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Fix background occlusion ignoring monitor position (#2771)
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1 changed files with 1 additions and 1 deletions
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@ -2010,7 +2010,7 @@ void CHyprRenderer::setOccludedForBackLayers(CRegion& region, CWorkspace* pWorks
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continue;
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continue;
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const auto ROUNDING = w->rounding() * PMONITOR->scale;
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const auto ROUNDING = w->rounding() * PMONITOR->scale;
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const Vector2D POS = w->m_vRealPosition.vec() + Vector2D{ROUNDING, ROUNDING} + pWorkspace->m_vRenderOffset.vec();
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const Vector2D POS = w->m_vRealPosition.vec() + Vector2D{ROUNDING, ROUNDING} - PMONITOR->vecPosition + pWorkspace->m_vRenderOffset.vec();
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const Vector2D SIZE = w->m_vRealSize.vec() - Vector2D{ROUNDING * 2, ROUNDING * 2};
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const Vector2D SIZE = w->m_vRealSize.vec() - Vector2D{ROUNDING * 2, ROUNDING * 2};
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wlr_box box = {POS.x, POS.y, SIZE.x, SIZE.y};
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wlr_box box = {POS.x, POS.y, SIZE.x, SIZE.y};
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