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xdg-shell: fix xdg-positioner y-flip (#7094)
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@ -567,7 +567,7 @@ CBox CXDGPositionerRules::getPosition(CBox constraint, const Vector2D& parentCoo
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if (flip) {
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state.gravity ^= CEdges::TOP | CEdges::BOTTOM;
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anchorY = state.anchor.top() ? anchorRect.extent().y : state.anchor.bottom() ? anchorRect.y : anchorY;
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effectiveX = calcEffectiveX();
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effectiveY = calcEffectiveY();
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}
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}
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