fix lockup on reloading config

This commit is contained in:
vaxerski 2022-03-20 19:58:12 +01:00
parent db56e01c63
commit 2e9bd86c8b
2 changed files with 13 additions and 5 deletions

View file

@ -24,6 +24,7 @@ CConfigManager::CConfigManager() {
}
void CConfigManager::init() {
loadConfigLoadVars();
const char* const ENVHOME = getenv("HOME");
@ -289,7 +290,8 @@ void CConfigManager::tick() {
struct stat fileStat;
int err = stat(CONFIGPATH.c_str(), &fileStat);
if (err != 0) {
Debug::log(WARN, "Error at ticking config, error %i", errno);
Debug::log(WARN, "Error at ticking config at %s, error %i: %s", CONFIGPATH.c_str(), err, strerror(err));
return;
}
// check if we need to reload cfg

View file

@ -14,15 +14,21 @@ CThreadManager::~CThreadManager() {
//
}
int slowUpdate = 0;
void CThreadManager::handle() {
g_pConfigManager->init();
while (3.1415f) {
slowUpdate++;
if (slowUpdate >= g_pConfigManager->getInt("general:max_fps")){
g_pConfigManager->tick();
slowUpdate = 0;
}
HyprCtl::tickHyprCtl();
std::this_thread::sleep_for(std::chrono::microseconds(1000000 / g_pConfigManager->getInt("max_fps")));
std::this_thread::sleep_for(std::chrono::microseconds(1000000 / g_pConfigManager->getInt("general:max_fps")));
}
}