fix fadeout

This commit is contained in:
vaxerski 2022-05-16 22:25:05 +02:00
parent 0503835ee6
commit 244be92d11
2 changed files with 21 additions and 17 deletions

View file

@ -126,7 +126,7 @@ GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
return shader; return shader;
} }
void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) { void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage, bool fake) {
m_RenderData.pMonitor = pMonitor; m_RenderData.pMonitor = pMonitor;
glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y); glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
@ -157,10 +157,13 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) {
m_mMonitorRenderResources[pMonitor].primaryFB.bind(); m_mMonitorRenderResources[pMonitor].primaryFB.bind();
m_RenderData.pDamage = pDamage; m_RenderData.pDamage = pDamage;
m_bFakeFrame = fake;
} }
void CHyprOpenGLImpl::end() { void CHyprOpenGLImpl::end() {
// end the render, copy the data to the WLR framebuffer // end the render, copy the data to the WLR framebuffer
if (!m_bFakeFrame) {
glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb); glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y}; wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
@ -169,6 +172,7 @@ void CHyprOpenGLImpl::end() {
clear(CColor(11, 11, 11, 255)); clear(CColor(11, 11, 11, 255));
renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &monbox, 255.f, 0); renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &monbox, 255.f, 0);
}
// reset our data // reset our data
m_RenderData.pMonitor = nullptr; m_RenderData.pMonitor = nullptr;
@ -656,13 +660,13 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
pixman_region32_init(&fakeDamage); pixman_region32_init(&fakeDamage);
pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y); pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
begin(PMONITOR, &fakeDamage); begin(PMONITOR, &fakeDamage, true);
pixman_region32_fini(&fakeDamage); pixman_region32_fini(&fakeDamage);
const auto PFRAMEBUFFER = &m_mWindowFramebuffers[pWindow]; const auto PFRAMEBUFFER = &m_mWindowFramebuffers[pWindow];
PFRAMEBUFFER->m_tTransform = g_pXWaylandManager->getWindowSurface(pWindow)->current.transform; glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y); PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
@ -691,7 +695,6 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
#else #else
glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb); glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
#endif #endif
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
end(); end();
@ -710,13 +713,13 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
pixman_region32_init(&fakeDamage); pixman_region32_init(&fakeDamage);
pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y); pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
begin(PMONITOR, &fakeDamage); begin(PMONITOR, &fakeDamage, true);
pixman_region32_fini(&fakeDamage); pixman_region32_fini(&fakeDamage);
const auto PFRAMEBUFFER = &m_mLayerFramebuffers[pLayer]; const auto PFRAMEBUFFER = &m_mLayerFramebuffers[pLayer];
PFRAMEBUFFER->m_tTransform = pLayer->layerSurface->surface->current.transform; glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y); PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
@ -736,7 +739,6 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
#else #else
glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb); glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
#endif #endif
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
end(); end();
@ -759,10 +761,10 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID); const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
wlr_box windowBox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y}; wlr_box windowBox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
pixman_region32_t fakeDamage; pixman_region32_t fakeDamage;
pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y); pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.fl(), &fakeDamage, 0); renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.fl(), &fakeDamage, 0);
@ -785,10 +787,10 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID); const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID);
wlr_box windowBox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y}; wlr_box windowBox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
pixman_region32_t fakeDamage; pixman_region32_t fakeDamage;
pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y); pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PLAYER->alpha.fl(), &fakeDamage, 0); renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PLAYER->alpha.fl(), &fakeDamage, 0);

View file

@ -50,7 +50,7 @@ public:
CHyprOpenGLImpl(); CHyprOpenGLImpl();
void begin(SMonitor*, pixman_region32_t*); void begin(SMonitor*, pixman_region32_t*, bool fake = false);
void end(); void end();
void renderRect(wlr_box*, const CColor&); void renderRect(wlr_box*, const CColor&);
@ -91,6 +91,8 @@ private:
int m_iDRMFD; int m_iDRMFD;
std::string m_szExtensions; std::string m_szExtensions;
bool m_bFakeFrame = false;
// Shaders // Shaders
SQuad m_shQUAD; SQuad m_shQUAD;
CShader m_shRGBA; CShader m_shRGBA;