framebuffer: ignore addStencil on legacyRenderer

ref #4044
This commit is contained in:
Vaxry 2023-12-05 15:41:17 +00:00
parent da863459c4
commit 37d7a8c64d

View file

@ -57,6 +57,8 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
}
void CFramebuffer::addStencil() {
// TODO: Allow this with gles2
#ifndef GLES2
glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, m_vSize.x, m_vSize.y, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
@ -69,6 +71,7 @@ void CFramebuffer::addStencil() {
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb);
#endif
}
void CFramebuffer::bind() {