mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-26 03:25:58 +01:00
Check earlier if pixman regions are empty.
This commit is contained in:
parent
1964bcb13f
commit
2f3528c076
1 changed files with 54 additions and 51 deletions
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@ -310,6 +310,7 @@ void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h
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}
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}
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void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col, int round) {
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void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col, int round) {
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if(pixman_region32_not_empty(m_RenderData.pDamage))
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renderRectWithDamage(box, col, m_RenderData.pDamage, round);
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renderRectWithDamage(box, col, m_RenderData.pDamage, round);
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}
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}
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@ -366,14 +367,12 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm
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pixman_region32_fini(&damageClip);
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pixman_region32_fini(&damageClip);
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} else {
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} else {
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if (pixman_region32_not_empty(damage)) {
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PIXMAN_DAMAGE_FOREACH(damage) {
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PIXMAN_DAMAGE_FOREACH(damage) {
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const auto RECT = RECTSARR[i];
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const auto RECT = RECTSARR[i];
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scissor(&RECT);
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scissor(&RECT);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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}
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}
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}
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}
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.posAttrib);
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.posAttrib);
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.texAttrib);
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.texAttrib);
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@ -399,6 +398,9 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
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RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
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RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
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RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
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if (!pixman_region32_not_empty(m_RenderData.pDamage))
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return;
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static auto *const PDIMINACTIVE = &g_pConfigManager->getConfigValuePtr("decoration:dim_inactive")->intValue;
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static auto *const PDIMINACTIVE = &g_pConfigManager->getConfigValuePtr("decoration:dim_inactive")->intValue;
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// get transform
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// get transform
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@ -498,14 +500,12 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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pixman_region32_fini(&damageClip);
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pixman_region32_fini(&damageClip);
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} else {
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} else {
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if (pixman_region32_not_empty(damage)) {
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PIXMAN_DAMAGE_FOREACH(damage) {
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PIXMAN_DAMAGE_FOREACH(damage) {
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const auto RECT = RECTSARR[i];
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const auto RECT = RECTSARR[i];
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scissor(&RECT);
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scissor(&RECT);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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}
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}
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}
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}
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glDisableVertexAttribArray(shader->posAttrib);
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glDisableVertexAttribArray(shader->posAttrib);
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glDisableVertexAttribArray(shader->texAttrib);
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glDisableVertexAttribArray(shader->texAttrib);
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@ -709,16 +709,19 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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static auto *const PNOBLUROVERSIZED = &g_pConfigManager->getConfigValuePtr("decoration:no_blur_on_oversized")->intValue;
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static auto *const PNOBLUROVERSIZED = &g_pConfigManager->getConfigValuePtr("decoration:no_blur_on_oversized")->intValue;
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static auto *const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
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static auto *const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
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if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) || (m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBlur)) {
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renderTexture(tex, pBox, a, round, false, true);
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return;
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}
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// make a damage region for this window
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// make a damage region for this window
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pixman_region32_t damage;
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_init(&damage);
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pixman_region32_intersect_rect(&damage, m_RenderData.pDamage, pBox->x, pBox->y, pBox->width, pBox->height); // clip it to the box
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pixman_region32_intersect_rect(&damage, m_RenderData.pDamage, pBox->x, pBox->y, pBox->width, pBox->height); // clip it to the box
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if(!pixman_region32_not_empty(&damage))
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return;
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if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) || (m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBlur)) {
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renderTexture(tex, pBox, a, round, false, true);
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return;
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}
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// amazing hack: the surface has an opaque region!
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// amazing hack: the surface has an opaque region!
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pixman_region32_t inverseOpaque;
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pixman_region32_t inverseOpaque;
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pixman_region32_init(&inverseOpaque);
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pixman_region32_init(&inverseOpaque);
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@ -769,7 +772,6 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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// stencil done. Render everything.
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// stencil done. Render everything.
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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if (pixman_region32_not_empty(&damage)) {
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// render our great blurred FB
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// render our great blurred FB
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static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
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static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
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m_bEndFrame = true; // fix transformed
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m_bEndFrame = true; // fix transformed
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@ -783,7 +785,6 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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// draw window
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// draw window
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_STENCIL_TEST);
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renderTextureInternalWithDamage(tex, pBox, a, &damage, round, false, false, true, true);
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renderTextureInternalWithDamage(tex, pBox, a, &damage, round, false, false, true, true);
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}
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glStencilMask(-1);
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glStencilMask(-1);
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glStencilFunc(GL_ALWAYS, 1, 0xFF);
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glStencilFunc(GL_ALWAYS, 1, 0xFF);
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@ -802,6 +803,9 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
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RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
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RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
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RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
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RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
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if (!pixman_region32_not_empty(m_RenderData.pDamage))
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return;
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static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
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static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
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static auto *const PMULTISAMPLE = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
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static auto *const PMULTISAMPLE = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
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@ -881,14 +885,12 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
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pixman_region32_fini(&damageClip);
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pixman_region32_fini(&damageClip);
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} else {
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} else {
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if (pixman_region32_not_empty(m_RenderData.pDamage)) {
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PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
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PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
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const auto RECT = RECTSARR[i];
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const auto RECT = RECTSARR[i];
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scissor(&RECT);
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scissor(&RECT);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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}
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}
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}
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}
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib);
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib);
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBORDER1.texAttrib);
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBORDER1.texAttrib);
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@ -1083,6 +1085,9 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
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RASSERT((box->width > 0 && box->height > 0), "Tried to render shadow with width/height < 0!");
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RASSERT((box->width > 0 && box->height > 0), "Tried to render shadow with width/height < 0!");
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RASSERT(m_pCurrentWindow, "Tried to render shadow without a window!");
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RASSERT(m_pCurrentWindow, "Tried to render shadow without a window!");
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if (!pixman_region32_not_empty(m_RenderData.pDamage))
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return;
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static auto *const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue;
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static auto *const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue;
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const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
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const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
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@ -1139,14 +1144,12 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
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pixman_region32_fini(&damageClip);
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pixman_region32_fini(&damageClip);
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} else {
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} else {
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if (pixman_region32_not_empty(m_RenderData.pDamage)) {
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PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
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PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
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const auto RECT = RECTSARR[i];
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const auto RECT = RECTSARR[i];
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scissor(&RECT);
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scissor(&RECT);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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}
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}
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}
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}
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib);
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib);
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib);
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib);
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