input: warp in unconstrainMouse

XWayland coord translation would fuck up if we did this in destroyConstraint
This commit is contained in:
vaxerski 2023-08-30 13:42:17 +02:00
parent 32f4059b37
commit 28a90d6055

View file

@ -1231,6 +1231,12 @@ void CInputManager::unconstrainMouse() {
g_pXWaylandManager->activateSurface(CONSTRAINTWINDOW->m_pWLSurface.wlr(), false); g_pXWaylandManager->activateSurface(CONSTRAINTWINDOW->m_pWLSurface.wlr(), false);
wlr_pointer_constraint_v1_send_deactivated(g_pCompositor->m_sSeat.mouse->currentConstraint); wlr_pointer_constraint_v1_send_deactivated(g_pCompositor->m_sSeat.mouse->currentConstraint);
const auto PCONSTRAINT = constraintFromWlr(g_pCompositor->m_sSeat.mouse->currentConstraint);
warpMouseToConstraintMiddle(PCONSTRAINT);
PCONSTRAINT->hintSet = false;
PCONSTRAINT->positionHint = {-1, -1};
g_pCompositor->m_sSeat.mouse->constraintActive = false; g_pCompositor->m_sSeat.mouse->constraintActive = false;
// TODO: its better to somehow detect the workspace... // TODO: its better to somehow detect the workspace...