diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 815b70fb..2a0c6f7d 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -75,23 +75,34 @@ static void renderSurface(struct wlr_surface* surface, int x, int y, void* data) // however, if surface buffer w / h < box, we need to adjust them auto* const PSURFACE = CWLSurface::surfaceFromWlr(surface); + const auto PWINDOW = PSURFACE->getWindow(); - if (PSURFACE && !PSURFACE->m_bFillIgnoreSmall && PSURFACE->small() /* guarantees m_pWindowOwner */) { + if (PSURFACE && !PSURFACE->m_bFillIgnoreSmall && PSURFACE->small() /* guarantees PWINDOW */) { const auto CORRECT = PSURFACE->correctSmallVec(); const auto SIZE = PSURFACE->getViewporterCorrectedSize(); if (!INTERACTIVERESIZEINPROGRESS) { - windowBox.x += CORRECT.x; - windowBox.y += CORRECT.y; + windowBox.translate(CORRECT); - windowBox.width = SIZE.x * (PSURFACE->getWindow()->m_vRealSize.value().x / PSURFACE->getWindow()->m_vReportedSize.x); - windowBox.height = SIZE.y * (PSURFACE->getWindow()->m_vRealSize.value().y / PSURFACE->getWindow()->m_vReportedSize.y); + windowBox.width = SIZE.x * (PWINDOW->m_vRealSize.value().x / PWINDOW->m_vReportedSize.x); + windowBox.height = SIZE.y * (PWINDOW->m_vRealSize.value().y / PWINDOW->m_vReportedSize.y); } else { windowBox.width = SIZE.x; windowBox.height = SIZE.y; } } + if (PSURFACE && PWINDOW && PWINDOW->m_vRealSize.goal() > PWINDOW->m_vReportedSize) { + Vector2D size = + Vector2D{windowBox.w * (PWINDOW->m_vReportedSize.x / PWINDOW->m_vRealSize.value().x), windowBox.h * (PWINDOW->m_vReportedSize.y / PWINDOW->m_vRealSize.value().y)}; + Vector2D correct = Vector2D{windowBox.w, windowBox.h} - size; + + windowBox.translate(correct / 2.0); + + windowBox.w = size.x; + windowBox.h = size.y; + } + } else { // here we clamp to 2, these might be some tiny specks windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max(surface->current.width, 2), std::max(surface->current.height, 2)}; if (RDATA->pWindow && RDATA->pWindow->m_vRealSize.isBeingAnimated() && RDATA->surface && RDATA->surface != surface && RDATA->squishOversized /* subsurface */) {