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https://github.com/hyprwm/Hyprland
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windowrules: add border size rule
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parent
ddb8c89776
commit
2c7b2ad6ca
6 changed files with 17 additions and 5 deletions
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@ -477,6 +477,10 @@ void CWindow::applyDynamicRule(const SWindowRule& r) {
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try {
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m_sAdditionalConfigData.rounding = std::stoi(r.szRule.substr(r.szRule.find_first_of(' ') + 1));
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} catch (std::exception& e) { Debug::log(ERR, "Rounding rule \"%s\" failed with: %s", r.szRule.c_str(), e.what()); }
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} else if (r.szRule.find("bordersize") == 0) {
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try {
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m_sAdditionalConfigData.borderSize = std::stoi(r.szRule.substr(r.szRule.find_first_of(' ') + 1));
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} catch (std::exception& e) { Debug::log(ERR, "Bordersize rule \"%s\" failed with: %s", r.szRule.c_str(), e.what()); }
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} else if (r.szRule.find("opacity") == 0) {
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try {
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CVarList vars(r.szRule, 0, ' ');
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@ -536,6 +540,7 @@ void CWindow::updateDynamicRules() {
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m_sAdditionalConfigData.rounding = -1;
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m_sAdditionalConfigData.dimAround = false;
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m_sAdditionalConfigData.forceRGBX = false;
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m_sAdditionalConfigData.borderSize = -1;
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const auto WINDOWRULES = g_pConfigManager->getMatchingRules(this);
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for (auto& r : WINDOWRULES) {
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@ -122,6 +122,7 @@ struct SWindowAdditionalConfigData {
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CWindowOverridableVar<bool> noMaxSize = false;
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CWindowOverridableVar<bool> dimAround = false;
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CWindowOverridableVar<bool> forceRGBX = false;
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CWindowOverridableVar<int> borderSize = -1; // -1 means unset, takes precedence over the renderdata one
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};
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struct SWindowRule {
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@ -880,7 +880,7 @@ bool windowRuleValid(const std::string& RULE) {
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RULE != "noshadow" && RULE != "nodim" && RULE != "noborder" && RULE != "center" && RULE != "opaque" && RULE != "forceinput" && RULE != "fullscreen" &&
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RULE != "nofullscreenrequest" && RULE != "fakefullscreen" && RULE != "nomaxsize" && RULE != "pin" && RULE != "noanim" && RULE != "dimaround" &&
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RULE != "windowdance" && RULE != "maximize" && RULE.find("animation") != 0 && RULE.find("rounding") != 0 && RULE.find("workspace") != 0 &&
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RULE.find("bordercolor") != 0 && RULE != "forcergbx" && RULE != "noinitialfocus" && RULE != "stayfocused");
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RULE.find("bordercolor") != 0 && RULE != "forcergbx" && RULE != "noinitialfocus" && RULE != "stayfocused" && RULE.find("bordersize") != 0);
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}
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bool layerRuleValid(const std::string& RULE) {
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@ -127,6 +127,8 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode, bool for
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auto gapsOut = WORKSPACERULE.gapsOut.value_or(*PGAPSOUT);
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auto borderSize =
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PWINDOW->m_sSpecialRenderData.borderSize.toUnderlying() != -1 ? PWINDOW->m_sSpecialRenderData.borderSize.toUnderlying() : WORKSPACERULE.borderSize.value_or(*PBORDERSIZE);
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if (PWINDOW->m_sAdditionalConfigData.borderSize.toUnderlying() != -1)
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borderSize = PWINDOW->m_sAdditionalConfigData.borderSize.toUnderlying();
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if (!g_pCompositor->windowExists(PWINDOW) || !PWINDOW->m_bIsMapped) {
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Debug::log(ERR, "Node %lx holding invalid window %lx!!", pNode, PWINDOW);
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@ -515,6 +515,8 @@ void CHyprMasterLayout::applyNodeDataToWindow(SMasterNodeData* pNode) {
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auto gapsOut = WORKSPACERULE.gapsOut.value_or(*PGAPSOUT);
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auto borderSize =
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PWINDOW->m_sSpecialRenderData.borderSize.toUnderlying() != -1 ? PWINDOW->m_sSpecialRenderData.borderSize.toUnderlying() : WORKSPACERULE.borderSize.value_or(*PBORDERSIZE);
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if (PWINDOW->m_sAdditionalConfigData.borderSize.toUnderlying() != -1)
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borderSize = PWINDOW->m_sAdditionalConfigData.borderSize.toUnderlying();
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if (!g_pCompositor->windowValidMapped(PWINDOW)) {
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Debug::log(ERR, "Node %lx holding invalid window %lx!!", pNode, PWINDOW);
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@ -357,13 +357,15 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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scaleBox(&windowBox, pMonitor->scale);
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const int BORDERSIZE = pWindow->m_sSpecialRenderData.borderSize.toUnderlying() == -1 ? *PBORDERSIZE : pWindow->m_sSpecialRenderData.borderSize.toUnderlying();
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int borderSize = pWindow->m_sSpecialRenderData.borderSize.toUnderlying() == -1 ? *PBORDERSIZE : pWindow->m_sSpecialRenderData.borderSize.toUnderlying();
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if (pWindow->m_sAdditionalConfigData.borderSize.toUnderlying() != -1)
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borderSize = pWindow->m_sAdditionalConfigData.borderSize.toUnderlying();
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g_pHyprOpenGL->renderBorder(&windowBox, grad, rounding, BORDERSIZE, a1);
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g_pHyprOpenGL->renderBorder(&windowBox, grad, rounding, borderSize, a1);
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if (ANIMATED) {
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float a2 = renderdata.fadeAlpha * renderdata.alpha * (1.f - g_pHyprOpenGL->m_pCurrentWindow->m_fBorderFadeAnimationProgress.fl());
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g_pHyprOpenGL->renderBorder(&windowBox, g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColorPrevious, rounding, BORDERSIZE, a2);
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g_pHyprOpenGL->renderBorder(&windowBox, g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColorPrevious, rounding, borderSize, a2);
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}
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}
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}
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