renderer: use correct wlr sample func

This commit is contained in:
vaxerski 2023-07-18 12:25:48 +02:00
parent 8c9e2e1ff1
commit 2e323a5671

View file

@ -57,7 +57,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) { if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) {
wlr_surface_send_frame_done(surface, RDATA->when); wlr_surface_send_frame_done(surface, RDATA->when);
wlr_presentation_surface_scanned_out_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->pMonitor->output); wlr_presentation_surface_textured_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->pMonitor->output);
} }
// reset the UV, we might've set it above // reset the UV, we might've set it above