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@ -75,7 +75,7 @@ static void renderSurface(struct wlr_surface* surface, int x, int y, void* data)
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// however, if surface buffer w / h < box, we need to adjust them
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auto* const PSURFACE = CWLSurface::surfaceFromWlr(surface);
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const auto PWINDOW = PSURFACE->getWindow();
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const auto PWINDOW = PSURFACE ? PSURFACE->getWindow() : nullptr;
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if (PSURFACE && !PSURFACE->m_bFillIgnoreSmall && PSURFACE->small() /* guarantees PWINDOW */) {
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const auto CORRECT = PSURFACE->correctSmallVec();
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