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https://github.com/hyprwm/Hyprland
synced 2024-11-26 16:06:00 +01:00
renderer: add decoration:blur:special
will blur behind the special ws
This commit is contained in:
parent
f0da0b0be4
commit
23e17700a7
4 changed files with 67 additions and 13 deletions
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@ -137,6 +137,7 @@ void CConfigManager::setDefaultVars() {
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configValues["decoration:blur:noise"].floatValue = 0.0117;
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configValues["decoration:blur:contrast"].floatValue = 0.8916;
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configValues["decoration:blur:brightness"].floatValue = 0.8172;
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configValues["decoration:blur:special"].intValue = 1;
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configValues["decoration:active_opacity"].floatValue = 1;
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configValues["decoration:inactive_opacity"].floatValue = 1;
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configValues["decoration:fullscreen_opacity"].floatValue = 1;
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@ -473,6 +473,54 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col, int round) {
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renderRectWithDamage(box, col, &m_RenderData.damage, round);
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}
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void CHyprOpenGLImpl::renderRectWithBlur(wlr_box* box, const CColor& col, int round, float blurA) {
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if (m_RenderData.damage.empty())
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return;
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CRegion damage{m_RenderData.damage};
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damage.intersect(box);
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CFramebuffer* POUTFB = blurMainFramebufferWithDamage(blurA, &damage);
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// bind primary
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m_RenderData.pCurrentMonData->primaryFB.bind();
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// make a stencil for rounded corners to work with blur
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scissor((wlr_box*)nullptr); // allow the entire window and stencil to render
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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glEnable(GL_STENCIL_TEST);
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glStencilFunc(GL_ALWAYS, 1, -1);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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renderRect(box, CColor(0, 0, 0, 0), round);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glStencilFunc(GL_EQUAL, 1, -1);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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scissor(box);
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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m_bEndFrame = true; // fix transformed
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const auto SAVEDRENDERMODIF = m_RenderData.renderModif;
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m_RenderData.renderModif = {}; // fix shit
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, blurA, &damage, 0, false, false, false);
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m_bEndFrame = false;
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m_RenderData.renderModif = SAVEDRENDERMODIF;
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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glDisable(GL_STENCIL_TEST);
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glStencilMask(-1);
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glStencilFunc(GL_ALWAYS, 1, 0xFF);
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scissor((wlr_box*)nullptr);
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renderRectWithDamage(box, col, &m_RenderData.damage, round);
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}
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void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, CRegion* damage, int round) {
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RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
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RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
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@ -788,7 +836,7 @@ void CHyprOpenGLImpl::renderTexturePrimitive(const CTexture& tex, wlr_box* pBox)
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// but it works... well, I guess?
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//
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// Dual (or more) kawase blur
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CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* pBox, CRegion* originalDamage) {
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CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* originalDamage) {
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TRACY_GPU_ZONE("RenderBlurMainFramebufferWithDamage");
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@ -1054,7 +1102,7 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
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// make the fake dmg
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CRegion fakeDamage{0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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wlr_box wholeMonitor = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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const auto POUTFB = blurMainFramebufferWithDamage(1, &wholeMonitor, &fakeDamage);
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const auto POUTFB = blurMainFramebufferWithDamage(1, &fakeDamage);
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// render onto blurFB
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m_RenderData.pCurrentMonData->blurFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y);
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@ -1155,7 +1203,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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if (!USENEWOPTIMIZE) {
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inverseOpaque.translate({pBox->x, pBox->y}).intersect(texDamage);
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POUTFB = blurMainFramebufferWithDamage(a, pBox, &inverseOpaque);
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POUTFB = blurMainFramebufferWithDamage(a, &inverseOpaque);
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} else {
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POUTFB = &m_RenderData.pCurrentMonData->blurFB;
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}
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@ -103,6 +103,7 @@ class CHyprOpenGLImpl {
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void bindWlrOutputFb();
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void renderRect(wlr_box*, const CColor&, int round = 0);
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void renderRectWithBlur(wlr_box*, const CColor&, int round = 0, float blurA = 1.f);
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void renderRectWithDamage(wlr_box*, const CColor&, CRegion* damage, int round = 0);
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void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0, bool allowCustomUV = false);
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void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
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@ -177,7 +178,7 @@ class CHyprOpenGLImpl {
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void initShaders();
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// returns the out FB, can be either Mirror or MirrorSwap
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CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, CRegion* damage);
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CFramebuffer* blurMainFramebufferWithDamage(float a, CRegion* damage);
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void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, CRegion* damage, int round = 0, bool discardOpaque = false, bool noAA = false,
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bool allowCustomUV = false, bool allowDim = false);
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@ -454,6 +454,7 @@ void CHyprRenderer::renderSessionLockSurface(SSessionLockSurface* pSurface, CMon
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void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* time, const Vector2D& translate, const float& scale) {
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static auto* const PDIMSPECIAL = &g_pConfigManager->getConfigValuePtr("decoration:dim_special")->floatValue;
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static auto* const PBLURSPECIAL = &g_pConfigManager->getConfigValuePtr("decoration:blur:special")->intValue;
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const SRenderModifData RENDERMODIFDATA = {translate, scale};
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@ -605,18 +606,21 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace*
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continue;
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if (!renderedSpecialBG) {
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if (*PDIMSPECIAL != 0.f) {
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const auto PSPECIALWORKSPACE = g_pCompositor->getWorkspaceByID(w->m_iWorkspaceID);
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const auto SPECIALANIMPROGRS =
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PSPECIALWORKSPACE->m_vRenderOffset.isBeingAnimated() ? PSPECIALWORKSPACE->m_vRenderOffset.getCurveValue() : PSPECIALWORKSPACE->m_fAlpha.getCurveValue();
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const bool ANIMOUT = !pMonitor->specialWorkspaceID;
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if (*PDIMSPECIAL != 0.f) {
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wlr_box monbox = {translate.x, translate.y, pMonitor->vecTransformedSize.x * scale, pMonitor->vecTransformedSize.y * scale};
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g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMSPECIAL * (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS)));
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}
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if (*PBLURSPECIAL) {
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wlr_box monbox = {translate.x, translate.y, pMonitor->vecTransformedSize.x * scale, pMonitor->vecTransformedSize.y * scale};
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g_pHyprOpenGL->renderRectWithBlur(&monbox, CColor(0, 0, 0, 0), 0, (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS));
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}
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renderedSpecialBG = true;
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}
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