CMonitor* pMonitor = nullptr;
PHLWORKSPACE pWorkspace = nullptr;
Mat3x3 projection;
Mat3x3 savedProjection;
Mat3x3 monitorProjection;
SMonitorRenderData* pCurrentMonData = nullptr;
CFramebuffer* currentFB = nullptr; // current rendering to
CFramebuffer* mainFB = nullptr; // main to render to
CFramebuffer* outFB = nullptr; // out to render to (if offloaded, etc)
SMonitorRenderData* pCurrentMonData = nullptr;
CFramebuffer* currentFB = nullptr; // current rendering to
CFramebuffer* mainFB = nullptr; // main to render to
CFramebuffer* outFB = nullptr; // out to render to (if offloaded, etc)
CRegion damage;
CRegion finalDamage; // damage used for funal off -> main
CRegion damage;
CRegion finalDamage; // damage used for funal off -> main
SRenderModifData renderModif;
float mouseZoomFactor = 1.f;
bool mouseZoomUseMouse = true; // true by default
bool useNearestNeighbor = false;
bool forceIntrospection = false; // cleaned in ::end()
bool blockScreenShader = false;
bool simplePass = false;
SRenderModifData renderModif;
float mouseZoomFactor = 1.f;
bool mouseZoomUseMouse = true; // true by default
bool useNearestNeighbor = false;
bool forceIntrospection = false; // cleaned in ::end()
bool blockScreenShader = false;
bool simplePass = false;
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
CBox clipBox = {}; // scaled coordinates
CBox clipBox = {}; // scaled coordinates
uint32_t discardMode = DISCARD_OPAQUE;
float discardOpacity = 0.f;
uint32_t discardMode = DISCARD_OPAQUE;
float discardOpacity = 0.f;
};
class CEGLSync {