texture: fix styling

This commit is contained in:
vaxerski 2023-07-11 00:27:13 +02:00
parent 0c61a1530f
commit 26579fa962

View file

@ -12,11 +12,10 @@ CTexture::CTexture(wlr_texture* tex) {
m_iTarget = attrs.target; m_iTarget = attrs.target;
m_iTexID = attrs.tex; m_iTexID = attrs.tex;
if (m_iTarget == GL_TEXTURE_2D) { if (m_iTarget == GL_TEXTURE_2D)
m_iType = attrs.has_alpha ? TEXTURE_RGBA : TEXTURE_RGBX; m_iType = attrs.has_alpha ? TEXTURE_RGBA : TEXTURE_RGBX;
} else { else
m_iType = TEXTURE_EXTERNAL; m_iType = TEXTURE_EXTERNAL;
}
m_vSize = Vector2D(tex->width, tex->height); m_vSize = Vector2D(tex->width, tex->height);
} }
@ -29,7 +28,6 @@ void CTexture::destroyTexture() {
} }
void CTexture::allocate() { void CTexture::allocate() {
if (!m_iTexID) { if (!m_iTexID)
glGenTextures(1, &m_iTexID); glGenTextures(1, &m_iTexID);
}
} }