Added fullscreen

This commit is contained in:
vaxerski 2022-03-21 19:18:33 +01:00
parent 1b50377a5a
commit 295a0c4a69
12 changed files with 210 additions and 40 deletions

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@ -20,7 +20,8 @@ Nevertheless, REPORT any you find! Make an issue!
- Easily expandable and readable codebase
- Support for docks/whatever
- Monitor rules
- Tiling/floating windows
- Socket-based IPC
- Tiling/floating/fullscreen windows
- Moving/resizing windows
# Major to-dos

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@ -379,6 +379,15 @@ CWindow* CCompositor::getWindowFromSurface(wlr_surface* pSurface) {
return nullptr;
}
CWindow* CCompositor::getFullscreenWindowOnWorkspace(const int& ID) {
for (auto& w : m_lWindows) {
if (w.m_iWorkspaceID == ID && w.m_bIsFullscreen)
return &w;
}
return nullptr;
}
bool CCompositor::isWorkspaceVisible(const int& w) {
for (auto& m : m_lMonitors) {
if (m.activeWorkspace == w)
@ -426,13 +435,15 @@ CWindow* CCompositor::getFirstWindowOnWorkspace(const int& id) {
void CCompositor::fixXWaylandWindowsOnWorkspace(const int& id) {
const auto ISVISIBLE = isWorkspaceVisible(id);
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(id);
for (auto& w : m_lWindows) {
if (w.m_iWorkspaceID == id) {
// moveXWaylandWindow only moves XWayland windows
// so there is no need to check here
// if the window is XWayland or not.
if (ISVISIBLE)
if (ISVISIBLE && (!PWORKSPACE->hasFullscreenWindow || w.m_bIsFullscreen))
g_pXWaylandManager->moveXWaylandWindow(&w, w.m_vRealPosition);
else
g_pXWaylandManager->moveXWaylandWindow(&w, Vector2D(42069,42069));

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@ -86,6 +86,7 @@ public:
int getWindowsOnWorkspace(const int&);
CWindow* getFirstWindowOnWorkspace(const int&);
void fixXWaylandWindowsOnWorkspace(const int&);
CWindow* getFullscreenWindowOnWorkspace(const int&);
private:
void initAllSignals();

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@ -50,6 +50,13 @@ void Events::listener_unmapWindow(wl_listener* listener, void* data) {
if (g_pXWaylandManager->getWindowSurface(PWINDOW) == g_pCompositor->m_pLastFocus)
g_pCompositor->m_pLastFocus = nullptr;
// remove the fullscreen window status from workspace if we closed it
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
if (PWORKSPACE->hasFullscreenWindow && PWINDOW->m_bIsFullscreen)
PWORKSPACE->hasFullscreenWindow = false;
g_pLayoutManager->getCurrentLayout()->onWindowRemoved(PWINDOW);
g_pCompositor->removeWindowFromVectorSafe(PWINDOW);
@ -87,9 +94,7 @@ void Events::listener_setTitleWindow(wl_listener* listener, void* data) {
void Events::listener_fullscreenWindow(wl_listener* listener, void* data) {
CWindow* PWINDOW = wl_container_of(listener, PWINDOW, listen_fullscreenWindow);
PWINDOW->m_bIsFullscreen = !PWINDOW->m_bIsFullscreen;
// todo: do it
g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW);
Debug::log(LOG, "Window %x fullscreen to %i", PWINDOW, PWINDOW->m_bIsFullscreen);
}

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@ -228,6 +228,12 @@ void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) {
void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(monid);
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
// Ignore any recalc events if we have a fullscreen window.
if (PWORKSPACE->hasFullscreenWindow)
return;
const auto TOPNODE = getMasterNodeOnWorkspace(PMONITOR->activeWorkspace);
if (TOPNODE && PMONITOR) {
@ -238,6 +244,15 @@ void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
}
void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
if (pWindow->m_bIsFullscreen) {
Debug::log(LOG, "Rejecting a change float order because window is fullscreen.");
// restore its' floating mode
pWindow->m_bIsFloating = !pWindow->m_bIsFloating;
return;
}
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE) {
@ -248,8 +263,16 @@ void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
}
void CHyprDwindleLayout::onBeginDragWindow() {
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
m_vBeginDragSizeXY = Vector2D();
if (DRAGGINGWINDOW->m_bIsFullscreen) {
Debug::log(LOG, "Rejecting drag on a fullscreen window.");
return;
}
// Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
Debug::log(ERR, "Dragging attempted on an invalid window!");
@ -264,7 +287,8 @@ void CHyprDwindleLayout::onBeginDragWindow() {
void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW))
// Window invalid or drag begin size 0,0 meaning we rejected it.
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW) || m_vBeginDragSizeXY == Vector2D())
return;
const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
@ -317,4 +341,60 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
}
}
}
void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
if (!g_pCompositor->windowValidMapped(pWindow))
return;
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (PWORKSPACE->hasFullscreenWindow && !pWindow->m_bIsFullscreen) {
// if the window wants to be fullscreen but there already is one,
// ignore the request.
return;
}
// otherwise, accept it.
pWindow->m_bIsFullscreen = !pWindow->m_bIsFullscreen;
PWORKSPACE->hasFullscreenWindow = !PWORKSPACE->hasFullscreenWindow;
if (!pWindow->m_bIsFullscreen) {
// if it got its fullscreen disabled, set back its node if it had one
const auto PNODE = getNodeFromWindow(pWindow);
if (PNODE)
applyNodeDataToWindow(PNODE);
else {
// get back its' dimensions from position and size
pWindow->m_vEffectivePosition = pWindow->m_vPosition;
pWindow->m_vEffectiveSize = pWindow->m_vSize;
// TEMP: Remove when anims added
pWindow->m_vRealPosition = pWindow->m_vEffectivePosition;
pWindow->m_vRealSize = pWindow->m_vEffectiveSize;
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
}
} else {
// if it now got fullscreen, make it fullscreen
// save position and size if floating
if (pWindow->m_bIsFloating) {
pWindow->m_vPosition = pWindow->m_vRealPosition;
pWindow->m_vSize = pWindow->m_vRealSize;
}
// apply new pos and size being monitors' box
pWindow->m_vEffectivePosition = PMONITOR->vecPosition;
pWindow->m_vEffectiveSize = PMONITOR->vecSize;
// TEMP: Remove when anims added
pWindow->m_vRealPosition = pWindow->m_vEffectivePosition;
pWindow->m_vRealSize = pWindow->m_vEffectiveSize;
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
}
// we need to fix XWayland windows by sending them to NARNIA
// because otherwise they'd still be recieving mouse events
g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
}

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@ -36,6 +36,7 @@ public:
virtual void onBeginDragWindow();
virtual void onMouseMove(const Vector2D&);
virtual void onWindowCreatedFloating(CWindow*);
virtual void fullscreenRequestForWindow(CWindow*);
private:

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@ -6,14 +6,48 @@
interface IHyprLayout {
public:
/*
Called when a window is created (mapped)
*/
virtual void onWindowCreated(CWindow*) = 0;
/*
Called when a window is removed (unmapped)
*/
virtual void onWindowRemoved(CWindow*) = 0;
/*
Called when a the monitor requires a layout recalculation
this usually means reserved area changes
*/
virtual void recalculateMonitor(const int&) = 0;
// Floating windows
/*
Called when a window is requested to be floated
*/
virtual void changeWindowFloatingMode(CWindow*) = 0;
/*
Called when a window is clicked on, beginning a drag
this might be a resize, move, whatever the layout defines it
as.
*/
virtual void onBeginDragWindow() = 0;
/*
Called whenever the mouse moves, should the layout want to
do anything with it.
Useful for dragging.
*/
virtual void onMouseMove(const Vector2D&) = 0;
/*
Called when a window is created, but is requesting to be floated.
Warning: this also includes stuff like popups, incorrect handling
of which can result in a crash!
*/
virtual void onWindowCreatedFloating(CWindow*) = 0;
/*
Called when a window requests to toggle its' fullscreen state.
The layout sets all the fullscreen flags.
It can either accept or ignore.
*/
virtual void fullscreenRequestForWindow(CWindow*) = 0;
};

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@ -20,15 +20,30 @@ void CInputManager::onMouseWarp(wlr_event_pointer_motion_absolute* e) {
void CInputManager::mouseMoveUnified(uint32_t time) {
// first top layers
wlr_surface* foundSurface = nullptr;
Vector2D mouseCoords = getMouseCoordsInternal();
const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
Vector2D surfacePos;
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfacePos);
// first, we check if the workspace doesnt have a fullscreen window
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
if (PWORKSPACE->hasFullscreenWindow) {
const auto PFULLSCREENWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->ID);
// should never ever happen but who knows
if (PFULLSCREENWINDOW) {
foundSurface = g_pXWaylandManager->getWindowSurface(PFULLSCREENWINDOW);
if (foundSurface)
surfacePos = PFULLSCREENWINDOW->m_vRealPosition;
}
}
// then surfaces on top
if (!foundSurface)
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfacePos);
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfacePos);
if (!foundSurface)
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfacePos);
// then windows
if (!foundSurface && g_pCompositor->vectorToWindowIdeal(mouseCoords)) {
@ -79,6 +94,8 @@ void CInputManager::onMouseButton(wlr_event_pointer_button* e) {
dragButton = e->button;
g_pLayoutManager->getCurrentLayout()->onBeginDragWindow();
return;
}
break;
case WLR_BUTTON_RELEASED:
@ -87,8 +104,6 @@ void CInputManager::onMouseButton(wlr_event_pointer_button* e) {
break;
}
g_pCompositor->focusWindow(g_pCompositor->vectorToWindowIdeal(Vector2D(g_pCompositor->m_sWLRCursor->x, g_pCompositor->m_sWLRCursor->y)));
// notify app if we didnt handle it
wlr_seat_pointer_notify_button(g_pCompositor->m_sWLRSeat, e->time_msec, e->button, e->state);
}

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@ -44,6 +44,7 @@ bool CKeybindManager::handleKeybinds(const uint32_t& modmask, const xkb_keysym_t
else if (k.handler == "killactive") { killActive(k.arg); }
else if (k.handler == "togglefloating") { toggleActiveFloating(k.arg); }
else if (k.handler == "workspace") { changeworkspace(k.arg); }
else if (k.handler == "fullscreen") { fullscreenActive(k.arg); }
found = true;
}
@ -143,4 +144,13 @@ void CKeybindManager::changeworkspace(std::string args) {
// we need to move XWayland windows to narnia or otherwise they will still process our cursor and shit
// and that'd be annoying as hell
g_pCompositor->fixXWaylandWindowsOnWorkspace(OLDWORKSPACE);
}
void CKeybindManager::fullscreenActive(std::string args) {
const auto PWINDOW = g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus);
if (!g_pCompositor->windowValidMapped(PWINDOW))
return;
g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW);
}

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@ -27,6 +27,7 @@ private:
void spawn(std::string);
void toggleActiveFloating(std::string);
void changeworkspace(std::string);
void fullscreenActive(std::string);
};
inline std::unique_ptr<CKeybindManager> g_pKeybindManager;

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@ -55,6 +55,35 @@ bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
return false;
}
void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, SWorkspace* pWorkspace, timespec* time) {
for (auto& w : g_pCompositor->m_lWindows) {
if (w.m_iWorkspaceID != pWorkspace->ID || !w.m_bIsFullscreen)
continue;
// found it!
renderWindow(&w, pMonitor, time, false);
}
}
void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec* time, bool decorate) {
// border
if (decorate)
drawBorderForWindow(pWindow, pMonitor);
SRenderData renderdata = {pMonitor->output, time, pWindow->m_vRealPosition.x, pWindow->m_vRealPosition.y};
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
if (pWindow->m_bIsX11) {
if (pWindow->m_uSurface.xwayland->surface) {
wlr_surface_for_each_surface(pWindow->m_uSurface.xwayland->surface, renderSurface, &renderdata);
}
}
else {
wlr_xdg_surface_for_each_popup_surface(pWindow->m_uSurface.xdg, renderSurface, &renderdata);
}
}
void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(ID);
@ -71,30 +100,16 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata);
}
for (auto& w : g_pCompositor->m_lWindows) {
// if there is a fullscreen window, render it and then do not render anymore.
// fullscreen window will hide other windows and top layers
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
if (w.m_bIsX11)
continue;
if (!shouldRenderWindow(&w, PMONITOR))
continue;
// render the bad boy
// border
drawBorderForWindow(&w, PMONITOR);
SRenderData renderdata = {PMONITOR->output, time, w.m_vRealPosition.x, w.m_vRealPosition.y};
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(&w), renderSurface, &renderdata);
wlr_xdg_surface_for_each_popup_surface(w.m_uSurface.xdg, renderSurface, &renderdata);
if (PWORKSPACE->hasFullscreenWindow) {
renderWorkspaceWithFullscreenWindow(PMONITOR, PWORKSPACE, time);
return;
}
for (auto& w : g_pCompositor->m_lWindows) {
if (!w.m_bIsX11)
continue;
if (!g_pCompositor->windowValidMapped(&w))
continue;
@ -102,14 +117,7 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
continue;
// render the bad boy
// border
drawBorderForWindow(&w, PMONITOR);
SRenderData renderdata = {PMONITOR->output, time, w.m_vRealPosition.x, w.m_vRealPosition.y};
if (w.m_uSurface.xwayland->surface)
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(&w), renderSurface, &renderdata);
renderWindow(&w, PMONITOR, time, true);
}
// Render surfaces above windows for monitor

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@ -3,6 +3,7 @@
#include "../defines.hpp"
#include <list>
#include "../helpers/Monitor.hpp"
#include "../helpers/Workspace.hpp"
#include "../Window.hpp"
class CHyprRenderer {
@ -16,6 +17,8 @@ public:
private:
void arrangeLayerArray(SMonitor*, const std::list<SLayerSurface*>&, bool, wlr_box*);
void drawBorderForWindow(CWindow*, SMonitor*);
void renderWorkspaceWithFullscreenWindow(SMonitor*, SWorkspace*, timespec*);
void renderWindow(CWindow*, SMonitor*, timespec*, bool);
};
inline std::unique_ptr<CHyprRenderer> g_pHyprRenderer;