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input: fix active keyboard for seat after destroying one (#5725)
* fix: manage active keyboard for seat after destroying one * chore: clang-format
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1 changed files with 9 additions and 10 deletions
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@ -1152,17 +1152,16 @@ void CInputManager::destroyKeyboard(SKeyboard* pKeyboard) {
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xkb_state_unref(pKeyboard->xkbTranslationState);
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if (pKeyboard->active) {
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m_lKeyboards.remove(*pKeyboard);
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if (m_lKeyboards.size() > 0) {
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m_pActiveKeyboard = &m_lKeyboards.back();
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m_pActiveKeyboard->active = true;
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wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, wlr_keyboard_from_input_device(m_pActiveKeyboard->keyboard));
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} else {
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m_pActiveKeyboard = nullptr;
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wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, nullptr);
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}
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} else
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m_lKeyboards.remove(*pKeyboard);
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}
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void CInputManager::destroyMouse(wlr_input_device* mouse) {
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