mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-23 05:09:49 +01:00
return const refs + vec constantize
This commit is contained in:
parent
77002eeea0
commit
306d163613
2 changed files with 12 additions and 12 deletions
|
@ -22,37 +22,37 @@ public:
|
|||
~CAnimatedVariable();
|
||||
|
||||
// gets the current vector value (real time)
|
||||
Vector2D vec() {
|
||||
const Vector2D& vec() const {
|
||||
ASSERT(m_eVarType == AVARTYPE_VECTOR);
|
||||
return m_vValue;
|
||||
}
|
||||
|
||||
// gets the current float value (real time)
|
||||
float fl() {
|
||||
const float& fl() const {
|
||||
ASSERT(m_eVarType == AVARTYPE_FLOAT);
|
||||
return m_fValue;
|
||||
}
|
||||
|
||||
// gets the current color value (real time)
|
||||
CColor col() {
|
||||
const CColor& col() const {
|
||||
ASSERT(m_eVarType == AVARTYPE_COLOR);
|
||||
return m_cValue;
|
||||
}
|
||||
|
||||
// gets the goal vector value
|
||||
Vector2D goalv() {
|
||||
const Vector2D& goalv() const {
|
||||
ASSERT(m_eVarType == AVARTYPE_VECTOR);
|
||||
return m_vGoal;
|
||||
}
|
||||
|
||||
// gets the goal float value
|
||||
float goalf() {
|
||||
const float& goalf() const {
|
||||
ASSERT(m_eVarType == AVARTYPE_FLOAT);
|
||||
return m_fGoal;
|
||||
}
|
||||
|
||||
// gets the goal color value
|
||||
CColor goalc() {
|
||||
const CColor& goalc() const {
|
||||
ASSERT(m_eVarType == AVARTYPE_COLOR);
|
||||
return m_cGoal;
|
||||
}
|
||||
|
|
|
@ -14,24 +14,24 @@ class Vector2D {
|
|||
// returns the scale
|
||||
double normalize();
|
||||
|
||||
Vector2D operator+(const Vector2D a) {
|
||||
Vector2D operator+(const Vector2D a) const {
|
||||
return Vector2D(this->x + a.x, this->y + a.y);
|
||||
}
|
||||
Vector2D operator-(const Vector2D a) {
|
||||
Vector2D operator-(const Vector2D a) const {
|
||||
return Vector2D(this->x - a.x, this->y - a.y);
|
||||
}
|
||||
Vector2D operator*(const float a) {
|
||||
Vector2D operator*(const float a) const {
|
||||
return Vector2D(this->x * a, this->y * a);
|
||||
}
|
||||
Vector2D operator/(const float a) {
|
||||
Vector2D operator/(const float a) const {
|
||||
return Vector2D(this->x / a, this->y / a);
|
||||
}
|
||||
|
||||
bool operator==(const Vector2D& a) {
|
||||
bool operator==(const Vector2D& a) const {
|
||||
return a.x == x && a.y == y;
|
||||
}
|
||||
|
||||
bool operator!=(const Vector2D& a) {
|
||||
bool operator!=(const Vector2D& a) const {
|
||||
return a.x != x || a.y != y;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue