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https://github.com/hyprwm/Hyprland
synced 2024-11-22 20:25:59 +01:00
animatedvariable: don't reset timers on duplicate setters
Fixes the annoying jump when a recalc happens while a window is being animated
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parent
8fefb180b1
commit
35df4693ea
1 changed files with 25 additions and 5 deletions
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@ -7,14 +7,16 @@
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#include "Color.hpp"
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#include "../macros.hpp"
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enum ANIMATEDVARTYPE {
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enum ANIMATEDVARTYPE
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{
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AVARTYPE_INVALID = -1,
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AVARTYPE_FLOAT,
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AVARTYPE_VECTOR,
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AVARTYPE_COLOR
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};
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enum AVARDAMAGEPOLICY {
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enum AVARDAMAGEPOLICY
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{
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AVARDAMAGE_NONE = -1,
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AVARDAMAGE_ENTIRE = 0,
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AVARDAMAGE_BORDER,
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@ -34,10 +36,10 @@ class CAnimatedVariable {
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void create(ANIMATEDVARTYPE, SAnimationPropertyConfig*, void* pWindow, AVARDAMAGEPOLICY);
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void create(ANIMATEDVARTYPE, std::any val, SAnimationPropertyConfig*, void* pWindow, AVARDAMAGEPOLICY);
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CAnimatedVariable(const CAnimatedVariable&) = delete;
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CAnimatedVariable(CAnimatedVariable&&) = delete;
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CAnimatedVariable(const CAnimatedVariable&) = delete;
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CAnimatedVariable(CAnimatedVariable&&) = delete;
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CAnimatedVariable& operator=(const CAnimatedVariable&) = delete;
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CAnimatedVariable& operator=(CAnimatedVariable&&) = delete;
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CAnimatedVariable& operator=(CAnimatedVariable&&) = delete;
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~CAnimatedVariable();
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@ -75,6 +77,9 @@ class CAnimatedVariable {
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}
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CAnimatedVariable& operator=(const Vector2D& v) {
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if (v == m_vGoal)
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return *this;
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m_vGoal = v;
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animationBegin = std::chrono::system_clock::now();
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m_vBegun = m_vValue;
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@ -85,6 +90,9 @@ class CAnimatedVariable {
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}
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CAnimatedVariable& operator=(const float& v) {
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if (v == m_fGoal)
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return *this;
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m_fGoal = v;
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animationBegin = std::chrono::system_clock::now();
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m_fBegun = m_fValue;
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@ -95,6 +103,9 @@ class CAnimatedVariable {
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}
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CAnimatedVariable& operator=(const CColor& v) {
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if (v == m_cGoal)
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return *this;
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m_cGoal = v;
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animationBegin = std::chrono::system_clock::now();
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m_cBegun = m_cValue;
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@ -106,6 +117,9 @@ class CAnimatedVariable {
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// Sets the actual stored value, without affecting the goal, but resets the timer
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void setValue(const Vector2D& v) {
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if (v == m_vValue)
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return;
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m_vValue = v;
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animationBegin = std::chrono::system_clock::now();
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m_vBegun = m_vValue;
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@ -115,6 +129,9 @@ class CAnimatedVariable {
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// Sets the actual stored value, without affecting the goal, but resets the timer
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void setValue(const float& v) {
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if (v == m_fValue)
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return;
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m_fValue = v;
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animationBegin = std::chrono::system_clock::now();
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m_vBegun = m_vValue;
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@ -124,6 +141,9 @@ class CAnimatedVariable {
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// Sets the actual stored value, without affecting the goal, but resets the timer
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void setValue(const CColor& v) {
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if (v == m_cValue)
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return;
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m_cValue = v;
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animationBegin = std::chrono::system_clock::now();
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m_vBegun = m_vValue;
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