xdg: use better min/max size checks for floating resizes

This commit is contained in:
Vaxry 2023-12-15 15:38:08 +00:00
parent 36fa33f7ca
commit 395ab3ba37

View file

@ -814,22 +814,29 @@ void Events::listener_commitWindow(void* owner, void* data) {
if (PWINDOW->m_bIsX11 || !PWINDOW->m_bIsFloating || PWINDOW->m_bIsFullscreen) if (PWINDOW->m_bIsX11 || !PWINDOW->m_bIsFloating || PWINDOW->m_bIsFullscreen)
return; return;
const auto ISRIGID = PWINDOW->m_uSurface.xdg->toplevel->current.max_height == PWINDOW->m_uSurface.xdg->toplevel->current.min_height && const auto MINSIZE = Vector2D{PWINDOW->m_uSurface.xdg->toplevel->current.min_width, PWINDOW->m_uSurface.xdg->toplevel->current.min_height};
PWINDOW->m_uSurface.xdg->toplevel->current.max_width == PWINDOW->m_uSurface.xdg->toplevel->current.min_width; const auto MAXSIZE = Vector2D{PWINDOW->m_uSurface.xdg->toplevel->current.max_width, PWINDOW->m_uSurface.xdg->toplevel->current.max_height};
if (!ISRIGID) if (MAXSIZE < Vector2D{1, 1})
return; return;
const Vector2D REQUESTEDSIZE = {PWINDOW->m_uSurface.xdg->toplevel->current.max_width, PWINDOW->m_uSurface.xdg->toplevel->current.max_height}; const auto REALSIZE = PWINDOW->m_vRealSize.goalv();
Vector2D newSize = REALSIZE;
if (REQUESTEDSIZE == PWINDOW->m_vReportedSize || REQUESTEDSIZE.x < 5 || REQUESTEDSIZE.y < 5) if (MAXSIZE.x < newSize.x)
return; newSize.x = MAXSIZE.x;
if (MAXSIZE.y < newSize.y)
newSize.y = MAXSIZE.y;
if (MINSIZE.x > newSize.x)
newSize.x = MINSIZE.x;
if (MINSIZE.y > newSize.y)
newSize.y = MINSIZE.y;
const Vector2D DELTA = PWINDOW->m_vReportedSize - REQUESTEDSIZE; const Vector2D DELTA = REALSIZE - newSize;
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.goalv() + DELTA / 2.0; PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.goalv() + DELTA / 2.0;
PWINDOW->m_vRealSize = REQUESTEDSIZE; PWINDOW->m_vRealSize = newSize;
g_pXWaylandManager->setWindowSize(PWINDOW, REQUESTEDSIZE, true); g_pXWaylandManager->setWindowSize(PWINDOW, newSize, true);
g_pHyprRenderer->damageWindow(PWINDOW); g_pHyprRenderer->damageWindow(PWINDOW);
} }