mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-14 17:26:00 +01:00
fix fadeout
This commit is contained in:
parent
0503835ee6
commit
244be92d11
2 changed files with 21 additions and 17 deletions
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@ -126,7 +126,7 @@ GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
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return shader;
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return shader;
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}
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}
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void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) {
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void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage, bool fake) {
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m_RenderData.pMonitor = pMonitor;
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m_RenderData.pMonitor = pMonitor;
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glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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@ -157,10 +157,13 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) {
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m_mMonitorRenderResources[pMonitor].primaryFB.bind();
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m_mMonitorRenderResources[pMonitor].primaryFB.bind();
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m_RenderData.pDamage = pDamage;
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m_RenderData.pDamage = pDamage;
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m_bFakeFrame = fake;
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}
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}
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void CHyprOpenGLImpl::end() {
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void CHyprOpenGLImpl::end() {
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// end the render, copy the data to the WLR framebuffer
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// end the render, copy the data to the WLR framebuffer
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if (!m_bFakeFrame) {
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glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
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glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
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wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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@ -169,6 +172,7 @@ void CHyprOpenGLImpl::end() {
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clear(CColor(11, 11, 11, 255));
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clear(CColor(11, 11, 11, 255));
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renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &monbox, 255.f, 0);
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renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &monbox, 255.f, 0);
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}
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// reset our data
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// reset our data
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m_RenderData.pMonitor = nullptr;
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m_RenderData.pMonitor = nullptr;
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@ -656,13 +660,13 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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pixman_region32_init(&fakeDamage);
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pixman_region32_init(&fakeDamage);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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begin(PMONITOR, &fakeDamage);
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begin(PMONITOR, &fakeDamage, true);
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pixman_region32_fini(&fakeDamage);
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pixman_region32_fini(&fakeDamage);
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const auto PFRAMEBUFFER = &m_mWindowFramebuffers[pWindow];
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const auto PFRAMEBUFFER = &m_mWindowFramebuffers[pWindow];
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PFRAMEBUFFER->m_tTransform = g_pXWaylandManager->getWindowSurface(pWindow)->current.transform;
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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@ -691,7 +695,6 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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#else
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
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glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
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#endif
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#endif
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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end();
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end();
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@ -710,13 +713,13 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
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pixman_region32_init(&fakeDamage);
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pixman_region32_init(&fakeDamage);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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begin(PMONITOR, &fakeDamage);
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begin(PMONITOR, &fakeDamage, true);
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pixman_region32_fini(&fakeDamage);
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pixman_region32_fini(&fakeDamage);
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const auto PFRAMEBUFFER = &m_mLayerFramebuffers[pLayer];
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const auto PFRAMEBUFFER = &m_mLayerFramebuffers[pLayer];
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PFRAMEBUFFER->m_tTransform = pLayer->layerSurface->surface->current.transform;
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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@ -736,7 +739,6 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
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#else
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
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glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
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#endif
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#endif
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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end();
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end();
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@ -759,10 +761,10 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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wlr_box windowBox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
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wlr_box windowBox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
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pixman_region32_t fakeDamage;
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pixman_region32_t fakeDamage;
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pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
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pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.fl(), &fakeDamage, 0);
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renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.fl(), &fakeDamage, 0);
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@ -785,10 +787,10 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID);
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID);
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wlr_box windowBox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
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wlr_box windowBox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
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pixman_region32_t fakeDamage;
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pixman_region32_t fakeDamage;
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pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
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pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PLAYER->alpha.fl(), &fakeDamage, 0);
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renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PLAYER->alpha.fl(), &fakeDamage, 0);
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@ -50,7 +50,7 @@ public:
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CHyprOpenGLImpl();
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CHyprOpenGLImpl();
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void begin(SMonitor*, pixman_region32_t*);
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void begin(SMonitor*, pixman_region32_t*, bool fake = false);
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void end();
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void end();
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void renderRect(wlr_box*, const CColor&);
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void renderRect(wlr_box*, const CColor&);
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@ -91,6 +91,8 @@ private:
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int m_iDRMFD;
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int m_iDRMFD;
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std::string m_szExtensions;
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std::string m_szExtensions;
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bool m_bFakeFrame = false;
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// Shaders
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// Shaders
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SQuad m_shQUAD;
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SQuad m_shQUAD;
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CShader m_shRGBA;
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CShader m_shRGBA;
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