renderer: add decoration:blur:special

will blur behind the special ws
This commit is contained in:
vaxerski 2023-08-25 17:43:23 +02:00
parent f0da0b0be4
commit 23e17700a7
4 changed files with 67 additions and 13 deletions

View file

@ -137,6 +137,7 @@ void CConfigManager::setDefaultVars() {
configValues["decoration:blur:noise"].floatValue = 0.0117;
configValues["decoration:blur:contrast"].floatValue = 0.8916;
configValues["decoration:blur:brightness"].floatValue = 0.8172;
configValues["decoration:blur:special"].intValue = 1;
configValues["decoration:active_opacity"].floatValue = 1;
configValues["decoration:inactive_opacity"].floatValue = 1;
configValues["decoration:fullscreen_opacity"].floatValue = 1;

View file

@ -473,6 +473,54 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col, int round) {
renderRectWithDamage(box, col, &m_RenderData.damage, round);
}
void CHyprOpenGLImpl::renderRectWithBlur(wlr_box* box, const CColor& col, int round, float blurA) {
if (m_RenderData.damage.empty())
return;
CRegion damage{m_RenderData.damage};
damage.intersect(box);
CFramebuffer* POUTFB = blurMainFramebufferWithDamage(blurA, &damage);
// bind primary
m_RenderData.pCurrentMonData->primaryFB.bind();
// make a stencil for rounded corners to work with blur
scissor((wlr_box*)nullptr); // allow the entire window and stencil to render
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_ALWAYS, 1, -1);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
renderRect(box, CColor(0, 0, 0, 0), round);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glStencilFunc(GL_EQUAL, 1, -1);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
scissor(box);
wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
m_bEndFrame = true; // fix transformed
const auto SAVEDRENDERMODIF = m_RenderData.renderModif;
m_RenderData.renderModif = {}; // fix shit
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, blurA, &damage, 0, false, false, false);
m_bEndFrame = false;
m_RenderData.renderModif = SAVEDRENDERMODIF;
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
glDisable(GL_STENCIL_TEST);
glStencilMask(-1);
glStencilFunc(GL_ALWAYS, 1, 0xFF);
scissor((wlr_box*)nullptr);
renderRectWithDamage(box, col, &m_RenderData.damage, round);
}
void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, CRegion* damage, int round) {
RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
@ -788,7 +836,7 @@ void CHyprOpenGLImpl::renderTexturePrimitive(const CTexture& tex, wlr_box* pBox)
// but it works... well, I guess?
//
// Dual (or more) kawase blur
CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* pBox, CRegion* originalDamage) {
CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* originalDamage) {
TRACY_GPU_ZONE("RenderBlurMainFramebufferWithDamage");
@ -1054,7 +1102,7 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
// make the fake dmg
CRegion fakeDamage{0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
wlr_box wholeMonitor = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
const auto POUTFB = blurMainFramebufferWithDamage(1, &wholeMonitor, &fakeDamage);
const auto POUTFB = blurMainFramebufferWithDamage(1, &fakeDamage);
// render onto blurFB
m_RenderData.pCurrentMonData->blurFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y);
@ -1155,7 +1203,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
if (!USENEWOPTIMIZE) {
inverseOpaque.translate({pBox->x, pBox->y}).intersect(texDamage);
POUTFB = blurMainFramebufferWithDamage(a, pBox, &inverseOpaque);
POUTFB = blurMainFramebufferWithDamage(a, &inverseOpaque);
} else {
POUTFB = &m_RenderData.pCurrentMonData->blurFB;
}

View file

@ -103,6 +103,7 @@ class CHyprOpenGLImpl {
void bindWlrOutputFb();
void renderRect(wlr_box*, const CColor&, int round = 0);
void renderRectWithBlur(wlr_box*, const CColor&, int round = 0, float blurA = 1.f);
void renderRectWithDamage(wlr_box*, const CColor&, CRegion* damage, int round = 0);
void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0, bool allowCustomUV = false);
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
@ -177,7 +178,7 @@ class CHyprOpenGLImpl {
void initShaders();
// returns the out FB, can be either Mirror or MirrorSwap
CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, CRegion* damage);
CFramebuffer* blurMainFramebufferWithDamage(float a, CRegion* damage);
void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, CRegion* damage, int round = 0, bool discardOpaque = false, bool noAA = false,
bool allowCustomUV = false, bool allowDim = false);

View file

@ -453,7 +453,8 @@ void CHyprRenderer::renderSessionLockSurface(SSessionLockSurface* pSurface, CMon
}
void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* time, const Vector2D& translate, const float& scale) {
static auto* const PDIMSPECIAL = &g_pConfigManager->getConfigValuePtr("decoration:dim_special")->floatValue;
static auto* const PDIMSPECIAL = &g_pConfigManager->getConfigValuePtr("decoration:dim_special")->floatValue;
static auto* const PBLURSPECIAL = &g_pConfigManager->getConfigValuePtr("decoration:blur:special")->intValue;
const SRenderModifData RENDERMODIFDATA = {translate, scale};
@ -605,18 +606,21 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace*
continue;
if (!renderedSpecialBG) {
const auto PSPECIALWORKSPACE = g_pCompositor->getWorkspaceByID(w->m_iWorkspaceID);
const auto SPECIALANIMPROGRS =
PSPECIALWORKSPACE->m_vRenderOffset.isBeingAnimated() ? PSPECIALWORKSPACE->m_vRenderOffset.getCurveValue() : PSPECIALWORKSPACE->m_fAlpha.getCurveValue();
const bool ANIMOUT = !pMonitor->specialWorkspaceID;
if (*PDIMSPECIAL != 0.f) {
const auto PSPECIALWORKSPACE = g_pCompositor->getWorkspaceByID(w->m_iWorkspaceID);
const auto SPECIALANIMPROGRS =
PSPECIALWORKSPACE->m_vRenderOffset.isBeingAnimated() ? PSPECIALWORKSPACE->m_vRenderOffset.getCurveValue() : PSPECIALWORKSPACE->m_fAlpha.getCurveValue();
const bool ANIMOUT = !pMonitor->specialWorkspaceID;
wlr_box monbox = {translate.x, translate.y, pMonitor->vecTransformedSize.x * scale, pMonitor->vecTransformedSize.y * scale};
wlr_box monbox = {translate.x, translate.y, pMonitor->vecTransformedSize.x * scale, pMonitor->vecTransformedSize.y * scale};
g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMSPECIAL * (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS)));
}
if (*PBLURSPECIAL) {
wlr_box monbox = {translate.x, translate.y, pMonitor->vecTransformedSize.x * scale, pMonitor->vecTransformedSize.y * scale};
g_pHyprOpenGL->renderRectWithBlur(&monbox, CColor(0, 0, 0, 0), 0, (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS));
}
renderedSpecialBG = true;
}