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simplify border rendering when rounding is 0
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1 changed files with 15 additions and 0 deletions
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@ -741,6 +741,21 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
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static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
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static auto *const PMULTISAMPLE = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
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if (round < 1) {
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// zero rounding, just lines
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wlr_box borderbox = {box->x - *PBORDERSIZE, box->y - *PBORDERSIZE, *PBORDERSIZE, box->height + 2 * *PBORDERSIZE};
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renderRect(&borderbox, col, 0); // left
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borderbox = {box->x, box->y - (int)*PBORDERSIZE, box->width + (int)*PBORDERSIZE, (int)*PBORDERSIZE};
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renderRect(&borderbox, col, 0); // top
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borderbox = {box->x + box->width, box->y, (int)*PBORDERSIZE, box->height + (int)*PBORDERSIZE};
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renderRect(&borderbox, col, 0); // right
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borderbox = {box->x, box->y + box->height, box->width, (int)*PBORDERSIZE};
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renderRect(&borderbox, col, 0); // bottom
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return;
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}
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// adjust box
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box->x -= *PBORDERSIZE;
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box->y -= *PBORDERSIZE;
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