renderer: don't translate surface box on interactive resizes with non-updated sizes

closes #5135
This commit is contained in:
Vaxry 2024-03-16 17:12:24 +00:00
parent e566be7847
commit 3162739e1b

View file

@ -97,7 +97,8 @@ static void renderSurface(struct wlr_surface* surface, int x, int y, void* data)
Vector2D{windowBox.w * (PWINDOW->m_vReportedSize.x / PWINDOW->m_vRealSize.value().x), windowBox.h * (PWINDOW->m_vReportedSize.y / PWINDOW->m_vRealSize.value().y)};
Vector2D correct = Vector2D{windowBox.w, windowBox.h} - size;
windowBox.translate(correct / 2.0);
if (!INTERACTIVERESIZEINPROGRESS)
windowBox.translate(correct / 2.0);
windowBox.w = size.x;
windowBox.h = size.y;