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don't send motion events to lock constraints
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1 changed files with 3 additions and 0 deletions
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@ -89,6 +89,9 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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Vector2D hint = { PCONSTRAINT->current.cursor_hint.x, PCONSTRAINT->current.cursor_hint.y };
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wlr_cursor_warp_closest(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, CONSTRAINTPOS.x + hint.x, CONSTRAINTPOS.y + hint.y);
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return; // don't process anything else, the cursor is locked. The surface should not receive any further events.
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// these are usually FPS games. They will use the relative motion.
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} else {
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// we restrict the cursor to the confined region
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if (!pixman_region32_contains_point(&PCONSTRAINT->region, mouseCoords.x - CONSTRAINTPOS.x, mouseCoords.y - CONSTRAINTPOS.y, nullptr)) {
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