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https://github.com/hyprwm/Hyprland
synced 2024-11-29 16:06:01 +01:00
fix fade with deco
This commit is contained in:
parent
747ff3369d
commit
2955698f28
8 changed files with 11 additions and 10 deletions
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@ -864,7 +864,7 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
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pixman_region32_fini(&fakeDamage);
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}
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void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range) {
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void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, float a) {
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RASSERT(m_RenderData.pMonitor, "Tried to render shadow without begin()!");
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RASSERT((box->width > 0 && box->height > 0), "Tried to render shadow with width/height < 0!");
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@ -891,7 +891,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range) {
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glUseProgram(m_shSHADOW.program);
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glUniformMatrix3fv(m_shSHADOW.proj, 1, GL_FALSE, glMatrix);
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glUniform4f(glGetUniformLocation(m_shSHADOW.program, "color"), col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
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glUniform4f(glGetUniformLocation(m_shSHADOW.program, "color"), col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f * a);
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const auto TOPLEFT = Vector2D(range + round, range + round);
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const auto BOTTOMRIGHT = Vector2D(box->width - (range + round), box->height - (range + round));
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@ -61,7 +61,7 @@ public:
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void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0);
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void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool border = false, bool allowPrimary = false);
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void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool border = false);
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void renderRoundedShadow(wlr_box*, int round, int range);
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void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0);
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void makeWindowSnapshot(CWindow*);
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void makeLayerSnapshot(SLayerSurface*);
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@ -168,7 +168,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
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// render window decorations first
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for (auto& wd : pWindow->m_dWindowDecorations)
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wd->draw(pMonitor);
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wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha / 255.f);
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if (!pWindow->m_bIsX11) {
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@ -37,7 +37,7 @@ void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
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damageEntire();
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}
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void CHyprDropShadowDecoration::draw(SMonitor* pMonitor) {
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void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) {
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if (!g_pCompositor->windowValidMapped(m_pWindow))
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return;
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@ -62,5 +62,5 @@ void CHyprDropShadowDecoration::draw(SMonitor* pMonitor) {
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fullBox.x -= pMonitor->vecPosition.x;
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fullBox.y -= pMonitor->vecPosition.y;
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g_pHyprOpenGL->renderRoundedShadow(&fullBox, *PROUNDING, *PSHADOWSIZE);
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g_pHyprOpenGL->renderRoundedShadow(&fullBox, *PROUNDING, *PSHADOWSIZE, a);
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}
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@ -9,7 +9,7 @@ public:
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virtual SWindowDecorationExtents getWindowDecorationExtents();
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virtual void draw(SMonitor*);
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virtual void draw(SMonitor*, float a);
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virtual eDecorationType getDecorationType();
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@ -68,7 +68,7 @@ void CHyprGroupBarDecoration::damageEntire() {
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g_pHyprRenderer->damageBox(&dm);
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}
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void CHyprGroupBarDecoration::draw(SMonitor* pMonitor) {
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void CHyprGroupBarDecoration::draw(SMonitor* pMonitor, float a) {
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// get how many bars we will draw
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int barsToDraw = m_dwGroupMembers.size();
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@ -88,6 +88,7 @@ void CHyprGroupBarDecoration::draw(SMonitor* pMonitor) {
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break;
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CColor color = m_dwGroupMembers[i] == g_pCompositor->m_pLastWindow ? CColor(g_pConfigManager->getInt("dwindle:col.group_border_active")) : CColor(g_pConfigManager->getInt("dwindle:col.group_border"));
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color.a *= a;
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g_pHyprOpenGL->renderRect(&rect, color);
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xoff += PAD + BARW;
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@ -10,7 +10,7 @@ public:
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virtual SWindowDecorationExtents getWindowDecorationExtents();
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virtual void draw(SMonitor*);
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virtual void draw(SMonitor*, float a);
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virtual eDecorationType getDecorationType();
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@ -22,7 +22,7 @@ public:
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virtual SWindowDecorationExtents getWindowDecorationExtents() = 0;
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virtual void draw(SMonitor*) = 0;
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virtual void draw(SMonitor*, float a) = 0;
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virtual eDecorationType getDecorationType() = 0;
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