remove color rassert to fix overshot beziers

This commit is contained in:
Vaxry 2023-01-07 13:38:19 +01:00
parent 2b248b25c8
commit 2858e08ce0

View file

@ -4,7 +4,6 @@
CColor::CColor() {}
CColor::CColor(float r, float g, float b, float a) {
RASSERT(r <= 1.f && g <= 1.f && b <= 1.f && a <= 1.f, "un-normalized color assignment");
this->r = r;
this->g = g;
this->b = b;