mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-02 09:25:59 +01:00
Added fullscreen
This commit is contained in:
parent
1b50377a5a
commit
295a0c4a69
12 changed files with 210 additions and 40 deletions
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@ -20,7 +20,8 @@ Nevertheless, REPORT any you find! Make an issue!
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- Easily expandable and readable codebase
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- Support for docks/whatever
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- Monitor rules
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- Tiling/floating windows
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- Socket-based IPC
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- Tiling/floating/fullscreen windows
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- Moving/resizing windows
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# Major to-dos
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@ -379,6 +379,15 @@ CWindow* CCompositor::getWindowFromSurface(wlr_surface* pSurface) {
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return nullptr;
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}
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CWindow* CCompositor::getFullscreenWindowOnWorkspace(const int& ID) {
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for (auto& w : m_lWindows) {
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if (w.m_iWorkspaceID == ID && w.m_bIsFullscreen)
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return &w;
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}
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return nullptr;
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}
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bool CCompositor::isWorkspaceVisible(const int& w) {
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for (auto& m : m_lMonitors) {
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if (m.activeWorkspace == w)
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@ -426,13 +435,15 @@ CWindow* CCompositor::getFirstWindowOnWorkspace(const int& id) {
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void CCompositor::fixXWaylandWindowsOnWorkspace(const int& id) {
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const auto ISVISIBLE = isWorkspaceVisible(id);
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(id);
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for (auto& w : m_lWindows) {
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if (w.m_iWorkspaceID == id) {
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// moveXWaylandWindow only moves XWayland windows
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// so there is no need to check here
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// if the window is XWayland or not.
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if (ISVISIBLE)
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if (ISVISIBLE && (!PWORKSPACE->hasFullscreenWindow || w.m_bIsFullscreen))
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g_pXWaylandManager->moveXWaylandWindow(&w, w.m_vRealPosition);
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else
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g_pXWaylandManager->moveXWaylandWindow(&w, Vector2D(42069,42069));
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@ -86,6 +86,7 @@ public:
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int getWindowsOnWorkspace(const int&);
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CWindow* getFirstWindowOnWorkspace(const int&);
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void fixXWaylandWindowsOnWorkspace(const int&);
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CWindow* getFullscreenWindowOnWorkspace(const int&);
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private:
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void initAllSignals();
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@ -50,6 +50,13 @@ void Events::listener_unmapWindow(wl_listener* listener, void* data) {
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if (g_pXWaylandManager->getWindowSurface(PWINDOW) == g_pCompositor->m_pLastFocus)
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g_pCompositor->m_pLastFocus = nullptr;
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// remove the fullscreen window status from workspace if we closed it
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
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if (PWORKSPACE->hasFullscreenWindow && PWINDOW->m_bIsFullscreen)
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PWORKSPACE->hasFullscreenWindow = false;
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g_pLayoutManager->getCurrentLayout()->onWindowRemoved(PWINDOW);
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g_pCompositor->removeWindowFromVectorSafe(PWINDOW);
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@ -87,9 +94,7 @@ void Events::listener_setTitleWindow(wl_listener* listener, void* data) {
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void Events::listener_fullscreenWindow(wl_listener* listener, void* data) {
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CWindow* PWINDOW = wl_container_of(listener, PWINDOW, listen_fullscreenWindow);
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PWINDOW->m_bIsFullscreen = !PWINDOW->m_bIsFullscreen;
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// todo: do it
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g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW);
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Debug::log(LOG, "Window %x fullscreen to %i", PWINDOW, PWINDOW->m_bIsFullscreen);
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}
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@ -228,6 +228,12 @@ void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) {
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void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(monid);
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
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// Ignore any recalc events if we have a fullscreen window.
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if (PWORKSPACE->hasFullscreenWindow)
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return;
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const auto TOPNODE = getMasterNodeOnWorkspace(PMONITOR->activeWorkspace);
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if (TOPNODE && PMONITOR) {
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@ -238,6 +244,15 @@ void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
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}
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void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
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if (pWindow->m_bIsFullscreen) {
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Debug::log(LOG, "Rejecting a change float order because window is fullscreen.");
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// restore its' floating mode
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pWindow->m_bIsFloating = !pWindow->m_bIsFloating;
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return;
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}
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const auto PNODE = getNodeFromWindow(pWindow);
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if (!PNODE) {
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@ -248,8 +263,16 @@ void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
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}
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void CHyprDwindleLayout::onBeginDragWindow() {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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m_vBeginDragSizeXY = Vector2D();
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if (DRAGGINGWINDOW->m_bIsFullscreen) {
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Debug::log(LOG, "Rejecting drag on a fullscreen window.");
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return;
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}
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// Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
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Debug::log(ERR, "Dragging attempted on an invalid window!");
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@ -264,7 +287,8 @@ void CHyprDwindleLayout::onBeginDragWindow() {
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void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW))
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// Window invalid or drag begin size 0,0 meaning we rejected it.
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW) || m_vBeginDragSizeXY == Vector2D())
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return;
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const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
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@ -317,4 +341,60 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
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}
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}
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}
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void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
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if (!g_pCompositor->windowValidMapped(pWindow))
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return;
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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if (PWORKSPACE->hasFullscreenWindow && !pWindow->m_bIsFullscreen) {
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// if the window wants to be fullscreen but there already is one,
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// ignore the request.
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return;
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}
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// otherwise, accept it.
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pWindow->m_bIsFullscreen = !pWindow->m_bIsFullscreen;
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PWORKSPACE->hasFullscreenWindow = !PWORKSPACE->hasFullscreenWindow;
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if (!pWindow->m_bIsFullscreen) {
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// if it got its fullscreen disabled, set back its node if it had one
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const auto PNODE = getNodeFromWindow(pWindow);
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if (PNODE)
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applyNodeDataToWindow(PNODE);
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else {
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// get back its' dimensions from position and size
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pWindow->m_vEffectivePosition = pWindow->m_vPosition;
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pWindow->m_vEffectiveSize = pWindow->m_vSize;
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// TEMP: Remove when anims added
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pWindow->m_vRealPosition = pWindow->m_vEffectivePosition;
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pWindow->m_vRealSize = pWindow->m_vEffectiveSize;
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
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}
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} else {
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// if it now got fullscreen, make it fullscreen
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// save position and size if floating
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if (pWindow->m_bIsFloating) {
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pWindow->m_vPosition = pWindow->m_vRealPosition;
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pWindow->m_vSize = pWindow->m_vRealSize;
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}
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// apply new pos and size being monitors' box
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pWindow->m_vEffectivePosition = PMONITOR->vecPosition;
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pWindow->m_vEffectiveSize = PMONITOR->vecSize;
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// TEMP: Remove when anims added
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pWindow->m_vRealPosition = pWindow->m_vEffectivePosition;
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pWindow->m_vRealSize = pWindow->m_vEffectiveSize;
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
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}
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// we need to fix XWayland windows by sending them to NARNIA
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// because otherwise they'd still be recieving mouse events
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g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
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}
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@ -36,6 +36,7 @@ public:
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virtual void onBeginDragWindow();
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virtual void onMouseMove(const Vector2D&);
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virtual void onWindowCreatedFloating(CWindow*);
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virtual void fullscreenRequestForWindow(CWindow*);
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private:
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@ -6,14 +6,48 @@
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interface IHyprLayout {
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public:
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/*
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Called when a window is created (mapped)
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*/
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virtual void onWindowCreated(CWindow*) = 0;
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/*
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Called when a window is removed (unmapped)
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*/
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virtual void onWindowRemoved(CWindow*) = 0;
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/*
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Called when a the monitor requires a layout recalculation
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this usually means reserved area changes
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*/
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virtual void recalculateMonitor(const int&) = 0;
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// Floating windows
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/*
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Called when a window is requested to be floated
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*/
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virtual void changeWindowFloatingMode(CWindow*) = 0;
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/*
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Called when a window is clicked on, beginning a drag
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this might be a resize, move, whatever the layout defines it
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as.
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*/
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virtual void onBeginDragWindow() = 0;
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/*
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Called whenever the mouse moves, should the layout want to
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do anything with it.
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Useful for dragging.
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*/
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virtual void onMouseMove(const Vector2D&) = 0;
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/*
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Called when a window is created, but is requesting to be floated.
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Warning: this also includes stuff like popups, incorrect handling
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of which can result in a crash!
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*/
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virtual void onWindowCreatedFloating(CWindow*) = 0;
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/*
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Called when a window requests to toggle its' fullscreen state.
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The layout sets all the fullscreen flags.
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It can either accept or ignore.
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*/
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virtual void fullscreenRequestForWindow(CWindow*) = 0;
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};
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@ -20,15 +20,30 @@ void CInputManager::onMouseWarp(wlr_event_pointer_motion_absolute* e) {
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void CInputManager::mouseMoveUnified(uint32_t time) {
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// first top layers
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wlr_surface* foundSurface = nullptr;
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Vector2D mouseCoords = getMouseCoordsInternal();
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const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
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Vector2D surfacePos;
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfacePos);
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// first, we check if the workspace doesnt have a fullscreen window
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
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if (PWORKSPACE->hasFullscreenWindow) {
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const auto PFULLSCREENWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->ID);
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// should never ever happen but who knows
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if (PFULLSCREENWINDOW) {
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foundSurface = g_pXWaylandManager->getWindowSurface(PFULLSCREENWINDOW);
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if (foundSurface)
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surfacePos = PFULLSCREENWINDOW->m_vRealPosition;
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}
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}
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// then surfaces on top
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if (!foundSurface)
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfacePos);
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfacePos);
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if (!foundSurface)
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfacePos);
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// then windows
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if (!foundSurface && g_pCompositor->vectorToWindowIdeal(mouseCoords)) {
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@ -79,6 +94,8 @@ void CInputManager::onMouseButton(wlr_event_pointer_button* e) {
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dragButton = e->button;
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g_pLayoutManager->getCurrentLayout()->onBeginDragWindow();
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return;
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}
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break;
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case WLR_BUTTON_RELEASED:
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@ -87,8 +104,6 @@ void CInputManager::onMouseButton(wlr_event_pointer_button* e) {
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break;
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}
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g_pCompositor->focusWindow(g_pCompositor->vectorToWindowIdeal(Vector2D(g_pCompositor->m_sWLRCursor->x, g_pCompositor->m_sWLRCursor->y)));
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// notify app if we didnt handle it
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wlr_seat_pointer_notify_button(g_pCompositor->m_sWLRSeat, e->time_msec, e->button, e->state);
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}
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@ -44,6 +44,7 @@ bool CKeybindManager::handleKeybinds(const uint32_t& modmask, const xkb_keysym_t
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else if (k.handler == "killactive") { killActive(k.arg); }
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else if (k.handler == "togglefloating") { toggleActiveFloating(k.arg); }
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else if (k.handler == "workspace") { changeworkspace(k.arg); }
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else if (k.handler == "fullscreen") { fullscreenActive(k.arg); }
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found = true;
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}
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@ -143,4 +144,13 @@ void CKeybindManager::changeworkspace(std::string args) {
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// we need to move XWayland windows to narnia or otherwise they will still process our cursor and shit
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// and that'd be annoying as hell
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g_pCompositor->fixXWaylandWindowsOnWorkspace(OLDWORKSPACE);
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}
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void CKeybindManager::fullscreenActive(std::string args) {
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const auto PWINDOW = g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus);
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if (!g_pCompositor->windowValidMapped(PWINDOW))
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return;
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g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW);
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}
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@ -27,6 +27,7 @@ private:
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void spawn(std::string);
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void toggleActiveFloating(std::string);
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void changeworkspace(std::string);
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void fullscreenActive(std::string);
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};
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inline std::unique_ptr<CKeybindManager> g_pKeybindManager;
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@ -55,6 +55,35 @@ bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
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return false;
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}
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void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, SWorkspace* pWorkspace, timespec* time) {
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for (auto& w : g_pCompositor->m_lWindows) {
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if (w.m_iWorkspaceID != pWorkspace->ID || !w.m_bIsFullscreen)
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continue;
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// found it!
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renderWindow(&w, pMonitor, time, false);
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}
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}
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void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec* time, bool decorate) {
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// border
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if (decorate)
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drawBorderForWindow(pWindow, pMonitor);
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SRenderData renderdata = {pMonitor->output, time, pWindow->m_vRealPosition.x, pWindow->m_vRealPosition.y};
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wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
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if (pWindow->m_bIsX11) {
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if (pWindow->m_uSurface.xwayland->surface) {
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wlr_surface_for_each_surface(pWindow->m_uSurface.xwayland->surface, renderSurface, &renderdata);
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}
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}
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else {
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wlr_xdg_surface_for_each_popup_surface(pWindow->m_uSurface.xdg, renderSurface, &renderdata);
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}
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}
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void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(ID);
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@ -71,30 +100,16 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
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wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata);
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}
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for (auto& w : g_pCompositor->m_lWindows) {
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// if there is a fullscreen window, render it and then do not render anymore.
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// fullscreen window will hide other windows and top layers
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
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if (w.m_bIsX11)
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continue;
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if (!shouldRenderWindow(&w, PMONITOR))
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continue;
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// render the bad boy
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// border
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drawBorderForWindow(&w, PMONITOR);
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SRenderData renderdata = {PMONITOR->output, time, w.m_vRealPosition.x, w.m_vRealPosition.y};
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wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(&w), renderSurface, &renderdata);
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wlr_xdg_surface_for_each_popup_surface(w.m_uSurface.xdg, renderSurface, &renderdata);
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if (PWORKSPACE->hasFullscreenWindow) {
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renderWorkspaceWithFullscreenWindow(PMONITOR, PWORKSPACE, time);
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return;
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}
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for (auto& w : g_pCompositor->m_lWindows) {
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if (!w.m_bIsX11)
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continue;
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if (!g_pCompositor->windowValidMapped(&w))
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continue;
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@ -102,14 +117,7 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
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continue;
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// render the bad boy
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// border
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drawBorderForWindow(&w, PMONITOR);
|
||||
|
||||
SRenderData renderdata = {PMONITOR->output, time, w.m_vRealPosition.x, w.m_vRealPosition.y};
|
||||
|
||||
if (w.m_uSurface.xwayland->surface)
|
||||
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(&w), renderSurface, &renderdata);
|
||||
renderWindow(&w, PMONITOR, time, true);
|
||||
}
|
||||
|
||||
// Render surfaces above windows for monitor
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "../defines.hpp"
|
||||
#include <list>
|
||||
#include "../helpers/Monitor.hpp"
|
||||
#include "../helpers/Workspace.hpp"
|
||||
#include "../Window.hpp"
|
||||
|
||||
class CHyprRenderer {
|
||||
|
@ -16,6 +17,8 @@ public:
|
|||
private:
|
||||
void arrangeLayerArray(SMonitor*, const std::list<SLayerSurface*>&, bool, wlr_box*);
|
||||
void drawBorderForWindow(CWindow*, SMonitor*);
|
||||
void renderWorkspaceWithFullscreenWindow(SMonitor*, SWorkspace*, timespec*);
|
||||
void renderWindow(CWindow*, SMonitor*, timespec*, bool);
|
||||
};
|
||||
|
||||
inline std::unique_ptr<CHyprRenderer> g_pHyprRenderer;
|
||||
|
|
Loading…
Reference in a new issue