blur: fixup optimization bool

This commit is contained in:
vaxerski 2023-04-16 14:17:57 +01:00
parent c86f06caa0
commit 28dfe21584

View file

@ -941,9 +941,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
wlr_region_scale(&inverseOpaque, &inverseOpaque, m_RenderData.pMonitor->scale);
// vvv TODO: layered blur fbs?
const bool USENEWOPTIMIZE =
(*PBLURNEWOPTIMIZE && !blockBlurOptimization && ((m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) || *PBLURXRAY) &&
m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID && (!m_pCurrentWindow || !g_pCompositor->isWorkspaceSpecial(m_pCurrentWindow->m_iWorkspaceID)));
const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && !blockBlurOptimization && ((m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) || *PBLURXRAY) &&
m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID);
CFramebuffer* POUTFB = nullptr;
if (!USENEWOPTIMIZE) {