Added decoration:shadow_scale

This commit is contained in:
vaxerski 2022-11-07 21:23:19 +00:00
parent e3a3837164
commit 2a20cf5379
2 changed files with 31 additions and 8 deletions

View file

@ -84,6 +84,7 @@ void CConfigManager::setDefaultVars() {
configValues["decoration:shadow_render_power"].intValue = 3;
configValues["decoration:shadow_ignore_window"].intValue = 1;
configValues["decoration:shadow_offset"].vecValue = Vector2D();
configValues["decoration:shadow_scale"].floatValue = 1.f;
configValues["decoration:col.shadow"].intValue = 0xee1a1a1a;
configValues["decoration:col.shadow_inactive"].intValue = INT_MAX;
configValues["decoration:dim_inactive"].intValue = 0;

View file

@ -66,6 +66,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
static auto *const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
static auto *const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
static auto *const PSHADOWSCALE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_scale")->floatValue;
static auto *const PSHADOWOFFSET = &g_pConfigManager->getConfigValuePtr("decoration:shadow_offset")->vecValue;
if (*PSHADOWS != 1)
@ -73,17 +74,38 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
const auto ROUNDING = !m_pWindow->m_sSpecialRenderData.rounding ? 0 : (m_pWindow->m_sAdditionalConfigData.rounding == -1 ? *PROUNDING : m_pWindow->m_sAdditionalConfigData.rounding);
// update the extents
m_seExtents = {{*PSHADOWSIZE + 2 - PSHADOWOFFSET->x, *PSHADOWSIZE + 2 - PSHADOWOFFSET->y}, {*PSHADOWSIZE + 2 + PSHADOWOFFSET->x, *PSHADOWSIZE + 2 + PSHADOWOFFSET->y}};
// draw the shadow
wlr_box fullBox = {m_vLastWindowPos.x - m_seExtents.topLeft.x + 2, m_vLastWindowPos.y - m_seExtents.topLeft.y + 2, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x - 4, m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y - 4};
wlr_box fullBox = { m_vLastWindowPos.x - *PSHADOWSIZE, m_vLastWindowPos.y - *PSHADOWSIZE,
m_vLastWindowSize.x + 2.0 * *PSHADOWSIZE, m_vLastWindowSize.y + 2.0 * *PSHADOWSIZE };
fullBox.x -= pMonitor->vecPosition.x;
fullBox.y -= pMonitor->vecPosition.y;
fullBox.x += offset.x;
fullBox.y += offset.y;
// scale the box in relation to the center of the box
const Vector2D NEWSIZE = Vector2D { fullBox.width, fullBox.height } * *PSHADOWSCALE;
fullBox.width = NEWSIZE.x;
fullBox.height = NEWSIZE.y;
if (PSHADOWOFFSET->x < 0) {
fullBox.x += PSHADOWOFFSET->x;
} else if (PSHADOWOFFSET->x > 0) {
fullBox.x = m_vLastWindowPos.x + m_vLastWindowSize.x - fullBox.width + (*PSHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->x - pMonitor->vecPosition.x;
} else {
fullBox.x += ((m_vLastWindowSize.x + 2.0 * *PSHADOWSIZE) - NEWSIZE.x) / 2.0;
}
if (PSHADOWOFFSET->y < 0) {
fullBox.y += PSHADOWOFFSET->y;
} else if (PSHADOWOFFSET->y > 0) {
fullBox.y = m_vLastWindowPos.y + m_vLastWindowSize.y - fullBox.height + (*PSHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->y - pMonitor->vecPosition.y;
} else {
fullBox.y += ((m_vLastWindowSize.y + 2.0 * *PSHADOWSIZE) - NEWSIZE.y) / 2.0;
}
m_seExtents = { { m_vLastWindowPos.x - fullBox.x + pMonitor->vecPosition.x + 2,
m_vLastWindowPos.y - fullBox.y + pMonitor->vecPosition.y + 2},
{ fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_pWindow->m_vRealPosition.vec().x - m_pWindow->m_vRealSize.vec().x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_pWindow->m_vRealPosition.vec().y - m_pWindow->m_vRealSize.vec().y + 2} };
if (fullBox.width < 1 || fullBox.height < 1)
return; // don't draw invisible shadows