simplify border rendering when rounding is 0

This commit is contained in:
vaxerski 2022-08-04 17:21:01 +02:00
parent c7c0149c08
commit 3947fe9e9f

View file

@ -741,6 +741,21 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
static auto *const PMULTISAMPLE = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
if (round < 1) {
// zero rounding, just lines
wlr_box borderbox = {box->x - *PBORDERSIZE, box->y - *PBORDERSIZE, *PBORDERSIZE, box->height + 2 * *PBORDERSIZE};
renderRect(&borderbox, col, 0); // left
borderbox = {box->x, box->y - (int)*PBORDERSIZE, box->width + (int)*PBORDERSIZE, (int)*PBORDERSIZE};
renderRect(&borderbox, col, 0); // top
borderbox = {box->x + box->width, box->y, (int)*PBORDERSIZE, box->height + (int)*PBORDERSIZE};
renderRect(&borderbox, col, 0); // right
borderbox = {box->x, box->y + box->height, box->width, (int)*PBORDERSIZE};
renderRect(&borderbox, col, 0); // bottom
return;
}
// adjust box
box->x -= *PBORDERSIZE;
box->y -= *PBORDERSIZE;