mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-22 19:49:49 +01:00
socket2: fix events being reordered (#5955)
* socket2: fix events being reordered * remove WL_EVENT_READABLE * initialize eventSource in SClient * add more logs oopsie * replace unordered_map with vector * fix reordering when socket becomes writable before queue is flushed * ignore EAGAIN when accepting connection * use g_pEventManager
This commit is contained in:
parent
c19903eaf8
commit
37a84c5223
3 changed files with 142 additions and 117 deletions
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@ -338,9 +338,6 @@ void CCompositor::cleanup() {
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m_pLastFocus = nullptr;
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m_pLastWindow.reset();
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// end threads
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g_pEventManager->m_tThread = std::thread();
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m_vWorkspaces.clear();
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m_vWindows.clear();
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@ -463,7 +460,6 @@ void CCompositor::initManagers(eManagersInitStage stage) {
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Debug::log(LOG, "Creating the EventManager!");
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g_pEventManager = std::make_unique<CEventManager>();
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g_pEventManager->startThread();
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Debug::log(LOG, "Creating the HyprDebugOverlay!");
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g_pDebugOverlay = std::make_unique<CHyprDebugOverlay>();
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@ -1,154 +1,178 @@
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#include "EventManager.hpp"
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#include "../Compositor.hpp"
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#include <errno.h>
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#include <fcntl.h>
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#include <algorithm>
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#include <netinet/in.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/socket.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <sys/un.h>
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#include <unistd.h>
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#include <sys/ioctl.h>
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#include <string>
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#include <algorithm>
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CEventManager::CEventManager() {}
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int fdHandleWrite(int fd, uint32_t mask, void* data) {
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const auto PEVMGR = (CEventManager*)data;
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return PEVMGR->onFDWrite(fd, mask);
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}
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int socket2HandleWrite(int fd, uint32_t mask, void* data) {
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const auto PEVMGR = (CEventManager*)data;
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return PEVMGR->onSocket2Write(fd, mask);
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}
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void CEventManager::startThread() {
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m_iSocketFD = socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0);
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CEventManager::CEventManager() {
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m_iSocketFD = socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC | SOCK_NONBLOCK, 0);
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if (m_iSocketFD < 0) {
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Debug::log(ERR, "Couldn't start the Hyprland Socket 2. (1) IPC will not work.");
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return;
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}
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sockaddr_un SERVERADDRESS = {.sun_family = AF_UNIX};
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std::string socketPath = g_pCompositor->m_szInstancePath + "/.socket2.sock";
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strncpy(SERVERADDRESS.sun_path, socketPath.c_str(), sizeof(SERVERADDRESS.sun_path) - 1);
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const auto PATH = g_pCompositor->m_szInstancePath + "/.socket2.sock";
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if (PATH.length() > sizeof(SERVERADDRESS.sun_path) - 1) {
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Debug::log(ERR, "Socket2 path is too long. (2) IPC will not work.");
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return;
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}
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bind(m_iSocketFD, (sockaddr*)&SERVERADDRESS, SUN_LEN(&SERVERADDRESS));
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strncpy(SERVERADDRESS.sun_path, PATH.c_str(), sizeof(SERVERADDRESS.sun_path) - 1);
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if (bind(m_iSocketFD, (sockaddr*)&SERVERADDRESS, SUN_LEN(&SERVERADDRESS)) < 0) {
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Debug::log(ERR, "Couldn't bind the Hyprland Socket 2. (3) IPC will not work.");
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return;
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}
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// 10 max queued.
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listen(m_iSocketFD, 10);
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if (listen(m_iSocketFD, 10) < 0) {
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Debug::log(ERR, "Couldn't listen on the Hyprland Socket 2. (4) IPC will not work.");
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return;
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}
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m_pEventSource = wl_event_loop_add_fd(g_pCompositor->m_sWLEventLoop, m_iSocketFD, WL_EVENT_READABLE, socket2HandleWrite, this);
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m_pEventSource = wl_event_loop_add_fd(g_pCompositor->m_sWLEventLoop, m_iSocketFD, WL_EVENT_READABLE, onClientEvent, nullptr);
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}
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int CEventManager::onSocket2Write(int fd, uint32_t mask) {
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CEventManager::~CEventManager() {
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for (const auto& client : m_vClients) {
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wl_event_source_remove(client.eventSource);
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close(client.fd);
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}
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if (m_pEventSource != nullptr)
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wl_event_source_remove(m_pEventSource);
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if (m_iSocketFD >= 0)
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close(m_iSocketFD);
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}
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int CEventManager::onServerEvent(int fd, uint32_t mask, void* data) {
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return g_pEventManager->onClientEvent(fd, mask);
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}
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int CEventManager::onClientEvent(int fd, uint32_t mask, void* data) {
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return g_pEventManager->onServerEvent(fd, mask);
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}
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int CEventManager::onServerEvent(int fd, uint32_t mask) {
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if (mask & WL_EVENT_ERROR || mask & WL_EVENT_HANGUP) {
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Debug::log(ERR, "Socket2 hangup?? IPC broke");
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wl_event_source_remove(m_pEventSource);
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m_pEventSource = nullptr;
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close(fd);
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m_iSocketFD = -1;
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return 0;
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}
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sockaddr_in clientAddress;
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socklen_t clientSize = sizeof(clientAddress);
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const auto ACCEPTEDCONNECTION = accept4(m_iSocketFD, (sockaddr*)&clientAddress, &clientSize, SOCK_CLOEXEC | SOCK_NONBLOCK);
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if (ACCEPTEDCONNECTION < 0) {
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if (errno != EAGAIN) {
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Debug::log(ERR, "Socket2 failed receiving connection, errno: {}", errno);
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wl_event_source_remove(m_pEventSource);
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m_pEventSource = nullptr;
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close(fd);
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m_iSocketFD = -1;
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}
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if (ACCEPTEDCONNECTION > 0) {
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Debug::log(LOG, "Socket2 accepted a new client at FD {}", ACCEPTEDCONNECTION);
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// add to event loop so we can close it when we need to
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m_dAcceptedSocketFDs.push_back(
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std::make_pair<>(ACCEPTEDCONNECTION, wl_event_loop_add_fd(g_pCompositor->m_sWLEventLoop, ACCEPTEDCONNECTION, WL_EVENT_READABLE, fdHandleWrite, this)));
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} else {
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Debug::log(ERR, "Socket2 failed receiving connection, errno: {}", errno);
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close(fd);
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return 0;
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}
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Debug::log(LOG, "Socket2 accepted a new client at FD {}", ACCEPTEDCONNECTION);
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// add to event loop so we can close it when we need to
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auto* eventSource = wl_event_loop_add_fd(g_pCompositor->m_sWLEventLoop, ACCEPTEDCONNECTION, 0, onServerEvent, nullptr);
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m_vClients.emplace_back(SClient{
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ACCEPTEDCONNECTION,
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{},
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eventSource,
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});
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return 0;
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}
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int CEventManager::onFDWrite(int fd, uint32_t mask) {
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auto removeFD = [this](int fd) -> void {
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for (auto it = m_dAcceptedSocketFDs.begin(); it != m_dAcceptedSocketFDs.end();) {
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if (it->first == fd) {
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wl_event_source_remove(it->second); // remove this fd listener
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it = m_dAcceptedSocketFDs.erase(it);
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} else {
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it++;
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}
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}
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close(fd);
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};
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int CEventManager::onClientEvent(int fd, uint32_t mask) {
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if (mask & WL_EVENT_ERROR || mask & WL_EVENT_HANGUP) {
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// remove, hanged up
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removeFD(fd);
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Debug::log(LOG, "Socket2 fd {} hung up", fd);
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removeClientByFD(fd);
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return 0;
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}
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int availableBytes;
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if (ioctl(fd, FIONREAD, &availableBytes) == -1) {
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Debug::log(ERR, "fd {} sent invalid data (1)", fd);
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removeFD(fd);
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return 0;
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}
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if (mask & WL_EVENT_WRITABLE) {
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const auto CLIENTIT = findClientByFD(fd);
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char buf[availableBytes];
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const auto RECEIVED = recv(fd, buf, availableBytes, 0);
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if (RECEIVED == -1) {
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Debug::log(ERR, "fd {} sent invalid data (2)", fd);
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removeFD(fd);
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return 0;
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// send all queued events
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while (!CLIENTIT->events.empty()) {
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const auto& event = CLIENTIT->events.front();
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if (write(CLIENTIT->fd, event->c_str(), event->length()) < 0)
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break;
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CLIENTIT->events.pop_front();
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}
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// stop polling when we sent all events
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if (CLIENTIT->events.empty())
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wl_event_source_fd_update(CLIENTIT->eventSource, 0);
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}
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return 0;
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}
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void CEventManager::flushEvents() {
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eventQueueMutex.lock();
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for (auto& ev : m_dQueuedEvents) {
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std::string eventString = (ev.event + ">>" + ev.data).substr(0, 1022) + "\n";
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for (auto& fd : m_dAcceptedSocketFDs) {
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try {
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write(fd.first, eventString.c_str(), eventString.length());
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} catch (...) {}
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}
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}
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m_dQueuedEvents.clear();
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eventQueueMutex.unlock();
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std::vector<CEventManager::SClient>::iterator CEventManager::findClientByFD(int fd) {
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return std::find_if(m_vClients.begin(), m_vClients.end(), [fd](const auto& client) { return client.fd == fd; });
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}
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void CEventManager::postEvent(const SHyprIPCEvent event) {
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std::vector<CEventManager::SClient>::iterator CEventManager::removeClientByFD(int fd) {
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const auto CLIENTIT = findClientByFD(fd);
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wl_event_source_remove(CLIENTIT->eventSource);
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close(fd);
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return m_vClients.erase(CLIENTIT);
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}
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std::string CEventManager::formatEvent(const SHyprIPCEvent& event) const {
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std::string_view data = event.data;
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auto eventString = std::format("{}>>{}\n", event.event, data.substr(0, 1024));
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std::replace(eventString.begin() + event.event.length() + 2, eventString.end() - 1, '\n', ' ');
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return eventString;
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}
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void CEventManager::postEvent(const SHyprIPCEvent& event) {
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if (g_pCompositor->m_bIsShuttingDown) {
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Debug::log(WARN, "Suppressed (ignoreevents true / shutting down) event of type {}, content: {}", event.event, event.data);
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Debug::log(WARN, "Suppressed (shutting down) event of type {}, content: {}", event.event, event.data);
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return;
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}
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std::thread(
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[this](SHyprIPCEvent ev) {
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std::replace(ev.data.begin(), ev.data.end(), '\n', ' ');
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const size_t MAX_QUEUED_EVENTS = 64;
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auto sharedEvent = makeShared<std::string>(formatEvent(event));
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for (auto it = m_vClients.begin(); it != m_vClients.end();) {
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// try to send the event immediately if the queue is empty
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const auto QUEUESIZE = it->events.size();
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if (QUEUESIZE > 0 || write(it->fd, sharedEvent->c_str(), sharedEvent->length()) < 0) {
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if (QUEUESIZE >= MAX_QUEUED_EVENTS) {
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// too many events queued, remove the client
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Debug::log(ERR, "Socket2 fd {} overflowed event queue, removing", it->fd);
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it = removeClientByFD(it->fd);
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continue;
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}
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eventQueueMutex.lock();
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m_dQueuedEvents.push_back(ev);
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eventQueueMutex.unlock();
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// queue it to send later if failed
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it->events.push_back(sharedEvent);
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flushEvents();
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},
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event)
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.detach();
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// poll for write if queue was empty
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if (QUEUESIZE == 0)
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wl_event_source_fd_update(it->eventSource, WL_EVENT_WRITABLE);
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}
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++it;
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}
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}
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@ -1,10 +1,9 @@
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#pragma once
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#include <deque>
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#include <fstream>
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#include <mutex>
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#include <vector>
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#include "../defines.hpp"
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#include "../helpers/MiscFunctions.hpp"
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#include "../helpers/memory/SharedPtr.hpp"
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struct SHyprIPCEvent {
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std::string event;
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@ -14,27 +13,33 @@ struct SHyprIPCEvent {
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class CEventManager {
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public:
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CEventManager();
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~CEventManager();
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void postEvent(const SHyprIPCEvent event);
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void startThread();
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std::thread m_tThread;
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int m_iSocketFD = -1;
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int onSocket2Write(int fd, uint32_t mask);
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int onFDWrite(int fd, uint32_t mask);
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void postEvent(const SHyprIPCEvent& event);
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private:
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void flushEvents();
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std::string formatEvent(const SHyprIPCEvent& event) const;
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std::mutex eventQueueMutex;
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std::deque<SHyprIPCEvent> m_dQueuedEvents;
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static int onServerEvent(int fd, uint32_t mask, void* data);
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static int onClientEvent(int fd, uint32_t mask, void* data);
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std::deque<std::pair<int, wl_event_source*>> m_dAcceptedSocketFDs;
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int onServerEvent(int fd, uint32_t mask);
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int onClientEvent(int fd, uint32_t mask);
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wl_event_source* m_pEventSource = nullptr;
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struct SClient {
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int fd = -1;
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std::deque<SP<std::string>> events;
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wl_event_source* eventSource = nullptr;
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};
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std::vector<SClient>::iterator findClientByFD(int fd);
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std::vector<SClient>::iterator removeClientByFD(int fd);
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private:
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int m_iSocketFD = -1;
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wl_event_source* m_pEventSource = nullptr;
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std::vector<SClient> m_vClients;
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};
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inline std::unique_ptr<CEventManager> g_pEventManager;
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