input: fix active keyboard for seat after destroying one (#5725)

* fix: manage active keyboard for seat after destroying one

* chore: clang-format
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drendog 2024-04-24 00:30:35 +02:00 committed by GitHub
parent d119513749
commit 31d055f6d4
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@ -1152,17 +1152,16 @@ void CInputManager::destroyKeyboard(SKeyboard* pKeyboard) {
xkb_state_unref(pKeyboard->xkbTranslationState); xkb_state_unref(pKeyboard->xkbTranslationState);
if (pKeyboard->active) { m_lKeyboards.remove(*pKeyboard);
m_lKeyboards.remove(*pKeyboard);
if (m_lKeyboards.size() > 0) { if (m_lKeyboards.size() > 0) {
m_pActiveKeyboard = &m_lKeyboards.back(); m_pActiveKeyboard = &m_lKeyboards.back();
m_pActiveKeyboard->active = true; m_pActiveKeyboard->active = true;
} else { wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, wlr_keyboard_from_input_device(m_pActiveKeyboard->keyboard));
m_pActiveKeyboard = nullptr; } else {
} m_pActiveKeyboard = nullptr;
} else wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, nullptr);
m_lKeyboards.remove(*pKeyboard); }
} }
void CInputManager::destroyMouse(wlr_input_device* mouse) { void CInputManager::destroyMouse(wlr_input_device* mouse) {