socket2: fix events being reordered (#5955)

* socket2: fix events being reordered

* remove WL_EVENT_READABLE

* initialize eventSource in SClient

* add more logs

oopsie

* replace unordered_map with vector

* fix reordering when socket becomes writable before queue is flushed

* ignore EAGAIN when accepting connection

* use g_pEventManager
This commit is contained in:
underengineering 2024-05-10 14:32:50 +03:00 committed by GitHub
parent c19903eaf8
commit 37a84c5223
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GPG key ID: B5690EEEBB952194
3 changed files with 142 additions and 117 deletions

View file

@ -338,9 +338,6 @@ void CCompositor::cleanup() {
m_pLastFocus = nullptr; m_pLastFocus = nullptr;
m_pLastWindow.reset(); m_pLastWindow.reset();
// end threads
g_pEventManager->m_tThread = std::thread();
m_vWorkspaces.clear(); m_vWorkspaces.clear();
m_vWindows.clear(); m_vWindows.clear();
@ -463,7 +460,6 @@ void CCompositor::initManagers(eManagersInitStage stage) {
Debug::log(LOG, "Creating the EventManager!"); Debug::log(LOG, "Creating the EventManager!");
g_pEventManager = std::make_unique<CEventManager>(); g_pEventManager = std::make_unique<CEventManager>();
g_pEventManager->startThread();
Debug::log(LOG, "Creating the HyprDebugOverlay!"); Debug::log(LOG, "Creating the HyprDebugOverlay!");
g_pDebugOverlay = std::make_unique<CHyprDebugOverlay>(); g_pDebugOverlay = std::make_unique<CHyprDebugOverlay>();

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@ -1,154 +1,178 @@
#include "EventManager.hpp" #include "EventManager.hpp"
#include "../Compositor.hpp" #include "../Compositor.hpp"
#include <errno.h> #include <algorithm>
#include <fcntl.h>
#include <netinet/in.h> #include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h> #include <sys/socket.h>
#include <sys/stat.h> #include <sys/stat.h>
#include <sys/types.h> #include <sys/types.h>
#include <sys/un.h> #include <sys/un.h>
#include <unistd.h> #include <unistd.h>
#include <sys/ioctl.h>
#include <string>
#include <algorithm>
CEventManager::CEventManager() {}
int fdHandleWrite(int fd, uint32_t mask, void* data) {
const auto PEVMGR = (CEventManager*)data;
return PEVMGR->onFDWrite(fd, mask);
}
int socket2HandleWrite(int fd, uint32_t mask, void* data) {
const auto PEVMGR = (CEventManager*)data;
return PEVMGR->onSocket2Write(fd, mask);
}
void CEventManager::startThread() {
m_iSocketFD = socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0);
CEventManager::CEventManager() {
m_iSocketFD = socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC | SOCK_NONBLOCK, 0);
if (m_iSocketFD < 0) { if (m_iSocketFD < 0) {
Debug::log(ERR, "Couldn't start the Hyprland Socket 2. (1) IPC will not work."); Debug::log(ERR, "Couldn't start the Hyprland Socket 2. (1) IPC will not work.");
return; return;
} }
sockaddr_un SERVERADDRESS = {.sun_family = AF_UNIX}; sockaddr_un SERVERADDRESS = {.sun_family = AF_UNIX};
std::string socketPath = g_pCompositor->m_szInstancePath + "/.socket2.sock"; const auto PATH = g_pCompositor->m_szInstancePath + "/.socket2.sock";
strncpy(SERVERADDRESS.sun_path, socketPath.c_str(), sizeof(SERVERADDRESS.sun_path) - 1); if (PATH.length() > sizeof(SERVERADDRESS.sun_path) - 1) {
Debug::log(ERR, "Socket2 path is too long. (2) IPC will not work.");
bind(m_iSocketFD, (sockaddr*)&SERVERADDRESS, SUN_LEN(&SERVERADDRESS)); return;
// 10 max queued.
listen(m_iSocketFD, 10);
m_pEventSource = wl_event_loop_add_fd(g_pCompositor->m_sWLEventLoop, m_iSocketFD, WL_EVENT_READABLE, socket2HandleWrite, this);
} }
int CEventManager::onSocket2Write(int fd, uint32_t mask) { strncpy(SERVERADDRESS.sun_path, PATH.c_str(), sizeof(SERVERADDRESS.sun_path) - 1);
if (bind(m_iSocketFD, (sockaddr*)&SERVERADDRESS, SUN_LEN(&SERVERADDRESS)) < 0) {
Debug::log(ERR, "Couldn't bind the Hyprland Socket 2. (3) IPC will not work.");
return;
}
// 10 max queued.
if (listen(m_iSocketFD, 10) < 0) {
Debug::log(ERR, "Couldn't listen on the Hyprland Socket 2. (4) IPC will not work.");
return;
}
m_pEventSource = wl_event_loop_add_fd(g_pCompositor->m_sWLEventLoop, m_iSocketFD, WL_EVENT_READABLE, onClientEvent, nullptr);
}
CEventManager::~CEventManager() {
for (const auto& client : m_vClients) {
wl_event_source_remove(client.eventSource);
close(client.fd);
}
if (m_pEventSource != nullptr)
wl_event_source_remove(m_pEventSource);
if (m_iSocketFD >= 0)
close(m_iSocketFD);
}
int CEventManager::onServerEvent(int fd, uint32_t mask, void* data) {
return g_pEventManager->onClientEvent(fd, mask);
}
int CEventManager::onClientEvent(int fd, uint32_t mask, void* data) {
return g_pEventManager->onServerEvent(fd, mask);
}
int CEventManager::onServerEvent(int fd, uint32_t mask) {
if (mask & WL_EVENT_ERROR || mask & WL_EVENT_HANGUP) { if (mask & WL_EVENT_ERROR || mask & WL_EVENT_HANGUP) {
Debug::log(ERR, "Socket2 hangup?? IPC broke"); Debug::log(ERR, "Socket2 hangup?? IPC broke");
wl_event_source_remove(m_pEventSource); wl_event_source_remove(m_pEventSource);
m_pEventSource = nullptr;
close(fd); close(fd);
m_iSocketFD = -1;
return 0; return 0;
} }
sockaddr_in clientAddress; sockaddr_in clientAddress;
socklen_t clientSize = sizeof(clientAddress); socklen_t clientSize = sizeof(clientAddress);
const auto ACCEPTEDCONNECTION = accept4(m_iSocketFD, (sockaddr*)&clientAddress, &clientSize, SOCK_CLOEXEC | SOCK_NONBLOCK); const auto ACCEPTEDCONNECTION = accept4(m_iSocketFD, (sockaddr*)&clientAddress, &clientSize, SOCK_CLOEXEC | SOCK_NONBLOCK);
if (ACCEPTEDCONNECTION < 0) {
if (errno != EAGAIN) {
Debug::log(ERR, "Socket2 failed receiving connection, errno: {}", errno);
wl_event_source_remove(m_pEventSource);
m_pEventSource = nullptr;
close(fd);
m_iSocketFD = -1;
}
return 0;
}
if (ACCEPTEDCONNECTION > 0) {
Debug::log(LOG, "Socket2 accepted a new client at FD {}", ACCEPTEDCONNECTION); Debug::log(LOG, "Socket2 accepted a new client at FD {}", ACCEPTEDCONNECTION);
// add to event loop so we can close it when we need to // add to event loop so we can close it when we need to
m_dAcceptedSocketFDs.push_back( auto* eventSource = wl_event_loop_add_fd(g_pCompositor->m_sWLEventLoop, ACCEPTEDCONNECTION, 0, onServerEvent, nullptr);
std::make_pair<>(ACCEPTEDCONNECTION, wl_event_loop_add_fd(g_pCompositor->m_sWLEventLoop, ACCEPTEDCONNECTION, WL_EVENT_READABLE, fdHandleWrite, this))); m_vClients.emplace_back(SClient{
} else { ACCEPTEDCONNECTION,
Debug::log(ERR, "Socket2 failed receiving connection, errno: {}", errno); {},
close(fd); eventSource,
} });
return 0; return 0;
} }
int CEventManager::onFDWrite(int fd, uint32_t mask) { int CEventManager::onClientEvent(int fd, uint32_t mask) {
auto removeFD = [this](int fd) -> void {
for (auto it = m_dAcceptedSocketFDs.begin(); it != m_dAcceptedSocketFDs.end();) {
if (it->first == fd) {
wl_event_source_remove(it->second); // remove this fd listener
it = m_dAcceptedSocketFDs.erase(it);
} else {
it++;
}
}
close(fd);
};
if (mask & WL_EVENT_ERROR || mask & WL_EVENT_HANGUP) { if (mask & WL_EVENT_ERROR || mask & WL_EVENT_HANGUP) {
// remove, hanged up Debug::log(LOG, "Socket2 fd {} hung up", fd);
removeFD(fd); removeClientByFD(fd);
return 0; return 0;
} }
int availableBytes; if (mask & WL_EVENT_WRITABLE) {
if (ioctl(fd, FIONREAD, &availableBytes) == -1) { const auto CLIENTIT = findClientByFD(fd);
Debug::log(ERR, "fd {} sent invalid data (1)", fd);
removeFD(fd); // send all queued events
return 0; while (!CLIENTIT->events.empty()) {
const auto& event = CLIENTIT->events.front();
if (write(CLIENTIT->fd, event->c_str(), event->length()) < 0)
break;
CLIENTIT->events.pop_front();
} }
char buf[availableBytes]; // stop polling when we sent all events
const auto RECEIVED = recv(fd, buf, availableBytes, 0); if (CLIENTIT->events.empty())
if (RECEIVED == -1) { wl_event_source_fd_update(CLIENTIT->eventSource, 0);
Debug::log(ERR, "fd {} sent invalid data (2)", fd);
removeFD(fd);
return 0;
} }
return 0; return 0;
} }
void CEventManager::flushEvents() { std::vector<CEventManager::SClient>::iterator CEventManager::findClientByFD(int fd) {
eventQueueMutex.lock(); return std::find_if(m_vClients.begin(), m_vClients.end(), [fd](const auto& client) { return client.fd == fd; });
for (auto& ev : m_dQueuedEvents) {
std::string eventString = (ev.event + ">>" + ev.data).substr(0, 1022) + "\n";
for (auto& fd : m_dAcceptedSocketFDs) {
try {
write(fd.first, eventString.c_str(), eventString.length());
} catch (...) {}
}
} }
m_dQueuedEvents.clear(); std::vector<CEventManager::SClient>::iterator CEventManager::removeClientByFD(int fd) {
const auto CLIENTIT = findClientByFD(fd);
wl_event_source_remove(CLIENTIT->eventSource);
close(fd);
eventQueueMutex.unlock(); return m_vClients.erase(CLIENTIT);
} }
void CEventManager::postEvent(const SHyprIPCEvent event) { std::string CEventManager::formatEvent(const SHyprIPCEvent& event) const {
std::string_view data = event.data;
auto eventString = std::format("{}>>{}\n", event.event, data.substr(0, 1024));
std::replace(eventString.begin() + event.event.length() + 2, eventString.end() - 1, '\n', ' ');
return eventString;
}
void CEventManager::postEvent(const SHyprIPCEvent& event) {
if (g_pCompositor->m_bIsShuttingDown) { if (g_pCompositor->m_bIsShuttingDown) {
Debug::log(WARN, "Suppressed (ignoreevents true / shutting down) event of type {}, content: {}", event.event, event.data); Debug::log(WARN, "Suppressed (shutting down) event of type {}, content: {}", event.event, event.data);
return; return;
} }
std::thread( const size_t MAX_QUEUED_EVENTS = 64;
[this](SHyprIPCEvent ev) { auto sharedEvent = makeShared<std::string>(formatEvent(event));
std::replace(ev.data.begin(), ev.data.end(), '\n', ' '); for (auto it = m_vClients.begin(); it != m_vClients.end();) {
// try to send the event immediately if the queue is empty
eventQueueMutex.lock(); const auto QUEUESIZE = it->events.size();
m_dQueuedEvents.push_back(ev); if (QUEUESIZE > 0 || write(it->fd, sharedEvent->c_str(), sharedEvent->length()) < 0) {
eventQueueMutex.unlock(); if (QUEUESIZE >= MAX_QUEUED_EVENTS) {
// too many events queued, remove the client
flushEvents(); Debug::log(ERR, "Socket2 fd {} overflowed event queue, removing", it->fd);
}, it = removeClientByFD(it->fd);
event) continue;
.detach(); }
// queue it to send later if failed
it->events.push_back(sharedEvent);
// poll for write if queue was empty
if (QUEUESIZE == 0)
wl_event_source_fd_update(it->eventSource, WL_EVENT_WRITABLE);
}
++it;
}
} }

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@ -1,10 +1,9 @@
#pragma once #pragma once
#include <deque> #include <deque>
#include <fstream> #include <vector>
#include <mutex>
#include "../defines.hpp" #include "../defines.hpp"
#include "../helpers/MiscFunctions.hpp" #include "../helpers/memory/SharedPtr.hpp"
struct SHyprIPCEvent { struct SHyprIPCEvent {
std::string event; std::string event;
@ -14,27 +13,33 @@ struct SHyprIPCEvent {
class CEventManager { class CEventManager {
public: public:
CEventManager(); CEventManager();
~CEventManager();
void postEvent(const SHyprIPCEvent event); void postEvent(const SHyprIPCEvent& event);
void startThread();
std::thread m_tThread;
int m_iSocketFD = -1;
int onSocket2Write(int fd, uint32_t mask);
int onFDWrite(int fd, uint32_t mask);
private: private:
void flushEvents(); std::string formatEvent(const SHyprIPCEvent& event) const;
std::mutex eventQueueMutex; static int onServerEvent(int fd, uint32_t mask, void* data);
std::deque<SHyprIPCEvent> m_dQueuedEvents; static int onClientEvent(int fd, uint32_t mask, void* data);
std::deque<std::pair<int, wl_event_source*>> m_dAcceptedSocketFDs; int onServerEvent(int fd, uint32_t mask);
int onClientEvent(int fd, uint32_t mask);
struct SClient {
int fd = -1;
std::deque<SP<std::string>> events;
wl_event_source* eventSource = nullptr;
};
std::vector<SClient>::iterator findClientByFD(int fd);
std::vector<SClient>::iterator removeClientByFD(int fd);
private:
int m_iSocketFD = -1;
wl_event_source* m_pEventSource = nullptr; wl_event_source* m_pEventSource = nullptr;
std::vector<SClient> m_vClients;
}; };
inline std::unique_ptr<CEventManager> g_pEventManager; inline std::unique_ptr<CEventManager> g_pEventManager;