internal: don't remove x11 children on parent remove

This commit is contained in:
vaxerski 2023-04-06 20:59:44 +01:00
parent bc4a51dbbb
commit 366ebc123b

View file

@ -525,22 +525,9 @@ CMonitor* CCompositor::getMonitorFromVector(const Vector2D& point) {
} }
void CCompositor::removeWindowFromVectorSafe(CWindow* pWindow) { void CCompositor::removeWindowFromVectorSafe(CWindow* pWindow) {
if (windowExists(pWindow) && !pWindow->m_bFadingOut) { if (windowExists(pWindow) && !pWindow->m_bFadingOut)
// if X11, also check its children
// and delete any needed
if (pWindow->m_bIsX11) {
for (auto& w : m_vWindows) {
if (!w->m_bIsX11)
continue;
if (w->m_pX11Parent == pWindow)
std::erase_if(m_vWindows, [&](std::unique_ptr<CWindow>& el) { return el.get() == w.get(); });
}
}
std::erase_if(m_vWindows, [&](std::unique_ptr<CWindow>& el) { return el.get() == pWindow; }); std::erase_if(m_vWindows, [&](std::unique_ptr<CWindow>& el) { return el.get() == pWindow; });
} }
}
bool CCompositor::windowExists(CWindow* pWindow) { bool CCompositor::windowExists(CWindow* pWindow) {
for (auto& w : m_vWindows) { for (auto& w : m_vWindows) {
@ -557,13 +544,15 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
if (PMONITOR->specialWorkspaceID) { if (PMONITOR->specialWorkspaceID) {
for (auto& w : m_vWindows | std::views::reverse) { for (auto& w : m_vWindows | std::views::reverse) {
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->isHidden() && !w->m_bNoFocus) if (w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->isHidden() &&
!w->m_bNoFocus)
return w.get(); return w.get();
} }
for (auto& w : m_vWindows) { for (auto& w : m_vWindows) {
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && !w->m_bIsFloating && !w->isHidden() && !w->m_bNoFocus) if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && !w->m_bIsFloating && !w->isHidden() &&
!w->m_bNoFocus)
return w.get(); return w.get();
} }
} }
@ -578,7 +567,8 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
// first loop over floating cuz they're above, m_vWindows should be sorted bottom->top, for tiled it doesn't matter. // first loop over floating cuz they're above, m_vWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto& w : m_vWindows | std::views::reverse) { for (auto& w : m_vWindows | std::views::reverse) {
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned && !w->m_bNoFocus) if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned &&
!w->m_bNoFocus)
return w.get(); return w.get();
} }
@ -723,7 +713,8 @@ CWindow* CCompositor::windowFromCursor() {
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter. // first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto& w : m_vWindows | std::views::reverse) { for (auto& w : m_vWindows | std::views::reverse) {
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bPinned && !w->m_bNoFocus) if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bPinned &&
!w->m_bNoFocus)
return w.get(); return w.get();
} }