diff --git a/src/render/pass/Pass.cpp b/src/render/pass/Pass.cpp index b6256c44d..69a12293b 100644 --- a/src/render/pass/Pass.cpp +++ b/src/render/pass/Pass.cpp @@ -73,10 +73,13 @@ void CRenderPass::simplify() { liveBlurRegion.add(*BB); } + // expand the region: this area needs to be proper to blur it right. + liveBlurRegion.expand(oneBlurRadius() * 2.F); + if (auto infringement = opaque.copy().intersect(liveBlurRegion); !infringement.empty()) { // eh, this is not the correct solution, but it will do... // TODO: is this *easily* fixable? - opaque.subtract(infringement.expand(oneBlurRadius())); + opaque.subtract(infringement); } } newDamage.subtract(opaque); @@ -117,7 +120,7 @@ CRegion CRenderPass::render(const CRegion& damage_) { return damage; } - if (WILLBLUR) { + if (WILLBLUR && !*PDEBUGPASS) { // combine blur regions into one that will be expanded CRegion blurRegion; for (auto& el : m_vPassElements) {