mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-22 18:09:50 +01:00
Transpose matrices on LEGACY_RENDERER
This commit is contained in:
parent
c132f5a91f
commit
2995867760
1 changed files with 25 additions and 0 deletions
|
@ -329,7 +329,12 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm
|
|||
|
||||
glUseProgram(m_RenderData.pCurrentMonData->m_shQUAD.program);
|
||||
|
||||
#ifndef GLES2
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_TRUE, glMatrix);
|
||||
#else
|
||||
wlr_matrix_transpose(glMatrix, glMatrix);
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix);
|
||||
#endif
|
||||
glUniform4f(m_RenderData.pCurrentMonData->m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
|
||||
|
||||
wlr_box transformedBox;
|
||||
|
@ -438,7 +443,12 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
|
|||
|
||||
glUseProgram(shader->program);
|
||||
|
||||
#ifndef GLES2
|
||||
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
|
||||
#else
|
||||
wlr_matrix_transpose(glMatrix, glMatrix);
|
||||
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
|
||||
#endif
|
||||
glUniform1i(shader->tex, 0);
|
||||
glUniform1f(shader->alpha, alpha / 255.f);
|
||||
glUniform1i(shader->discardOpaque, (int)discardOpaque);
|
||||
|
@ -562,7 +572,12 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
|
|||
glUseProgram(pShader->program);
|
||||
|
||||
// prep two shaders
|
||||
#ifndef GLES2
|
||||
glUniformMatrix3fv(pShader->proj, 1, GL_TRUE, glMatrix);
|
||||
#else
|
||||
wlr_matrix_transpose(glMatrix, glMatrix);
|
||||
glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
|
||||
#endif
|
||||
glUniform1f(pShader->radius, *PBLURSIZE * (a / 255.f)); // this makes the blursize change with a
|
||||
if (pShader == &m_RenderData.pCurrentMonData->m_shBLUR1)
|
||||
glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR1.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x / 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y / 2.f));
|
||||
|
@ -843,7 +858,12 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
|
|||
|
||||
glUseProgram(m_RenderData.pCurrentMonData->m_shBORDER1.program);
|
||||
|
||||
#ifndef GLES2
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_TRUE, glMatrix);
|
||||
#else
|
||||
wlr_matrix_transpose(glMatrix, glMatrix);
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix);
|
||||
#endif
|
||||
glUniform4f(m_RenderData.pCurrentMonData->m_shBORDER1.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
|
||||
|
||||
const auto TOPLEFT = Vector2D(round, round);
|
||||
|
@ -1103,7 +1123,12 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
|
|||
|
||||
glUseProgram(m_RenderData.pCurrentMonData->m_shSHADOW.program);
|
||||
|
||||
#ifndef GLES2
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_TRUE, glMatrix);
|
||||
#else
|
||||
wlr_matrix_transpose(glMatrix, glMatrix);
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix);
|
||||
#endif
|
||||
glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f * a);
|
||||
|
||||
const auto TOPLEFT = Vector2D(range + round, range + round);
|
||||
|
|
Loading…
Reference in a new issue