add option general:extend_border_grab_area

+ rename FOCUS_EXTENT to BORDER_GRAB_AREA
This commit is contained in:
Ching Pei Yang 2023-01-13 13:07:43 +01:00
parent fae6610b3c
commit 26dfc244f8
3 changed files with 21 additions and 18 deletions

View file

@ -563,13 +563,14 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
static auto* const PRESIZEONBORDER = &g_pConfigManager->getConfigValuePtr("general:resize_on_borders")->intValue;
static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
const auto FOCUS_EXTENT = *PRESIZEONBORDER ? *PBORDERSIZE : 0;
static auto* const PBORDERGRABEXTEND = &g_pConfigManager->getConfigValuePtr("general:extend_border_grab_area")->intValue;
const auto BORDER_GRAB_AREA = *PRESIZEONBORDER ? *PBORDERSIZE + *PBORDERGRABEXTEND : 0;
// special workspace
if (PMONITOR->specialWorkspaceID) {
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x - FOCUS_EXTENT, (*w)->m_vRealPosition.vec().y - FOCUS_EXTENT, (*w)->m_vRealSize.vec().x + 2 * FOCUS_EXTENT,
(*w)->m_vRealSize.vec().y + 2 * FOCUS_EXTENT};
wlr_box box = {(*w)->m_vRealPosition.vec().x - BORDER_GRAB_AREA, (*w)->m_vRealPosition.vec().y - BORDER_GRAB_AREA, (*w)->m_vRealSize.vec().x + 2 * BORDER_GRAB_AREA,
(*w)->m_vRealSize.vec().y + 2 * BORDER_GRAB_AREA};
if ((*w)->m_bIsFloating && (*w)->m_iWorkspaceID == PMONITOR->specialWorkspaceID && (*w)->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) &&
!(*w)->isHidden() && !(*w)->m_bX11ShouldntFocus)
return (*w).get();
@ -585,8 +586,8 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
// pinned windows on top of floating regardless
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x - FOCUS_EXTENT, (*w)->m_vRealPosition.vec().y - FOCUS_EXTENT, (*w)->m_vRealSize.vec().x + 2 * FOCUS_EXTENT,
(*w)->m_vRealSize.vec().y + 2 * FOCUS_EXTENT};
wlr_box box = {(*w)->m_vRealPosition.vec().x - BORDER_GRAB_AREA, (*w)->m_vRealPosition.vec().y - BORDER_GRAB_AREA, (*w)->m_vRealSize.vec().x + 2 * BORDER_GRAB_AREA,
(*w)->m_vRealSize.vec().y + 2 * BORDER_GRAB_AREA};
if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && !(*w)->isHidden() && !(*w)->m_bX11ShouldntFocus && (*w)->m_bPinned) {
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y))
return w->get();
@ -605,8 +606,8 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x - FOCUS_EXTENT, (*w)->m_vRealPosition.vec().y - FOCUS_EXTENT, (*w)->m_vRealSize.vec().x + 2 * FOCUS_EXTENT,
(*w)->m_vRealSize.vec().y + 2 * FOCUS_EXTENT};
wlr_box box = {(*w)->m_vRealPosition.vec().x - BORDER_GRAB_AREA, (*w)->m_vRealPosition.vec().y - BORDER_GRAB_AREA, (*w)->m_vRealSize.vec().x + 2 * BORDER_GRAB_AREA,
(*w)->m_vRealSize.vec().y + 2 * BORDER_GRAB_AREA};
if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->isHidden() && !(*w)->m_bPinned) {
// OR windows should add focus to parent
if ((*w)->m_bX11ShouldntFocus && (*w)->m_iX11Type != 2)

View file

@ -47,6 +47,7 @@ void CConfigManager::setDefaultVars() {
configValues["general:cursor_inactive_timeout"].intValue = 0;
configValues["general:no_cursor_warps"].intValue = 0;
configValues["general:resize_on_borders"].intValue = 0;
configValues["general:extend_border_grab_area"].intValue = 5;
configValues["general:layout"].strValue = "dwindle";

View file

@ -40,7 +40,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
static auto* const PRESIZEONBORDER = &g_pConfigManager->getConfigValuePtr("general:resize_on_borders")->intValue;
static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
const auto FOCUS_EXTENT = *PRESIZEONBORDER ? *PBORDERSIZE : 0;
static auto* const PBORDERGRABEXTEND = &g_pConfigManager->getConfigValuePtr("general:extend_border_grab_area")->intValue;
const auto BORDER_GRAB_AREA = *PRESIZEONBORDER ? *PBORDERSIZE + *PBORDERGRABEXTEND : 0;
m_pFoundSurfaceToFocus = nullptr;
m_pFoundLSToFocus = nullptr;
@ -160,8 +161,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
// only check floating because tiled cant be over fullscreen
for (auto w = g_pCompositor->m_vWindows.rbegin(); w != g_pCompositor->m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x - FOCUS_EXTENT, (*w)->m_vRealPosition.vec().y - FOCUS_EXTENT, (*w)->m_vRealSize.vec().x + 2 * FOCUS_EXTENT,
(*w)->m_vRealSize.vec().y + 2 * FOCUS_EXTENT};
wlr_box box = {(*w)->m_vRealPosition.vec().x - BORDER_GRAB_AREA, (*w)->m_vRealPosition.vec().y - BORDER_GRAB_AREA, (*w)->m_vRealSize.vec().x + 2 * BORDER_GRAB_AREA,
(*w)->m_vRealSize.vec().y + 2 * BORDER_GRAB_AREA};
if ((((*w)->m_bIsFloating && (*w)->m_bIsMapped && ((*w)->m_bCreatedOverFullscreen || (*w)->m_bPinned)) ||
(g_pCompositor->isWorkspaceSpecial((*w)->m_iWorkspaceID) && PMONITOR->specialWorkspaceID)) &&
wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) && g_pCompositor->isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->isHidden()) {