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eventloop: don't call lost timers
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parent
375e77e398
commit
2bcc8d303f
2 changed files with 5 additions and 1 deletions
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@ -31,7 +31,7 @@ void CEventLoopManager::enterLoop(wl_display* display, wl_event_loop* wlEventLoo
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void CEventLoopManager::onTimerFire() {
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for (auto& t : m_sTimers.timers) {
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if (t->passed() && !t->cancelled())
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if (t.strongRef() > 1 /* if it's 1, it was lost. Don't call it. */ && t->passed() && !t->cancelled())
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t->call(t);
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}
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@ -62,6 +62,8 @@ static void timespecAddNs(timespec* pTimespec, int64_t delta) {
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}
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void CEventLoopManager::nudgeTimers() {
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// remove timers that have gone missing
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std::erase_if(m_sTimers.timers, [](const auto& t) { return t.strongRef() <= 1; });
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long nextTimerUs = 10 * 1000 * 1000; // 10s
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@ -12,6 +12,8 @@ class CEventLoopManager {
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CEventLoopManager();
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void enterLoop(wl_display* display, wl_event_loop* wlEventLoop);
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// Note: will remove the timer if the ptr is lost.
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void addTimer(SP<CEventLoopTimer> timer);
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void removeTimer(SP<CEventLoopTimer> timer);
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