mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-02 09:25:59 +01:00
progress
This commit is contained in:
parent
d15cda7e41
commit
374491ee63
13 changed files with 306 additions and 26 deletions
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@ -17,14 +17,14 @@ CCompositor::CCompositor() {
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return;
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}
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const auto DRMFD = wlr_backend_get_drm_fd(m_sWLRBackend);
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if (DRMFD < 0) {
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m_iDRMFD = wlr_backend_get_drm_fd(m_sWLRBackend);
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if (m_iDRMFD < 0) {
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Debug::log(CRIT, "Couldn't query the DRM FD!");
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RIP("DRMFD NULL!");
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return;
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}
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m_sWLRRenderer = wlr_gles2_renderer_create_with_drm_fd(DRMFD);
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m_sWLRRenderer = wlr_gles2_renderer_create_with_drm_fd(m_iDRMFD);
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if (!m_sWLRRenderer) {
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Debug::log(CRIT, "m_sWLRRenderer was NULL!");
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@ -133,6 +133,9 @@ void CCompositor::startCompositor() {
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Debug::log(LOG, "Creating the InputManager!");
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g_pInputManager = std::make_unique<CInputManager>();
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Debug::log(LOG, "Creating the CHyprOpenGLImpl!");
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g_pHyprOpenGL = std::make_unique<CHyprOpenGLImpl>();
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Debug::log(LOG, "Creating the HyprRenderer!");
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g_pHyprRenderer = std::make_unique<CHyprRenderer>();
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@ -18,6 +18,7 @@
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#include "helpers/Workspace.hpp"
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#include "Window.hpp"
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#include "render/Renderer.hpp"
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#include "render/OpenGL.hpp"
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class CCompositor {
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public:
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@ -46,6 +47,7 @@ public:
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wlr_input_inhibit_manager* m_sWLRInhibitMgr;
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wlr_keyboard_shortcuts_inhibit_manager_v1* m_sWLRKbShInhibitMgr;
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wlr_egl* m_sWLREGL;
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int m_iDRMFD;
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// ------------------------------------------------- //
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@ -12,19 +12,6 @@
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#include <string>
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std::string getFormat(const char* fmt, ...) {
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char buf[2048] = "";
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va_list args;
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va_start(args, fmt);
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vsprintf(buf, fmt , args);
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va_end(args);
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return std::string(buf);
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}
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std::string monitorsRequest() {
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std::string result = "";
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for (auto& m : g_pCompositor->m_lMonitors) {
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@ -2,6 +2,7 @@
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#include "../Compositor.hpp"
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#include <fstream>
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#include "../helpers/MiscFunctions.hpp"
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namespace HyprCtl {
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void startHyprCtlSocket();
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@ -31,13 +31,13 @@
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#define HYPRATOM(name) {name, 0}
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#ifndef __INTELLISENSE__
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#define RASSERT(expr, reason) \
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#define RASSERT(expr, reason, ...) \
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if (!expr) { \
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Debug::log(CRIT, "\n==========================================================================================\nASSERTION FAILED! \n\n%s\n\nat: line %d in %s", std::string(reason).c_str(), __LINE__, ([]() constexpr->std::string { return std::string(__FILE__).substr(std::string(__FILE__).find_last_of('/') + 1); })().c_str()); \
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Debug::log(CRIT, "\n==========================================================================================\nASSERTION FAILED! \n\n%s\n\nat: line %d in %s", getFormat(reason, ##__VA_ARGS__).c_str(), __LINE__, ([]() constexpr->std::string { return std::string(__FILE__).substr(std::string(__FILE__).find_last_of('/') + 1); })().c_str()); \
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RIP("Assertion failed! See the log in /tmp/hypr/hyprland.log for more info."); \
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}
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#else
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#define RASSERT(expr, reason)
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#define RASSERT(expr, reason, ...)
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#endif
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#define ASSERT(expr) RASSERT(expr, "?")
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@ -108,19 +108,25 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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const float bgcol[4] = {0.1f, 0.1f, 0.1f, 1.f};
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if (!wlr_output_attach_render(PMONITOR->output, nullptr))
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return;
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wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
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wlr_renderer_clear(g_pCompositor->m_sWLRRenderer, bgcol);
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g_pHyprOpenGL->begin(PMONITOR);
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g_pHyprOpenGL->clear(CColor(11, 11, 11, 255));
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g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now);
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wlr_output_render_software_cursors(PMONITOR->output, NULL);
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g_pHyprOpenGL->end();
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wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
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// wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
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// wlr_renderer_clear(g_pCompositor->m_sWLRRenderer, bgcol);
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// g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now);
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// wlr_output_render_software_cursors(PMONITOR->output, NULL);
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// wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
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wlr_output_commit(PMONITOR->output);
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}
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@ -42,3 +42,16 @@ void wlr_signal_emit_safe(struct wl_signal *signal, void *data) {
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wl_list_remove(&cursor.link);
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wl_list_remove(&end.link);
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}
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std::string getFormat(const char *fmt, ...) {
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char buf[2048] = "";
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va_list args;
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va_start(args, fmt);
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vsprintf(buf, fmt, args);
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va_end(args);
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return std::string(buf);
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}
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@ -3,4 +3,5 @@
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#include "../includes.hpp"
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void addWLSignal(wl_signal*, wl_listener*, void* pOwner, std::string ownerString);
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void wlr_signal_emit_safe(struct wl_signal *signal, void *data);
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void wlr_signal_emit_safe(struct wl_signal *signal, void *data);
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std::string getFormat(const char *fmt, ...); // Basically Debug::log to a string
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130
src/render/OpenGL.cpp
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130
src/render/OpenGL.cpp
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@ -0,0 +1,130 @@
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#include "OpenGL.hpp"
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#include "../Compositor.hpp"
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CHyprOpenGLImpl::CHyprOpenGLImpl() {
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RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, g_pCompositor->m_sWLREGL->context), "Couldn't make the EGL current!");
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auto *const EXTENSIONS = (const char*)glGetString(GL_EXTENSIONS);
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RASSERT(EXTENSIONS, "Couldn't retrieve openGL extensions!");
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m_iDRMFD = g_pCompositor->m_iDRMFD;
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m_szExtensions = EXTENSIONS;
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Debug::log(LOG, "Creating the Hypr OpenGL Renderer!");
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Debug::log(LOG, "Using: %s", glGetString(GL_VERSION));
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Debug::log(LOG, "Vendor: %s", glGetString(GL_VENDOR));
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Debug::log(LOG, "Renderer: %s", glGetString(GL_RENDERER));
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Debug::log(LOG, "Supported extensions size: %d", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
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// Init shaders
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GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
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m_qShaderQuad.program = prog;
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m_qShaderQuad.proj = glGetUniformLocation(prog, "proj");
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m_qShaderQuad.color = glGetUniformLocation(prog, "color");
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m_qShaderQuad.posAttrib = glGetUniformLocation(prog, "pos");
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prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA);
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m_shRGBA.program = prog;
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m_shRGBA.proj = glGetUniformLocation(prog, "proj");
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m_shRGBA.tex = glGetUniformLocation(prog, "tex");
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m_shRGBA.alpha = glGetUniformLocation(prog, "alpha");
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m_shRGBA.texAttrib = glGetUniformLocation(prog, "texcoord");
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m_shRGBA.posAttrib = glGetUniformLocation(prog, "pos");
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prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX);
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m_shRGBX.program = prog;
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m_shRGBX.tex = glGetUniformLocation(prog, "tex");
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m_shRGBX.proj = glGetUniformLocation(prog, "proj");
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m_shRGBX.alpha = glGetUniformLocation(prog, "alpha");
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m_shRGBX.texAttrib = glGetUniformLocation(prog, "texcoord");
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m_shRGBX.posAttrib = glGetUniformLocation(prog, "pos");
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prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT);
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m_shEXT.program = prog;
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m_shEXT.tex = glGetUniformLocation(prog, "tex");
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m_shEXT.proj = glGetUniformLocation(prog, "proj");
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m_shEXT.alpha = glGetUniformLocation(prog, "alpha");
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m_shEXT.posAttrib = glGetUniformLocation(prog, "pos");
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m_shEXT.texAttrib = glGetUniformLocation(prog, "texcoord");
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Debug::log(LOG, "Shaders initialized successfully.");
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// End shaders
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RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), "Couldn't unset current EGL!");
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// Done!
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}
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GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string& frag) {
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auto vertCompiled = compileShader(GL_VERTEX_SHADER, vert);
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RASSERT(vertCompiled, "Compiling shader failed. VERTEX NULL! Shader source:\n\n%s", vert.c_str());
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auto fragCompiled = compileShader(GL_FRAGMENT_SHADER, frag);
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RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT NULL! Shader source:\n\n%s", frag.c_str());
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auto prog = glCreateProgram();
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glAttachShader(prog, vertCompiled);
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glAttachShader(prog, fragCompiled);
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glLinkProgram(prog);
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glDetachShader(prog, vertCompiled);
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glDetachShader(prog, fragCompiled);
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glDeleteShader(vertCompiled);
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glDeleteShader(fragCompiled);
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GLint ok;
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glGetProgramiv(prog, GL_LINK_STATUS, &ok);
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RASSERT(ok != GL_FALSE, "createProgram() failed! GL_LINK_STATUS not OK!");
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return prog;
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}
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GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
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auto shader = glCreateShader(type);
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auto shaderSource = src.c_str();
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glShaderSource(shader, 1, (const GLchar**)&shaderSource, nullptr);
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glCompileShader(shader);
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GLint ok;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
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RASSERT(ok != GL_FALSE, "compileShader() failed! GL_COMPILE_STATUS not OK!");
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return shader;
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}
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void CHyprOpenGLImpl::begin(SMonitor* pMonitor) {
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m_RenderData.pMonitor = pMonitor;
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glViewport(0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y);
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wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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void CHyprOpenGLImpl::end() {
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m_RenderData.pMonitor = nullptr;
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}
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void CHyprOpenGLImpl::clear(const CColor& color) {
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RASSERT(m_RenderData.pMonitor, "Tried to render without begin()!");
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glClearColor(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
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if (!pBox) {
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glDisable(GL_SCISSOR_TEST);
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return;
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}
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glScissor(pBox->x, pBox->y, pBox->width, pBox->height);
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glEnable(GL_SCISSOR_TEST);
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}
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48
src/render/OpenGL.hpp
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48
src/render/OpenGL.hpp
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#pragma once
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#include "../defines.hpp"
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#include "../helpers/Monitor.hpp"
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#include "../helpers/Color.hpp"
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#include <wlr/render/egl.h>
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#include <list>
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#include "Shaders.hpp"
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#include "Shader.hpp"
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struct SCurrentRenderData {
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SMonitor* pMonitor = nullptr;
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float projection[9];
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};
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class CHyprOpenGLImpl {
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public:
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CHyprOpenGLImpl();
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void begin(SMonitor*);
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void end();
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void clear(const CColor&);
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void scissor(const wlr_box*);
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SCurrentRenderData m_RenderData;
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private:
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std::list<GLuint> m_lBuffers;
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std::list<GLuint> m_lTextures;
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int m_iDRMFD;
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std::string m_szExtensions;
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// Shaders
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SQuad m_qShaderQuad;
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CShader m_shRGBA;
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CShader m_shRGBX;
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CShader m_shEXT;
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//
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GLuint createProgram(const std::string&, const std::string&);
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GLuint compileShader(const GLuint&, std::string);
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};
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inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;
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0
src/render/Shader.cpp
Normal file
0
src/render/Shader.cpp
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20
src/render/Shader.hpp
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20
src/render/Shader.hpp
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#pragma once
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#include "../defines.hpp"
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struct SQuad {
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GLuint program;
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GLint proj;
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GLint color;
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GLint posAttrib;
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};
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class CShader {
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public:
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GLuint program;
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GLint proj;
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GLint tex;
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GLint alpha;
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GLint posAttrib;
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GLint texAttrib;
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};
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69
src/render/Shaders.hpp
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69
src/render/Shaders.hpp
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#pragma once
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#include <string>
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inline const std::string QUADVERTSRC = R"#(
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uniform mat3 proj;
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uniform vec4 color;
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attribute vec2 pos;
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attribute vec2 texcoord;
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varying vec4 v_color;
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varying vec2 v_texcoord;
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void main() {
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gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
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v_color = color;
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v_texcoord = texcoord;
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})#";
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inline const std::string QUADFRAGSRC = R"#(
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precision mediump float;
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varying vec4 v_color;
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varying vec2 v_texcoord;
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void main() {
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gl_FragColor = v_color;
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})#";
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inline const std::string TEXVERTSRC = R"#(
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uniform mat3 proj;
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attribute vec2 pos;
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attribute vec2 texcoord;
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varying vec2 v_texcoord;
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void main() {
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gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
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v_texcoord = texcoord;
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})#";
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inline const std::string TEXFRAGSRCRGBA = R"#(
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precision mediump float;
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varying vec2 v_texcoord;
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uniform sampler2D tex;
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uniform float alpha;
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void main() {
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gl_FragColor = texture2D(tex, v_texcoord) * alpha;
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})#";
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inline const std::string TEXFRAGSRCRGBX = R"#(
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precision mediump float;
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varying vec2 v_texcoord;
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uniform sampler2D tex;
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uniform float alpha;
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void main() {
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gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
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})#";
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inline const std::string TEXFRAGSRCEXT = R"#(
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#extension GL_OES_EGL_image_external : require
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precision mediump float;
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varying vec2 v_texcoord;
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uniform samplerExternalOES texture0;
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uniform float alpha;
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void main() {
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gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
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})#";
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