renderer: take workspace offset into account for occlusion

This commit is contained in:
vaxerski 2023-07-19 21:08:49 +02:00
parent 88c2a02773
commit 2c2314faa0

View file

@ -1978,7 +1978,7 @@ void CHyprRenderer::setOccludedForBackLayers(CRegion& region, CWorkspace* pWorks
continue; continue;
const auto ROUNDING = w->rounding() * PMONITOR->scale; const auto ROUNDING = w->rounding() * PMONITOR->scale;
const Vector2D POS = w->m_vRealPosition.vec() + Vector2D{ROUNDING, ROUNDING}; const Vector2D POS = w->m_vRealPosition.vec() + Vector2D{ROUNDING, ROUNDING} + pWorkspace->m_vRenderOffset.vec();
const Vector2D SIZE = w->m_vRealSize.vec() - Vector2D{ROUNDING * 2, ROUNDING * 2}; const Vector2D SIZE = w->m_vRealSize.vec() - Vector2D{ROUNDING * 2, ROUNDING * 2};
rg.add(POS.x, POS.y, SIZE.x, SIZE.y); rg.add(POS.x, POS.y, SIZE.x, SIZE.y);