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render: resize subsurfaces with size resizes
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1 changed files with 7 additions and 1 deletions
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@ -15,8 +15,14 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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wlr_box windowBox;
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if (RDATA->surface && surface == RDATA->surface)
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windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
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else // here we clamp to 2, these might be some tiny specks
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else { // here we clamp to 2, these might be some tiny specks
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windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max(surface->current.width, 2), std::max(surface->current.height, 2)};
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if (RDATA->pWindow && RDATA->pWindow->m_vRealSize.isBeingAnimated() && RDATA->surface && RDATA->surface != surface && RDATA->squishOversized /* subsurface */) {
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// adjust subsurfaces to the window
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windowBox.width = (windowBox.width / RDATA->pWindow->m_vReportedSize.x) * RDATA->pWindow->m_vRealSize.vec().x;
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windowBox.height = (windowBox.height / RDATA->pWindow->m_vReportedSize.y) * RDATA->pWindow->m_vRealSize.vec().y;
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}
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}
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if (RDATA->squishOversized) {
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if (x + windowBox.width > RDATA->w)
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